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Commit Graph

467 Commits

Author SHA1 Message Date
rushiiMachine
c087578e01
Force minimum cursor size for OsuResumeOverlay
On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and more closely resembles stable.
2023-12-26 10:07:21 -08:00
Dean Herbert
fcf47267fd
Revert change to OsuHitWindows and move logic local to pooling initialisation 2023-12-21 00:48:46 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses 2023-12-20 20:23:19 +09:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes 2023-12-04 08:51:21 +09:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings 2023-11-07 23:21:59 +09:00
Dean Herbert
7bedf7cf16
Move static method to end of file 2023-11-07 21:08:49 +09:00
Dean Herbert
38c9a98e67
Add failing test coverage 2023-11-07 19:54:21 +09:00
Susko3
05d9418718 Rename setting to TouchDisableGameplayTaps for better visibility when searching 2023-11-07 00:13:46 +01:00
Susko3
ea357bafdd Fix tests by using the correct setting for touch input 2023-11-06 20:53:22 +01:00
Salman Ahmed
75fbbb35ad Move cursor scale application within OsuCursor
Doing so takes down two birds with one stone.
 1. `ResumeOverlay` having to manually apply cursor scale to its "resume
cursor".
 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
2023-11-06 18:30:55 +03:00
Salman Ahmed
915feeffb0 Revert gameplay cursor scale changes 2023-11-06 17:37:32 +03:00
Salman Ahmed
9cb331641c Rename container 2023-11-05 06:34:09 +03:00
Salman Ahmed
48a75f6152 Fix resume cursor following gameplay cursor scale setting 2023-11-05 06:28:10 +03:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Dan Balasescu
753c1c877c Revert masking SSBO changes 2023-09-13 23:10:13 +09:00
Dean Herbert
c75b14c729 Apply NRT to new LegacyHitPolicy class (and other implementations) 2023-09-01 16:56:34 +09:00
Bartłomiej Dach
7f215f163f
Use reduced hittable range with autopilot active 2023-08-24 08:52:49 +02:00
Bartłomiej Dach
ed2b1a0754
Contain entirety of legacy notelock badness inside the hit policy 2023-08-24 08:52:49 +02:00
Bartłomiej Dach
a045cb71fc
Add assertions checking action type taken by legacy hit policy 2023-08-24 08:52:49 +02:00
Bartłomiej Dach
b777b34cc0
Merge branch 'master' into stable-notelock 2023-08-24 08:43:59 +02:00
Dan Balasescu
e8337c592a Update framework and apply changes to support masking SSBO 2023-08-22 12:50:13 +09:00
Liam DeVoe
6a81230298 rename ObjectOrderedHitPolicy to LegacyHitPolicy 2023-07-19 14:44:28 -04:00
Liam DeVoe
2c97ac7410 convert AliveObjects to list in hit policy instead of globally 2023-07-19 14:28:04 -04:00
Liam DeVoe
768d7b5e1c correct implementation of stable notelock 2023-07-17 23:31:21 -04:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Bartłomiej Dach
808a44ac0c
Resolve code quality inspection 2023-05-06 16:23:00 +02:00
Dean Herbert
0a70734331 Adjust ripple size with cursor scale (including CS) 2023-05-01 14:43:49 +09:00
Dean Herbert
5cbfefbcb4 Adjust metrics of default ripple to match stable default better 2023-05-01 13:29:50 +09:00
Dean Herbert
b8ae508639 Fix incorrect starting scale for ripples 2023-05-01 13:09:00 +09:00
Dean Herbert
72b472a756 Change default scaling and add note about legacy cursor-ripple scale 2023-04-30 14:48:03 +09:00
Dean Herbert
6a62949fcd Fix positioning and rewinding support for ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
c994adfc22 Add pooling support for ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
c056d5a6fb Reduce distance requirement for lock-in behaviour 2023-03-20 15:36:58 +09:00
Dean Herbert
13a32b5246 Move lock-in variable to const and document better 2023-03-20 15:36:27 +09:00
Dean Herbert
42359a9754 Fix previous touch action not being released when it's not a direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
6c4f596a9a Make osu! touch input aware of the distance travelled of a non-direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
c540d78fbc Expose the actual KeyBindingInputManager
Turns out that `CreateInputManager` is called more than once, and some
mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's
go back to accessing and exposing in `DrawableOsuRuleset` rather than
storing out own reference.
2023-02-14 18:10:26 +09:00
Dean Herbert
5ec5222d8a Expose and consume OsuInputManager explicitly 2023-02-14 17:36:07 +09:00
Dan Balasescu
9ed0b8ccfa
Merge pull request #22375 from peppy/osu-ruleset-touch-support
Add empty space tap-streaming support for osu! ruleset on touchscreen devices
2023-01-26 08:12:12 +09:00
Dean Herbert
5bfd4e47a1 Refactor position tracking touch handling (and comments) to read better 2023-01-25 14:59:54 +09:00
Dean Herbert
72cfe2ba5a Move private field up with others 2023-01-24 12:30:11 +09:00
Dean Herbert
949610c8a4 Add commentary as to why ReceivePositionalInputAt override is required 2023-01-24 11:06:54 +09:00
Susko3
a992682276 Fix OsuTouchInputMapper not handling all touches when using screen scaling 2023-01-23 21:46:01 +01:00
Dean Herbert
c4d5957ac3 Add empty space tap-streaming support for osu! ruleset on touchscreen devices 2023-01-23 17:07:27 +09:00