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Move colour fade back to where it was

This commit is contained in:
Dean Herbert
2022-06-21 15:02:43 +09:00
Unverified
parent 3b79c632f5
commit 7b46d38318
@@ -266,7 +266,6 @@ namespace osu.Game.Screens.Edit.Timing
if (BeatSyncSource.Clock?.IsRunning != true && isSwinging)
{
swing.ClearTransforms(true);
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
isSwinging = false;
@@ -284,6 +283,7 @@ namespace osu.Game.Screens.Edit.Timing
using (swing.BeginDelayedSequence(350))
{
swing.RotateTo(0, 1000, Easing.OutQuint);
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
using (swing.BeginDelayedSequence(250))
latchDelegate = Schedule(() => latch?.Play());