Salman Ahmed
7b08501eaf
Cover online-play room screens with context menu containers
2022-07-08 01:42:11 +03:00
Salman Ahmed
1d0f2e359a
Add collection context menu to room playlist items
2022-07-08 01:40:53 +03:00
Salman Ahmed
a94fb62be3
Split collection toggle menu item to own class
2022-07-08 01:39:45 +03:00
Salman Ahmed
07a08d28c6
Rename parameter and default to 0
2022-07-07 23:31:06 +03:00
Dean Herbert
15d070668d
Move intro screen background to base implementation and use colour fading
2022-07-08 02:12:01 +09:00
Dean Herbert
216150b52d
Avoid always loading new background at MainMenu
...
This was meant to be an optimisation to allow the background to load
while the intro is playing, but as the current default intro loads a
background itself, this was rarely the case and also counter-productive
as it would bypass the equality check and start a second load sequence.
2022-07-08 02:12:01 +09:00
Dean Herbert
789904ccd1
Avoid reloading background unnecessariyl when not yet loaded
2022-07-08 02:12:01 +09:00
Dean Herbert
9d730f8440
Fix custom rulesets not importing scores at all
...
Replaces the error with the ability to import, minus replays.
Closes https://github.com/ppy/osu/issues/17350 (arguably, but let's go with it for now).
2022-07-07 14:49:23 +09:00
Dean Herbert
e1b434b5dc
Fix song select placeholder not showing convert hint for custom rulesets
2022-07-07 14:46:51 +09:00
Susko3
4c3789ec5d
Split into a function
2022-07-05 11:15:37 +02:00
Susko3
bb0f212448
Trigger the initial cookie with midi and joysticks
2022-07-05 00:38:18 +02:00
Dan Balasescu
9bf91835b6
Merge pull request #18962 from peppy/slider-range-control
...
Move star difficulty filter to song select
2022-07-03 21:58:00 +09:00
Dan Balasescu
724fd19038
Remove nullable disables
2022-07-03 21:15:13 +09:00
Dan Balasescu
1ccfd69690
Merge pull request #18978 from peppy/send-beatmap-hash-to-server
...
Send beatmap hash to server on solo score request
2022-07-03 13:18:17 +09:00
Dean Herbert
052a786eff
Only show hover effect on one nub at a time
2022-07-03 03:06:03 +09:00
Dean Herbert
7d8ea5e286
Remove unnecessary proxying
2022-07-03 02:59:10 +09:00
Dean Herbert
2a1777fa85
Merge branch 'master' into fix-player-star-difficulty-display
2022-07-02 18:57:46 +09:00
Salman Ahmed
19d300e311
Fix player loader not accepting star difficulty updates after display
2022-07-02 09:17:38 +03:00
Dean Herbert
a03abc747b
Tidy up comments and simplify bounding box centre logic
2022-07-02 12:58:34 +09:00
Dean Herbert
1fd9c64803
Change song select FooterButton
sound
2022-07-02 12:48:33 +09:00
Dean Herbert
634b6cdbbe
Send beatmap has to server on solo score request
...
Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.
This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.
Will resolve the basic portion of #11922 after implemented server-side.
2022-07-02 12:16:17 +09:00
Dan Balasescu
3b1842a2c2
Merge pull request #18835 from peppy/beatmap-update-flow
...
Split out beatmap update tasks to `BeatmapUpdater` and invoke from editor save flow
2022-07-01 20:28:04 +09:00
Dean Herbert
6baccad058
Merge pull request #18821 from ggliv/locked-room-filter
...
Add room access type filter to multiplayer lounge screen
2022-07-01 19:37:43 +09:00
Dean Herbert
b829884861
Merge pull request #18963 from peppy/more-placeholder-suggestions
...
Add difficulty filter reset to song select "no results" suggestions
2022-07-01 17:55:23 +09:00
Dean Herbert
b460a52faf
Merge pull request #18966 from smoogipoo/fix-flaky-multiplayer-test
...
Fix test sometimes referencing old ModSelect object
2022-07-01 17:55:06 +09:00
Dean Herbert
e213c1a4ef
Rename enum to explicitly mention it is a filter
2022-07-01 17:27:03 +09:00
Dean Herbert
9911c6cbf0
Merge branch 'master' into locked-room-filter
2022-07-01 17:17:01 +09:00
Dan Balasescu
58c9bb031f
Apply PR reviews/fixes
2022-07-01 16:51:15 +09:00
Dan Balasescu
c22e77e481
Fix test sometimes referencing old ModSelect object
2022-07-01 16:46:27 +09:00
Dean Herbert
58e25a3a01
Fix potential crash in BeatmapLeaderboard
during rapid refresh operations
2022-07-01 15:42:35 +09:00
Dean Herbert
3e0f4e7609
Add test coverage of difficulty filter reset
2022-07-01 15:28:55 +09:00
Dean Herbert
f3af612133
Suggest removing difficulty filter if no matches found at song select
2022-07-01 15:18:04 +09:00
Dean Herbert
545df0a8e8
Display difficulty on nub
2022-07-01 15:17:26 +09:00
Dean Herbert
cb9947b1c9
Align song select components a bit better
2022-07-01 15:17:12 +09:00
Dean Herbert
32139ac13f
Tidy up implementation and add basic visual test
2022-07-01 15:16:58 +09:00
Dean Herbert
d54f7fc728
Move slider range control to song select
2022-07-01 14:41:36 +09:00
cdwcgt
33209ecd25
remove useless value change
2022-06-30 19:51:58 +09:00
Dean Herbert
aab4dcefbd
Remove unnecessary invalidation handling flow
2022-06-30 17:13:26 +09:00
Dean Herbert
98938821e5
Merge branch 'master' into beatmap-update-flow
2022-06-30 16:44:17 +09:00
cdwcgt
fd0d8b1ce3
Add button state, fix async issues, watch replay method
...
Most borrowed from `ReplayDownloadButton`
2022-06-29 22:50:47 +09:00
Salman Ahmed
e3eba58cb6
Catch in triangles intro
2022-06-29 13:37:42 +03:00
Dean Herbert
6bfd351dec
Add logging of GameplayClockContainer
seeks
2022-06-28 15:23:29 +09:00
Dean Herbert
569fde4b47
Add messages to all InvalidOperationException
s
...
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dan Balasescu
d43b980a17
Merge pull request #18872 from peppy/add-working-beatmap-changed-logging
...
Add various logging of global `WorkingBeatmap` state changes
2022-06-27 21:34:05 +09:00
Dean Herbert
aa7d54f8b6
Add logging for various cases of SongSelect.FinaliseSelection
being aborted
2022-06-27 20:10:17 +09:00
Dean Herbert
50c1c066de
Add various logging of global WorkingBeatmap
state changes
2022-06-27 18:41:31 +09:00
Dean Herbert
0ba29b6fa6
Use currentScreen
instead to make sure the screen we care about is loaded
2022-06-27 18:28:00 +09:00
Dean Herbert
5a7d339cc8
Centralise and harden editor-ready-for-use check
...
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:
```csharp
05:19:07 osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07 Failed TestAddAudioTrack [161 ms]
05:19:07 Error Message:
05:19:07 TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07 Stack Trace:
05:19:07 --TearDown
05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07 at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07 at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07 at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07 at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07 at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07 at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07 at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07 at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511
Merge branch 'master' into c-sharp-10
2022-06-24 21:22:33 +09:00
Dean Herbert
7692bac35a
Simplify refetch (and ensure to invalidate after processing)
2022-06-24 21:02:38 +09:00
Dean Herbert
66a01d1ed2
Allow song select to refresh the global WorkingBeatmap
after an external update
2022-06-24 21:02:38 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dean Herbert
8912f07745
Merge branch 'master' into difficulty-icon-refactor-pass
2022-06-24 16:34:35 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dean Herbert
28837693e5
Nuke calculating everything
...
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?
To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035 .
2022-06-24 14:24:06 +09:00
Bartłomiej Dach
04d69010b5
Split overlong conditional to local function
2022-06-23 18:03:07 +02:00
Bartłomiej Dach
bea70988bc
Remove unnecessary #nullable disable
2022-06-23 17:57:22 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype
2022-06-23 11:40:25 -04:00
Gabe Livengood
d67c482c48
move publicity filter to multi exclusively
2022-06-23 11:36:08 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter
2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown
2022-06-23 11:02:27 -04:00
Dean Herbert
ef258122d2
Move GetDifficultyRating
helper method to StarDifficulty
2022-06-23 19:51:58 +09:00
Dean Herbert
01da6f20b3
Tidy up all remaining usages
2022-06-23 19:27:35 +09:00
Dean Herbert
7dec530ca5
Split out simple DifficultyIcon
with no calculation overhead and update usages
2022-06-23 19:27:35 +09:00
Dean Herbert
4a2ca4394b
Remove unused ModeTypeInfo
class
2022-06-23 19:27:35 +09:00
Gabe Livengood
bf5a7e3f2a
add locked room filter
2022-06-22 17:01:28 -04:00
Dean Herbert
97fcf8cec9
Merge pull request #18668 from smoogipoo/editor-controlpoint-undo-redo
2022-06-23 04:02:24 +09:00
Dean Herbert
b660119de7
Merge pull request #18796 from bdach/mod-overlay/legacy-key-bindings
...
Add setting option to toggle between mod overlay hotkey styles
2022-06-22 20:28:18 +09:00
Jamie Taylor
950551f4fd
Fix metronome arm being stuck white when paused 'close enough' to center
2022-06-22 15:33:42 +09:00
cdwcgt
bff35cb348
Shake button when replay already save
2022-06-22 01:19:20 +09:00
cdwcgt
f2eb7e0551
Use better design and fix some problem
...
Let saveReplay async but still void
Make failed score's rank = F
2022-06-21 19:06:38 +08:00
Bartłomiej Dach
73124d2b1f
Encapsulate mod hotkey selection logic in strategy pattern
2022-06-21 12:49:01 +02:00
Dean Herbert
b7b7de115f
Merge pull request #18744 from nekodex/new-metronome-sfx
...
New audio feedback for metronome
2022-06-21 17:16:41 +09:00
Dean Herbert
7d988da2c7
Merge pull request #18788 from peppy/editor-seek-constant-while-playing
...
Change editor seek-while-playing modifier to be BPM agnostic
2022-06-21 15:28:46 +09:00
Dean Herbert
a40ad6f784
Add slight transform when resetting arm from almost-zero
2022-06-21 15:07:35 +09:00
Dean Herbert
82c4d855d4
Rename sample variable to be easier to discern from other fields
2022-06-21 15:05:17 +09:00
Dean Herbert
16a9e18815
Adjust timing of latch to be more in sync with visuals
2022-06-21 15:02:53 +09:00
Dean Herbert
7b46d38318
Move colour fade back to where it was
2022-06-21 15:02:43 +09:00
Dean Herbert
3b79c632f5
Merge branch 'master' into new-metronome-sfx
2022-06-21 14:58:58 +09:00
Dean Herbert
42701757c3
Fix latch reset logic
2022-06-21 14:52:57 +09:00
Dean Herbert
22cb8b0d43
Merge pull request #18768 from smoogipoo/spectator-reset-speed-at-end
...
Reset spectator speed after the last frame is reached
2022-06-21 14:41:08 +09:00
Dean Herbert
88f450e1d0
Remove accidental nullable enable
spec
2022-06-21 14:40:21 +09:00
Dean Herbert
72c0fc3fec
Merge pull request #18753 from frenzibyte/prevent-mistimed-metronome-beats
...
Fix metronome playing mistimed beat sounds on editor clock resume
2022-06-21 13:48:42 +09:00
Dean Herbert
c61e90d768
Change editor seek-while-playing modifier to be BPM agnostic
2022-06-21 13:07:50 +09:00
Dan Balasescu
046b848bcd
Split group selection to separate method
2022-06-21 12:53:06 +09:00
Salman Ahmed
f103de4efb
Merge branch 'master' into spectator-reset-speed-at-end
2022-06-21 06:37:58 +03:00
Dan Balasescu
b3e5642dfd
Use WaitingOnFrames instead
2022-06-21 12:23:43 +09:00
Dan Balasescu
93ce6fc981
Remove redundant diff processing
2022-06-21 12:11:44 +09:00
Dan Balasescu
9763a58392
Change to use ReferenceEquals
2022-06-21 12:05:52 +09:00
cdwcgt
43ead5820a
deal with test
2022-06-21 00:54:50 +09:00
Dan Balasescu
e0c82d11ab
Convert == usages to ReferenceEquals
2022-06-20 16:56:19 +09:00
Dan Balasescu
ca287d0936
Fix group deselected when table is recreated
2022-06-20 16:56:19 +09:00
Dan Balasescu
a922ea9b01
Fix selection by directly comparing control points
...
Previously, all control points would get replaced, which led to
performance issues that was worked around in this PR. By comparing
control points, we're able to get good performance without requiring the
workaround.
2022-06-20 15:29:29 +09:00
Dean Herbert
a6c8a832aa
Remove Import(ArchiveReader)
and redirect existing usages to Import(ImportTask)
2022-06-20 15:14:57 +09:00
Dan Balasescu
468e5fcbed
Merge branch 'master' into editor-controlpoint-undo-redo
2022-06-20 13:47:01 +09:00
Bartłomiej Dach
3ab8158b92
Do not try to set ruleset from beatmap if it's a dummy
2022-06-19 20:08:39 +02:00
Bartłomiej Dach
93b3ede2a0
Always use beatmap ruleset in editor gameplay test mode
...
Fixes cases where opening a convertible beatmap (so any osu! beatmap)
with the game-global ruleset being set to anything but osu! would result
in opening the editor gameplay test mode with the game-global ruleset
rather than the beatmap's.
2022-06-19 19:30:40 +02:00
cdwcgt
9a6f4ef76d
Save score button on failed screen
2022-06-19 23:59:37 +09:00
Dan Balasescu
98d69c846c
Reset spectator speed at last frame
2022-06-19 17:12:20 +09:00