Dean Herbert
14b22445fa
Merge remote-tracking branch 'upstream/master' into general-fixes
...
# Conflicts:
# osu.Game/Modes/UI/HitRenderer.cs
2017-03-14 16:15:26 +09:00
Dean Herbert
1f68731a09
Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).
2017-03-14 16:00:35 +09:00
smoogipooo
db8cbba8d5
Okay resharper u da boss.
2017-03-14 12:52:12 +09:00
smoogipooo
6ebd88060a
Simplify foreach.
2017-03-14 12:38:30 +09:00
smoogipooo
bc5912eab5
Applyable -> Applicable.
2017-03-14 12:32:31 +09:00
smoogipooo
7d129ebd6d
Attempt to fix things.
2017-03-12 22:38:50 +09:00
smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
smoogipooo
3480dca0ad
Remove PlayMode enum requirement. Clean things up a lot.
2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06
Fix map would always be converted to itself when actually converting to a different game mode.
2017-03-12 02:26:10 +09:00
smoogipooo
f484792546
Merge branch 'refactor_hitrenderer' into beatmap_conversion
...
Conflicts:
osu.Game/Modes/UI/HitRenderer.cs
2017-03-12 01:27:28 +09:00
smoogipooo
59b62b8fd4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
2017-03-12 01:20:11 +09:00
smoogipooo
74db255c78
Move back to using an abstract method to determine if all objects have been judged.
...
Because sliderticks provide judgements even though they are added as nested hitobjects, the count method would not work to determine if all hitobjects have been judged. This needs a little bit more thought put in...
2017-03-12 01:19:51 +09:00
smoogipooo
592e05a2c8
Better beatmap conversion model.
2017-03-12 00:34:21 +09:00
smoogipooo
e126a5600a
Fix using.
2017-03-11 14:28:06 +09:00
smoogipooo
42b19cd3b3
Re-add files.
2017-03-11 14:27:18 +09:00
smoogipooo
b63a1c549e
Remove files temporarily.
2017-03-11 14:26:58 +09:00
smoogipooo
75ed7406e4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
...
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
smoogipooo
3276316ac8
Merge remote-tracking branch 'origin/master' into counter_bindables
...
Conflicts:
osu.Game/Modes/UI/HudOverlay.cs
2017-03-11 14:19:25 +09:00
smoogipooo
eef18eea42
General fixes.
2017-03-11 14:17:07 +09:00
smoogipooo
529cabb001
Make HudOverlay not dependent on Ruleset.
2017-03-10 16:16:07 +09:00
smoogipooo
75a5da62d0
Fix filenames.
2017-03-10 16:11:38 +09:00
smoogipooo
2bc36fecc6
Combo should not be longs.
2017-03-10 16:05:05 +09:00
smoogipooo
02281d8a2a
Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance.
2017-03-10 15:19:36 +09:00
smoogipooo
aed89b7c0f
Merge branch 'general_hud' into counter_bindables
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
osu.Game/Modes/UI/HUDOverlay.cs
2017-03-10 14:44:29 +09:00
smoogipooo
58a88cc715
More general refactorings.
2017-03-10 14:42:14 +09:00
smoogipooo
5f440d0b53
Merge branch 'combocounter_bindable' into general_hud
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
2017-03-10 14:35:31 +09:00
smoogipooo
605326e8f6
More ComboCounter fixups + refactorings.
2017-03-10 14:34:08 +09:00
smoogipooo
ff3faeaf40
Fix silly spelling mistake.
2017-03-10 14:01:54 +09:00
smoogipooo
712739d779
s/SetHP/SetHealth.
2017-03-10 13:58:17 +09:00
smoogipooo
122792eb93
Remove unused methods.
2017-03-10 13:49:56 +09:00
smoogipooo
cd1717c42f
More bindables!
2017-03-10 13:49:51 +09:00
smoogipooo
2d6e667c7c
Renaming + use IEnumerable.
2017-03-10 13:40:44 +09:00
smoogipooo
4015b87965
General fixes.
2017-03-10 13:09:50 +09:00
smoogipooo
444c645da0
General fixes.
2017-03-10 13:02:50 +09:00
smoogipooo
4cc032e1d7
Make ComboCounter count a bindable, and properly bind it to the processor.
2017-03-10 12:55:10 +09:00
smoogipooo
617ceb8001
Rename to StandardComboCounter, add HealthDisplay abstraction.
2017-03-10 12:47:00 +09:00
smoogipooo
31f6cbd8cf
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
2017-03-10 12:14:13 +09:00
Dean Herbert
115ebd4773
Merge branch 'master' into modselect
2017-03-09 17:31:25 +09:00
Dean Herbert
1b532b0741
Fix second mono regression.
2017-03-09 15:53:16 +09:00
Dean Herbert
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
Dean Herbert
0c4c1689b6
Merge branch 'master' into modselect
2017-03-09 12:51:40 +09:00
Dean Herbert
5a42035f88
Update license headers.
2017-03-08 15:50:52 +09:00
Dean Herbert
123c8f3489
Add comment.
2017-03-08 11:54:52 +09:00
Dean Herbert
02cab41d34
Move InputManager to a higher and more implicit level.
...
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Huo Yaoyuan
b56d6c767b
Merge branch 'master' into modselect
2017-03-07 16:10:53 +08:00
Dean Herbert
1fb846e61d
Make playfield scaling optional.
2017-03-07 15:49:04 +09:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections.
2017-03-07 14:31:54 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00