Dean Herbert
e02c477008
Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
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Remove nullable disable in the checks.
2022-11-06 18:39:03 +09:00
andy840119
b0673636ca
Remove nullable disable annotation in the osu ruleset.
2022-11-05 16:49:55 +08:00
Bartłomiej Dach
23134aea61
Update outdated comment
2022-11-04 19:48:19 +01:00
Dean Herbert
36c08b69fe
Fix failing tests
2022-11-04 20:47:49 +09:00
Dean Herbert
20021551bb
Fix editor selection behaviour regressions due to new path visualiser optimisation
2022-11-04 19:36:59 +09:00
Dean Herbert
e89d3840fc
Adjust completion animation
2022-11-03 15:12:30 +09:00
Dean Herbert
0868c00ee8
Fix spinner centre size being updated every frame using transforms
2022-11-03 14:36:16 +09:00
Dean Herbert
62660ec92f
Reorganise drawables and transforms to make more sequential sense
2022-11-03 14:21:22 +09:00
Dean Herbert
304f6f0418
Merge branch 'master' into argon-spinner-sides
2022-11-03 13:21:22 +09:00
Dan Balasescu
e4fb9119b3
Merge pull request #21060 from peppy/rename-target-practice
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Rename mod "Target" to "Target Practice"
2022-11-01 20:38:15 +09:00
Dan Balasescu
947e6d41c0
Merge pull request #21056 from peppy/fix-argon-explosion-size
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Fix argon hit circle outer gradient getting smaller each state application
2022-11-01 20:03:22 +09:00
Dean Herbert
cd8dc9b17b
Rename "Target" to "Target Practice"
2022-11-01 19:47:20 +09:00
Dean Herbert
ff60eebe21
Fix large transform retention when adjusting accent colour of hitobject during pause
2022-11-01 19:12:59 +09:00
Dean Herbert
c179f0bb52
Fix argon hit circle outer gradient getting smaller each state application
2022-11-01 18:31:30 +09:00
Dan Balasescu
37407293aa
Adjust target and hold off mod multipliers
2022-11-01 17:57:20 +09:00
Dean Herbert
8c9250285f
Revert incorrect removal default value (causing a new warning)
2022-10-29 18:09:27 +09:00
Dean Herbert
19e0b9085c
Remove redundant parameters
2022-10-29 00:24:33 +09:00
Dan Balasescu
74f3b9b18d
Merge pull request #20965 from peppy/reduce-slider-blueprint-overhead
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Only draw path visualiser when hovered or single slider is selected
2022-10-28 16:01:30 +09:00
Dean Herbert
300ffbb500
Don't bother checking for null editorBeatmap
2022-10-28 14:35:55 +09:00
Dean Herbert
10c658e440
Ensure updateVisualDefinition
is called once on load
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-28 14:34:24 +09:00
Bartłomiej Dach
d657005ffa
Merge branch 'master' into avoid-unnecessary-path-updates
2022-10-27 20:07:46 +02:00
Dean Herbert
7faf5cd1f6
Fix one more null edge case
2022-10-28 01:20:17 +09:00
Dean Herbert
e582d9d5a8
Remove unused using statements
2022-10-28 01:17:09 +09:00
Dean Herbert
361153f598
Fix nullref in tests due to missing EditorBeatmap
dependency
2022-10-27 19:05:50 +09:00
Dean Herbert
39e0362db1
Reduce size of spinner blueprint to better represent gameplay size
2022-10-27 16:15:22 +09:00
Dean Herbert
0c7672e124
Avoid unnecessarily refreshing SliderBodyPiece
's path
2022-10-27 16:02:04 +09:00
Dean Herbert
2f172b66cf
Block hover if a multi-selection is made to avoid overlapping path visualisers
2022-10-27 14:52:46 +09:00
Dean Herbert
097d310d74
Only draw path visualiser when hovered or single slider is selected
2022-10-27 14:40:14 +09:00
Dan Balasescu
2d829c3beb
Merge pull request #20945 from peppy/fix-misplaced-slider-head
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Fix slider heads getting misplaced after flipping in editor
2022-10-27 12:51:27 +09:00
Bartłomiej Dach
4db01fc970
Merge branch 'master' into fix-time-snapping-when-nearby-objects
2022-10-26 23:31:17 +02:00
Bartłomiej Dach
8b8d0c2293
Fix typo in comment
2022-10-26 23:30:14 +02:00
Dean Herbert
674ae9e742
Refactor DrawableSliderHead
to never update the drawable position
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Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.
Closes #20644 .
2022-10-26 15:26:22 +09:00
Dean Herbert
d03161ec01
Apply distance snap time component even when nearby object snap kicks in
2022-10-26 14:39:39 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts
2022-10-25 22:17:08 +02:00
Dean Herbert
521fbd2ea3
Merge pull request #20345 from mk56-spn/Freeze_frame_implementation
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Add "Freeze Frame" mod
2022-10-26 01:28:23 +09:00
D.Headley
f4aae9138b
Remove Incompatibility with HD
2022-10-25 08:48:45 +02:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
Dean Herbert
02a3f8c17f
Allow both distance snap and grid snap to be applied at the same time
2022-10-25 14:09:22 +09:00
Dean Herbert
279ef556e3
Fix typon in comment
2022-10-25 13:27:26 +09:00
Dean Herbert
588fc750cd
Change approach circles to all appear at the same time, but don't adjust AR
2022-10-25 13:26:32 +09:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
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Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
Bartłomiej Dach
c0709a59f5
Merge branch 'master' into argon-spinner-sides
2022-10-23 18:44:04 +02:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
bcd65f3c3c
Merge pull request #20827 from goodtrailer/smoke-uncapped-v3
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Remove smoke point maximum
2022-10-21 19:58:49 +09:00
Dean Herbert
ca91f9f716
Don't allow two momentary toggles at the same time to avoid edge cases
2022-10-21 17:16:55 +09:00
Dean Herbert
ef990c55ca
Handle distance/grid toggles based on key type, rathern than individual left/right
2022-10-21 16:11:19 +09:00
Alden Wu
23b7b9013e
Change smoke quadbatch growth factor to 2 from 1.5
2022-10-20 23:37:05 -07:00