Dean Herbert
cbc4e5319d
Fix DrawableStoryboardAnimation
to handle skin fallback frame count similar to stable
...
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).
This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
Dean Herbert
a7e262627f
Fix DrawableStoryboardAnimation
not specifying sizing correctly
...
Usually this would be handled by `TextureAnimation`, but because we are
inheriting from `DrawableAnimation` here for reasons, we needed to
implement this ourselves. Follows the implementation in
`TextureAnimation`.
2022-04-07 15:18:55 +09:00
Salman Ahmed
c1697c7621
Update DrawableStoryboardSprite
to use helper method
2022-03-14 06:30:54 +03:00
Salman Ahmed
740a72e16d
Share origin adjustment logic between storyboard sprite and animation
2022-03-14 05:44:34 +03:00
Salman Ahmed
9cf05080da
Simplify conditionals to one XOR operations with comments
2022-03-14 04:40:35 +03:00
Salman Ahmed
0b8c89bfa8
Fix drawable storyboard sprites not flipping origin on negative scale
2022-03-14 03:50:12 +03:00
Dean Herbert
c38126ba9d
Make mods argument optional for storyboard construction
2022-03-04 12:05:02 +09:00
Salman Ahmed
3630ab2db2
Remove unnecessary nullability of storyboard mods list
2022-03-03 00:09:12 +03:00
Salman Ahmed
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
167c399e8a
Fix invalid DI resolution of RealmFileStore
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
59e763467f
Move StoragePath
implementation to an extension method
2021-11-19 16:08:38 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
06d1bd971c
Default DrawableStoryboard
to a completed state to avoid state change on empty storyboards
2021-06-18 16:08:49 +09:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
631d217f78
Remove no longer necessary conditional access
2021-05-28 15:42:35 +09:00
Dean Herbert
6268bbea85
Merge branch 'master' into fix-skin-sample-lookup
2021-05-28 14:47:35 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
342acadae2
Change LINQ query for better readability
2021-05-25 18:51:51 +09:00
Dean Herbert
5ea948aabe
Bypass 640x480 coordinate space for video storyboard elements
...
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00
Dean Herbert
0c55bba220
Allow storyboards to be widescreen if only a video element exists
...
This matches stable behaviour, which will allow videos to display
filling the screen if they are the only thing contained within the
"storyboard".
2021-05-25 16:07:19 +09:00
Dean Herbert
e3507d5453
Move DrawableStoryboard
's aspect application to inside its own class
2021-05-25 16:06:39 +09:00
Dean Herbert
18779b1d1e
Cache last event time value to avoid super expensive LINQ
2021-05-04 16:48:13 +09:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro
2021-05-04 14:01:34 +09:00
smoogipoo
d28eb399a4
Fix storyboard sample lifetimes not set if seeked past
2021-04-20 17:14:48 +09:00
Salman Ahmed
f6a09be62d
Add further xmldoc
2021-04-18 07:25:49 +03:00
Christine Chen
97bacbdc76
Show score after the end of the storyboard after it was toggled
2021-04-17 18:10:21 -04:00
Christine Chen
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
smoogipoo
dff1d80f39
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
Dean Herbert
05982f42ab
Add more comprehensive commenting and simplify base call logic
...
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
2021-02-01 16:43:54 +09:00
Mysfit
ee89aa159c
Removed blank line
2021-01-26 23:12:26 -05:00
Mysfit
690feb1c1e
Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic.
2021-01-26 23:08:51 -05:00
Mysfit
3307e8357f
DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
2021-01-26 00:36:32 -05:00
Bartłomiej Dach
b692abd3c2
Simplify condition from two to one operand
2021-01-22 20:35:34 +01:00
Mysfit
e0f8f6a23f
introduce overrideable bool instead of copying event logic entirely
2021-01-22 12:09:40 -05:00
Mysfit
5b1bdfbdc5
Use callback method override
2021-01-21 20:06:24 -05:00
Mysfit
07ec0c0e0b
Updated DrawableStoryboardSample to use GetBoundCopy()
2021-01-21 17:46:47 -05:00
Mysfit
b220939650
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
2021-01-21 17:10:11 -05:00
Dean Herbert
a8569fe15c
Fix a couple of simple cases of incorrect TextureLoaderStore initialisation
2020-12-21 13:35:46 +09:00
smoogipoo
c29ad8edf8
Better API for dealing with the contained drawable samples
2020-11-30 19:26:25 +09:00
smoogipoo
a53848ef9b
Fix storyboard imlpementation
2020-11-19 22:30:41 +09:00
smoogipoo
730b14b5bb
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
Bartłomiej Dach
61093030ee
Remove redundant class name qualifier
2020-11-10 12:20:49 +01:00
Bartłomiej Dach
ce837eaba0
Rename variables
2020-11-10 12:20:26 +01:00
cadon0
539806e9d6
Rewrite - Add empty drawable whenever sprite not found
2020-11-10 23:52:37 +13:00
cadon0
6446074976
Fix paths for storyboard animation sprites
2020-11-10 23:52:37 +13:00
Dean Herbert
4f746792fb
Fix regression causing storyboard sprites to have incorrect origin support
2020-10-23 15:46:24 +09:00
Dean Herbert
1b84402b96
Centralise and share logic for storyboard frame lookup method
2020-10-23 15:34:00 +09:00
Bartłomiej Dach
58a54c5b6c
Utilise UseSkinSprites value in storyboard sprite logic
2020-10-20 23:01:25 +02:00
Bartłomiej Dach
e54836a63e
Use SkinnableSprite to avoid unnecessary reloads
2020-10-20 22:49:56 +02:00
Sebastian Krajewski
f41fc71e42
Allow storyboard animations to load textures from skins
2020-10-09 18:02:21 +02:00
Sebastian Krajewski
cf76d77762
Fix osu!classic skin elements not showing up in storyboards
2020-10-09 17:34:01 +02:00
Sebastian Krajewski
e0b5ead223
Merge branch 'master' into storyboard-skin-sprites
2020-10-09 16:55:45 +02:00
Dean Herbert
367b35bb10
Merge branch 'master' into fix-storyboard-sample-pausing
2020-09-30 22:42:26 +09:00
Dean Herbert
136843c8e4
Make DrawableStoryboardSample a SkinnableSound
...
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
69cb9f3091
Fix potential crash if disposing a DrawableStoryboardSample twice
2020-08-21 18:19:47 +09:00
Sebastian Krajewski
7cf225520f
Change from BDL to Resolved
2020-08-08 02:43:39 +02:00
Sebastian Krajewski
e0ae2b3ebf
Switch to SkinReloadableDrawable
2020-08-06 17:07:36 +02:00
Sebastian Krajewski
19a0eaade9
Allow storyboard sprites to load textures from skins
2020-08-06 04:41:44 +02:00
Dean Herbert
0a1e6a8273
Fix storyboard video playback when not starting at beginning of beatmap
2020-07-16 14:25:45 +09:00
Ronnie Moir
f2a48a339e
Remove unused usings
2020-06-24 16:33:19 +01:00
Ronnie Moir
992ada4670
Revert UserPlaybackRate changes
2020-06-24 16:18:46 +01:00
Ronnie Moir
4c28347686
Adjust sample rate by UserPlaybackRate
2020-06-24 15:34:20 +01:00
Bartłomiej Dach
470d5bfce3
Invert if to reduce nesting
2020-06-19 20:15:14 +02:00
Bartłomiej Dach
53861cdde8
Privatise setter
2020-06-19 20:13:43 +02:00
Ronnie Moir
f04f2d2175
Add test scene
2020-06-18 21:46:32 +01:00
Ronnie Moir
9f4f3ce2cc
Handle IApplicableToSample mods
2020-06-16 14:54:50 +01:00
Dean Herbert
978636b90c
Fix storyboard sample playback failing when expected to play at 0ms
2020-06-15 09:38:33 +09:00
Bartłomiej Dach
2398f2e537
Expose drawable overlay layer
2020-05-19 19:47:50 +02:00
Dean Herbert
b7308f5ed4
Fix storyboard videos being offset incorrectly
2020-04-07 00:26:38 +09:00
Dean Herbert
51db361c32
Update usages of Animation and Video in line with framework changes
2020-04-03 16:00:06 +09:00
Bartłomiej Dach
522bbc1e9c
Support widescreen per-layer storyboard masking
2020-03-30 21:51:39 +02:00
Lucas A
01c9112f82
Add a null check to prevent NRE when playing the "no video" version of a beatmap.
2020-03-26 17:09:22 +01:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset
2020-03-25 11:28:59 +09:00
Dean Herbert
368bf58521
Rename and make fields readonly
2020-03-25 11:08:08 +09:00
voidedWarranties
4bb15a8b93
Allow individual storyboard layers to disable masking
2020-03-23 22:51:37 -07:00
smoogipoo
424f9afbf4
Fix incorrect offset with custom clock
2020-03-11 17:55:20 +09:00
smoogipoo
ae7245a51b
Refactor + fix fade in too late
2020-03-11 15:11:54 +09:00
voidedWarranties
6de244389b
Use OffsetClock instead of ManualClock
2020-03-10 22:50:20 -07:00
voidedWarranties
4624582703
Revert position offset change for separate pull
2020-03-08 14:40:36 -07:00
voidedWarranties
22dd93a4f6
Code quality, read position offsets
2020-03-08 14:02:39 -07:00
voidedWarranties
48282dea8b
Remove individual setting to disable videos, fix tests
2020-03-07 22:08:38 -08:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
Dean Herbert
cd5290b030
Enforce using get-only auto property where possible
2020-01-20 13:50:27 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Dean Herbert
69f888fc49
Fix storyboard flipping potentially not having an effect ( #7260 )
...
Fix storyboard flipping potentially not having an effect
2019-12-18 17:48:41 +09:00
smoogipoo
5aca523d35
Fix storyboard flipping potentially not having an effect
2019-12-18 17:27:13 +09:00
smoogipoo
602ce698d5
Fix storyboard vectorscale and scale cross-pollution
2019-12-18 17:21:38 +09:00
Huo Yaoyuan
caf3f774ba
CA1309: compare strings correctly.
2019-12-17 13:00:15 +08:00
Huo Yaoyuan
40a5c1fd96
Constrain transformable with class.
2019-12-09 17:45:26 +08:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Dean Herbert
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
Huo Yaoyuan
bbeab6fa76
Use auto property.
2019-11-12 19:53:25 +08:00
Dean Herbert
4b2cb8854e
Fix storyboard samples not stopping on exit
2019-09-03 19:28:10 +09:00
iiSaLMaN
7b04fb1690
StoryboardSample -> StoryboardSampleInfo
2019-08-23 14:54:39 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
smoogipoo
93b26cd026
Reduce unnecessary allocations
2019-05-14 13:04:49 +09:00
smoogipoo
ad4b4f3422
Use nullable cancellation tokens
2019-05-10 17:42:45 +09:00
smoogipoo
d25d39b315
Add cancellation to storyboard/hitobject loading
2019-05-10 16:31:09 +09:00