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Change editor seek-while-playing modifier to be BPM agnostic
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@ -798,10 +798,11 @@ namespace osu.Game.Screens.Edit
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if (trackPlaying)
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{
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// generally users are not looking to perform tiny seeks when the track is playing,
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// so seeks should always be by one full beat, bypassing the beatDivisor.
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// generally users are not looking to perform tiny seeks when the track is playing.
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// this multiplication undoes the division that will be applied in the underlying seek operation.
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amount *= beatDivisor.Value;
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// scale by BPM to keep the seek amount constant across all BPMs.
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var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(clock.CurrentTimeAccurate);
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amount *= beatDivisor.Value * (timingPoint.BPM / 120);
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}
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if (direction < 1)
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