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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00
osu-lazer/osu.Game/Storyboards/Drawables
Dean Herbert cbc4e5319d Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).

This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
..
DrawablesExtensions.cs Update framework 2019-08-21 13:29:50 +09:00
DrawableStoryboard.cs Make mods argument optional for storyboard construction 2022-03-04 12:05:02 +09:00
DrawableStoryboardAnimation.cs Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable 2022-04-07 17:35:56 +09:00
DrawableStoryboardLayer.cs Bypass 640x480 coordinate space for video storyboard elements 2021-05-25 16:17:29 +09:00
DrawableStoryboardSample.cs Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
DrawableStoryboardSprite.cs Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable 2022-04-07 17:35:56 +09:00
DrawableStoryboardVideo.cs Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
IFlippable.cs Fix storyboard vectorscale and scale cross-pollution 2019-12-18 17:21:38 +09:00
IVectorScalable.cs Fix storyboard vectorscale and scale cross-pollution 2019-12-18 17:21:38 +09:00