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mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:47:24 +08:00
Commit Graph

421 Commits

Author SHA1 Message Date
Bartłomiej Dach
63e92f8fab
Fix status on carousel beatmap set not showing in split difficulty mode 2023-09-06 08:25:19 +02:00
Bartłomiej Dach
b9795eb3d4
Fix changes to beatmap sets being undone on switching sort mode 2023-08-28 11:02:22 +02:00
Bartłomiej Dach
80ec18d117
Fix incorrect selection restore code in split case
The fallback to "any of the added sets" needs to be applied after
they've all been added, rather than with every added one. Otherwise, in
flows that expect a particular difficulty to be selected in the end
(such as exiting from editor) would end up switching away from the
edited beatmap.
2023-08-28 10:06:26 +02:00
Bartłomiej Dach
0af6cc1394
Fix online ID not being propagated in split difficulty mode
Would result in failures to re-download the beatmap in update flows, for
instance.
2023-08-28 10:05:59 +02:00
Dean Herbert
10b1450138 Rename remove method to better explain return type being IEnumerable 2023-08-25 18:10:54 +09:00
Dean Herbert
89eeff515b Reduce complexity of selection restore 2023-08-25 00:52:54 +09:00
Dean Herbert
9e94f38091 Fix typo in local variable 2023-08-24 18:33:15 +09:00
Dean Herbert
018be4c20f Fix selection not being retained when switching between split mode 2023-08-22 18:49:02 +09:00
Dean Herbert
ecbf0f138e Fix incorrect handling when new beatmaps arrive 2023-08-22 18:48:07 +09:00
Dean Herbert
2b1c6ae612 Ensure ID is maintained in temporary BeatmapSetInfos 2023-08-22 18:48:07 +09:00
Dean Herbert
290d18ad69 Split out difficulties in beatmap carousel in a bit of a hacky way
Seems like the simplest path forward for now, without a full rewrite.
2023-08-22 18:47:41 +09:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Salman Ahmed
39db17d2e9 Use better method to avoid rewinding to deleted beatmaps 2023-06-15 11:22:11 +03:00
Renzo Poggio
0991c56e1c
Add extra check in 'SelectPreviousRandom'
Check if the poped beatmap exists within the beatmapSets
2023-04-25 00:05:15 -03:00
Joseph Madamba
f80de08f24
Adjust BeatmapSetsChanged xmldoc
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-04-10 11:28:23 -07:00
Joseph Madamba
c7dea71793
Use existing BeatmapSetsChanged action 2023-04-10 11:26:18 -07:00
Joseph Madamba
7f5b99c91b
Fix song select beatmap difficulty count not updating when deleting 2023-04-09 22:12:51 -07:00
Dean Herbert
dc669835e2 Show count of visible beatmaps at song select 2023-03-03 15:28:51 +09:00
Dean Herbert
4ad79a8a0a Move IsLoaded check inside BeatmapCarousel 2023-01-18 12:00:47 +09:00
Dean Herbert
93038ce496 Use OfType instead of forceful nullability 2023-01-10 17:52:21 +09:00
mk56-spn
6abbc7dc28 Further fix nullability 2023-01-09 20:59:28 +01:00
mk56-spn
69260ca3c3 remove unnecessary usages of nullable forgiveness, add asserts for debugging 2023-01-09 18:36:55 +01:00
mk56-spn
47fb467012 Remove nullable disabling in carousel 2023-01-08 19:02:48 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
7b274083d3
Fix phantom beatmap sets appearing on carousel after delete/update
Regressed in c40c70509e.

As it turns out, `item.Item.Filtered.Value` is not the only condition
that should be checked to determine if a carousel item should be hidden
or not - `item.Item.State.Value != CarouselItemState.Collapsed` should
also be true. This was even available as the `item.Item.Visible`
convenience property, which is used in this commit.

Failing to check `item.Item.State.Value` led to setting non-zero alpha
on collapsed carousel items, leading to phantom beatmap sets appearing,
as the alpha was set in the entire carousel's `Update()` method, thus
firing every frame.
2022-11-20 10:08:34 +01:00
Dean Herbert
c40c70509e Improve song select transition to gameplay 2022-11-04 15:24:37 +09:00
Endrik Tombak
5a118cfdc3 Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
 Conflicts:
	osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
Dean Herbert
f3bda4e040 Fix weird edge case of nullability in CarouselRoot
A bit unfortunately, but it's what we get for having ctor level bindings..
2022-09-07 14:27:25 +09:00
Dean Herbert
e18b524f8e Fix missing null checks on selectedBeatmap fields in BeatmapCarousel 2022-09-07 14:12:35 +09:00
Dean Herbert
241d33d415 Apply NRT to BeatmapCarousel 2022-09-07 14:07:53 +09:00
Salman Ahmed
a3e595a9aa Update comment to include inserted indices 2022-08-26 14:51:19 +03:00
Salman Ahmed
81c0a641b4 Fix selection fallback path not updated to check inserted indices 2022-08-26 14:51:08 +03:00
Dean Herbert
a146db0e35 Merge branch 'master' into carousel-perform-selection 2022-08-26 19:29:00 +09:00
Dean Herbert
9d2c2b71cf Change conditional to check for insertions in addition to modifications
It is possible that the import process itself marks the previous
beatmaps as deleted due to an overlap in metadata or otherwise.
2022-08-16 16:21:36 +09:00
Dean Herbert
e6a3659581 Guard against NewModifiedIndices being empty 2022-07-27 14:23:47 +09:00
Dean Herbert
24d75612e2 Always attempt to follow selection, even if difficulty name / metadata change 2022-07-27 14:18:53 +09:00
Dean Herbert
8105d4854a Fix beatmap carousel not maintaining selection if currently selected beatmap is updated 2022-07-27 13:33:48 +09:00
Dean Herbert
fc0c9f76bd Fix UpdateBeatmapSetButton intermittent test failure
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
Dean Herbert
3cfe624af1 Fix one more missed method with incorrect terminology 2022-07-21 16:16:41 +09:00
Dean Herbert
a05d7f4d8c Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
c43670fcd9
Merge pull request #18603 from peppy/fix-import-dialog
Add placeholder when no results are visible at song select
2022-06-08 15:22:31 +09:00
Dean Herbert
2e0b888410 Fix song select carousel invalidating every frame during global overlay dimming 2022-06-07 23:46:53 +09:00
Dean Herbert
0d32c94104 Add initial implementation of beatmap carousel no-results-placeholder 2022-06-07 17:25:06 +09:00
Salman Ahmed
9416346c94 Globalise beatmap selection key bindings as "group" selection 2022-05-04 16:46:32 +03:00
Salman Ahmed
d52a1a5d23 Add key binding for beatmap selection in song select 2022-05-04 03:52:10 +03:00
Dean Herbert
eb25730b61 Revert "Merge pull request #16716 from peppy/carousel-less-invalidations"
This reverts commit 8d13e0514b, reversing
changes made to 95582a9023.
2022-02-05 16:12:58 +09:00
Jamie Taylor
0f48c0131c
Layer playback of beatmap-changed and random-beatmap samples 2022-02-04 19:57:54 +09:00
Dean Herbert
6d6327d3da Fix test beatmap loading potentially performing selection before carousel itself is loaded 2022-02-03 18:40:16 +09:00