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Fix volume discrepancies

This commit is contained in:
smoogipoo 2020-11-19 21:01:38 +09:00
parent 688a04c2ff
commit 0287269b2f
2 changed files with 22 additions and 24 deletions

View File

@ -8,26 +8,28 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
public class PoolableSkinnableSample : SkinReloadableDrawable, IAggregateAudioAdjustment, IAdjustableAudioComponent
{
private readonly AudioContainer<DrawableSample> sampleContainer;
private ISampleInfo sampleInfo;
private DrawableSample sample;
[Resolved]
private ISampleStore sampleStore { get; set; }
[Cached]
private readonly AudioAdjustments adjustments = new AudioAdjustments();
public PoolableSkinnableSample()
{
InternalChild = sampleContainer = new AudioContainer<DrawableSample> { RelativeSizeAxes = Axes.Both };
}
public PoolableSkinnableSample(ISampleInfo sampleInfo)
: this()
{
Apply(sampleInfo);
}
@ -39,6 +41,8 @@ namespace osu.Game.Skinning
this.sampleInfo = sampleInfo;
Volume.Value = sampleInfo.Volume / 100.0;
if (LoadState >= LoadState.Ready)
updateSample();
}
@ -51,7 +55,7 @@ namespace osu.Game.Skinning
private void updateSample()
{
ClearInternal();
sampleContainer.Clear();
var ch = CurrentSkin.GetSample(sampleInfo);
@ -67,11 +71,7 @@ namespace osu.Game.Skinning
if (ch == null)
return;
AddInternal(sample = new DrawableSample(ch)
{
Looping = Looping,
Volume = { Value = sampleInfo.Volume / 100.0 }
});
sampleContainer.Add(sample = new DrawableSample(ch) { Looping = Looping });
}
public void Play(bool restart = true) => sample?.Play(restart);
@ -97,37 +97,35 @@ namespace osu.Game.Skinning
/// <summary>
/// The volume of this component.
/// </summary>
public BindableNumber<double> Volume => adjustments.Volume;
public BindableNumber<double> Volume => sampleContainer.Volume;
/// <summary>
/// The playback balance of this sample (-1 .. 1 where 0 is centered)
/// </summary>
public BindableNumber<double> Balance => adjustments.Balance;
public BindableNumber<double> Balance => sampleContainer.Balance;
/// <summary>
/// Rate at which the component is played back (affects pitch). 1 is 100% playback speed, or default frequency.
/// </summary>
public BindableNumber<double> Frequency => adjustments.Frequency;
public BindableNumber<double> Frequency => sampleContainer.Frequency;
/// <summary>
/// Rate at which the component is played back (does not affect pitch). 1 is 100% playback speed.
/// </summary>
public BindableNumber<double> Tempo => adjustments.Tempo;
public BindableNumber<double> Tempo => sampleContainer.Tempo;
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable)
=> adjustments.AddAdjustment(type, adjustBindable);
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => sampleContainer.AddAdjustment(type, adjustBindable);
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable)
=> adjustments.RemoveAdjustment(type, adjustBindable);
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => sampleContainer.RemoveAdjustment(type, adjustBindable);
public void RemoveAllAdjustments(AdjustableProperty type) => adjustments.RemoveAllAdjustments(type);
public void RemoveAllAdjustments(AdjustableProperty type) => sampleContainer.RemoveAllAdjustments(type);
public IBindable<double> AggregateVolume => adjustments.AggregateVolume;
public IBindable<double> AggregateVolume => sampleContainer.AggregateVolume;
public IBindable<double> AggregateBalance => adjustments.AggregateBalance;
public IBindable<double> AggregateBalance => sampleContainer.AggregateBalance;
public IBindable<double> AggregateFrequency => adjustments.AggregateFrequency;
public IBindable<double> AggregateFrequency => sampleContainer.AggregateFrequency;
public IBindable<double> AggregateTempo => adjustments.AggregateTempo;
public IBindable<double> AggregateTempo => sampleContainer.AggregateTempo;
}
}

View File

@ -41,14 +41,13 @@ namespace osu.Game.Skinning
public SkinnableSound()
{
InternalChild = SamplesContainer = new AudioContainer<PoolableSkinnableSample>();
}
public SkinnableSound([NotNull] IEnumerable<ISampleInfo> samples)
: this()
{
this.samples = samples.ToArray();
InternalChild = SamplesContainer = new AudioContainer<PoolableSkinnableSample>();
}
public SkinnableSound([NotNull] ISampleInfo sample)
@ -123,6 +122,7 @@ namespace osu.Game.Skinning
{
var sample = pooledProvider?.GetPooledSample(s) ?? new PoolableSkinnableSample(s);
sample.Looping = Looping;
sample.Volume.Value = s.Volume / 100.0;
SamplesContainer.Add(sample);
}