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cbc4e5319d
Reasoning is explained in the inline comment (basically, stable doesn't care what the user specifies as the frame count when falling back to skin resources). This change also removes on to two layers of drawables, which should be a win in heavy storyboards. |
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.. | ||
DrawablesExtensions.cs | ||
DrawableStoryboard.cs | ||
DrawableStoryboardAnimation.cs | ||
DrawableStoryboardLayer.cs | ||
DrawableStoryboardSample.cs | ||
DrawableStoryboardSprite.cs | ||
DrawableStoryboardVideo.cs | ||
IFlippable.cs | ||
IVectorScalable.cs |