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mirror of https://github.com/ppy/osu.git synced 2024-09-24 06:07:25 +08:00
Commit Graph

1047 Commits

Author SHA1 Message Date
Dean Herbert
2281a0235d Fix regression causing playback rate to display incorrectly 2019-02-24 15:27:06 +09:00
smoogipoo
d61dfe888e Fix venera fonts not being correctly specified 2019-02-22 19:42:09 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
0431582959 Remove excess new line 2019-02-22 17:57:49 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
cc33f230b4 Merge remote-tracking branch 'origin/master' into osu-fontusage 2019-02-20 20:37:48 +09:00
Jamie Taylor
9b3f2fdd24
Change RelativePositionAxes default on osu! logo to be both 2019-02-20 19:34:55 +09:00
smoogipoo
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
smoogipoo
dbfa95b9e7 Made medium the default font weight 2019-02-20 16:52:36 +09:00
smoogipoo
0693ab8e7d Merge remote-tracking branch 'origin/master' into osu-fontusage
# Conflicts:
#	osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
smoogipoo
703df77000 Update in-line with framework IsActive changes 2019-02-19 19:16:03 +09:00
Dean Herbert
166cdab2e8 Remove unnecessary null check 2019-02-13 14:14:57 +09:00
Dean Herbert
2ea839c475 Fix crashes on beatmap not being set correctly in player 2019-02-12 19:18:22 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
3da851d93e
Merge branch 'master' into fix-replay-multiplier-text 2019-01-31 21:17:40 +09:00
smoogipoo
bdaff27575 Fix nullref due to screens now being removed from parent 2019-01-31 15:02:07 +09:00
smoogipoo
91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
7b1c1f3728 Move toolbar showing and overlay activation to OsuGame
Now exposed through IOsuScreen.
2019-01-28 15:42:06 +09:00
smoogipoo
b3403c78da Fix a few potential crashes 2019-01-25 20:47:37 +09:00
smoogipoo
28f5c950ec Fix player never completing load 2019-01-24 19:55:42 +09:00
smoogipoo
8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
1730ad143f
Merge branch 'master' into fix-key-counter 2019-01-23 18:22:08 +09:00
chrisny286
76700ad20f Merge branch 'fix-transparent-background-on-screen-scale-modes' of https://github.com/chrisny286/osu into fix-transparent-background-on-screen-scale-modes 2019-01-23 09:40:44 +01:00
chrisny286
03e3247baf replace FadeTo in PlayerLoader
didnt notice that interaction yet. yes this makes it neccessary.
2019-01-23 09:40:38 +01:00
Dean Herbert
4180ca75bc
Fix typo in comment 2019-01-23 17:14:08 +09:00
chrisny286
bb56c4a1a7 use Color4.Black and White + using osuTK.Graphics 2019-01-23 09:08:34 +01:00
chrisny286
5d2b2ecf06 Merge remote-tracking branch 'upstream/master' into fix-transparent-background-on-screen-scale-modes 2019-01-23 08:52:46 +01:00
chrisny286
f4ebab2d3a Fix backgrounds being transparent in some scaling modes
by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
Dean Herbert
c18ce2c23a Formatting fixes 2019-01-23 14:51:25 +09:00
Dean Herbert
f107a922b4 Add tests for key counter inside player heirarchy 2019-01-23 14:51:25 +09:00
chrisny286
13ba9d64d0 revert empty line 2019-01-23 02:56:00 +01:00
chrisny286
12503b4d07 revert and make VisibilityContainer not AlwaysPresent 2019-01-23 02:37:17 +01:00
chrisny286
f01ba17d1f add check if replay is loaded before allowseeking can be overwitten 2019-01-23 02:12:40 +01:00
chrisny286
cabcfffdeb Fix autoplay rewind/skip usable when UI hidden 2019-01-23 01:16:37 +01:00
Dean Herbert
c58fe4f4ff Fix nullref 2019-01-22 13:18:01 +09:00
Dean Herbert
cebeb0a219 Fix replay playback speed not being displayed initially 2019-01-22 11:40:57 +09:00
Dean Herbert
21317806c9 Merge remote-tracking branch 'upstream/master' into nwabear-master 2019-01-22 10:07:35 +09:00
Dean Herbert
7baff750de Consolidate layout, wording and ordering with VisualSettings 2019-01-22 10:06:30 +09:00
Dean Herbert
b373d78143 Add slight easing 2019-01-22 09:47:51 +09:00
Dean Herbert
25b5bbcd8f
Merge branch 'master' into score-panel-layout 2019-01-22 09:43:37 +09:00
Christian Kamphausen
86581feb4a
Merge branch 'master' into fix-playersettingsoverlay-not-coming-back-ctrl+H 2019-01-22 01:29:58 +01:00
chrisny286
d7d2e2fe44 trimmed whitespace 2019-01-21 19:22:19 +01:00
chrisny286
65fd69c817 Update HUDOverlay.cs
separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
2019-01-21 19:10:29 +01:00
chrisny286
fb51578df3 Update PlayerSettingsOverlay.cs
Framework renamed this variable so it needs to be renamed here too.
2019-01-21 17:19:40 +01:00
ekrctb
e74f0057bd Automatically layout based on score display width 2019-01-21 17:07:56 +09:00
ekrctb
f982b6da55 Don't hide 'hold for menu' even hud is hidden 2019-01-17 16:49:04 +09:00