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Fix latch reset logic
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8ad96fd94b
commit
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@ -12,6 +12,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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@ -219,6 +220,8 @@ namespace osu.Game.Screens.Edit.Timing
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private readonly BindableInt interpolatedBpm = new BindableInt();
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private ScheduledDelegate latchDelegate;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -266,12 +269,9 @@ namespace osu.Game.Screens.Edit.Timing
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using (swing.BeginDelayedSequence(350))
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{
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swing.RotateTo(0, 1000, Easing.OutQuint);
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swing.Delay(250).Schedule(() =>
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{
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// prevent playing latch sound if metronome has started back up again
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if (!isSwinging)
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latch?.Play();
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});
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using (swing.BeginDelayedSequence(250))
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latchDelegate = Schedule(() => latch?.Play());
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}
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}
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}
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@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit.Timing
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isSwinging = true;
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latchDelegate?.Cancel();
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latchDelegate = null;
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float currentAngle = swing.Rotation;
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float targetAngle = currentAngle > 0 ? -angle : angle;
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