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Rename sample variable to be easier to discern from other fields

This commit is contained in:
Dean Herbert 2022-06-21 15:05:17 +09:00
parent 16a9e18815
commit 82c4d855d4

View File

@ -37,12 +37,12 @@ namespace osu.Game.Screens.Edit.Timing
private IAdjustableClock metronomeClock;
private Sample tick;
private Sample tickDownbeat;
private Sample latch;
private Sample sampleTick;
private Sample sampleTickDownbeat;
private Sample sampleLatch;
[CanBeNull]
private ScheduledDelegate clunkDelegate;
private ScheduledDelegate tickPlaybackDelegate;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; }
@ -57,9 +57,9 @@ namespace osu.Game.Screens.Edit.Timing
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
tick = audio.Samples.Get(@"UI/metronome-tick");
tickDownbeat = audio.Samples.Get(@"UI/metronome-tick-downbeat");
latch = audio.Samples.Get(@"UI/metronome-latch");
sampleTick = audio.Samples.Get(@"UI/metronome-tick");
sampleTickDownbeat = audio.Samples.Get(@"UI/metronome-tick-downbeat");
sampleLatch = audio.Samples.Get(@"UI/metronome-latch");
const float taper = 25;
const float swing_vertical_offset = -23;
@ -269,14 +269,14 @@ namespace osu.Game.Screens.Edit.Timing
isSwinging = false;
clunkDelegate?.Cancel();
clunkDelegate = null;
tickPlaybackDelegate?.Cancel();
tickPlaybackDelegate = null;
// instantly latch if pendulum arm is close enough to center (to prevent awkward delayed playback of latch sound)
if (Precision.AlmostEquals(swing.Rotation, 0, 1))
{
swing.RotateTo(0);
latch?.Play();
sampleLatch?.Play();
return;
}
@ -286,7 +286,7 @@ namespace osu.Game.Screens.Edit.Timing
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
using (BeginDelayedSequence(380))
latchDelegate = Schedule(() => latch?.Play());
latchDelegate = Schedule(() => sampleLatch?.Play());
}
}
}
@ -316,12 +316,12 @@ namespace osu.Game.Screens.Edit.Timing
{
stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
clunkDelegate = Schedule(() =>
tickPlaybackDelegate = Schedule(() =>
{
if (!EnableClicking)
return;
var channel = beatIndex % timingPoint.TimeSignature.Numerator == 0 ? tickDownbeat?.GetChannel() : tick?.GetChannel();
var channel = beatIndex % timingPoint.TimeSignature.Numerator == 0 ? sampleTickDownbeat?.GetChannel() : sampleTick?.GetChannel();
if (channel == null)
return;