Bartłomiej Dach
a227af75ed
Simplify flashlight parameter passing flow
2022-01-24 21:03:02 +01:00
Bartłomiej Dach
5874475dff
Extract DefaultFlashlightSize
to base flashlight class
2022-01-24 21:03:02 +01:00
Bartłomiej Dach
a7c0d507ce
Rename flashlight settings to be more accurate
2022-01-24 21:03:02 +01:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
mk-56
948867898c
ModeMultiplier rename
2022-01-24 11:38:52 +01:00
mk-56
161a2a321e
Remove bindable from ModeMultiplier
2022-01-24 09:07:07 +01:00
mk-56
ed84ae0ac0
Adjust values to Bdach's refined taste
2022-01-24 00:42:43 +01:00
Henry Lin
48aa1677dc
Include hit results of nested hit objects in statistics of perfect score
2022-01-23 11:01:30 +08:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
mk-56
955bab926f
Separate the settings for each modes radiuses
2022-01-22 19:38:56 +01:00
MK56
b5f813a949
Merge branch 'ppy:master' into Liswiera-FL-changes
2022-01-22 19:04:39 +01:00
Bartłomiej Dach
1ce0b18003
Merge branch 'master' into display-performance-attributes
2022-01-22 14:12:57 +01:00
Dean Herbert
114c9e8c1f
Update all usages of CreateContext
to use either Run
or Write
2022-01-21 17:27:08 +09:00
Henry Lin
6c97fbd3f2
Calculate perfect performance without caching
2022-01-20 13:06:00 +08:00
Henry Lin
42d904acee
Remove blocking calls and add back Task.WhenAll
2022-01-20 12:50:28 +08:00
Henry Lin
dd42c89260
Feed more info to the temporary score processor for more accurate total score
2022-01-19 16:08:45 +08:00
Henry Lin
0d708efb73
Split off PerformanceBreakdown
and its own calculation logic
2022-01-19 15:33:33 +08:00
Henry Lin
31e03e99cd
Improve display of "total PP"
2022-01-18 22:11:43 +08:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Henry Lin
eddf453294
Fix code quality issues
2022-01-17 21:32:13 +08:00
Henry Lin
b81fc675e8
Include PropertyName in PerformanceDisplayAttribute
2022-01-17 20:45:25 +08:00
Henry Lin
d014fef179
Hide confusing attributes
2022-01-17 20:36:36 +08:00
Henry Lin
511a607599
Display performance breakdown in a tooltip
2022-01-17 18:28:17 +08:00
mk-56
57cc2f7893
Adjustment to size values of FL per mode
2022-01-16 14:26:26 +01:00
mk-56
ee4331dda4
Merge remote-tracking branch 'origin/Liswiera-FL-changes' into Liswiera-FL-changes
2022-01-15 21:44:03 +01:00
mk-56
2a59735525
Initial commit
2022-01-15 21:43:28 +01:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
eb5f15a77e
Merge pull request #16420 from bdach/slider-paste-parsing-failures-2
...
Fix pasted sliders having sample points with time at infinity
2022-01-13 23:28:49 +09:00
Dean Herbert
4f8d29c1c0
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-13 18:25:09 +09:00
Joseph Madamba
5185f6010e
Fix missed identifier typos
2022-01-12 15:46:20 -08:00
Bartłomiej Dach
afce976f08
Fix oversubscription to StartTimeBindable.ValueChanged
2022-01-12 19:29:49 +01:00
Bartłomiej Dach
07fc772c24
Merge branch 'master' into slider-paste-parsing-failures-2
2022-01-12 19:06:36 +01:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
08da948afc
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-12 19:22:55 +09:00
Dan Balasescu
4106ebf881
Fix mania requiring PERFECTs to maintain HP
2022-01-12 18:29:23 +09:00
Dean Herbert
eb70a1eeb7
Replace compatibility properties with direct references
2022-01-12 18:13:14 +09:00
Dean Herbert
482cf29e28
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-12 17:57:14 +09:00
Dean Herbert
5cbd731864
Add RulesetInfo
hashcode implementation and tidy up equality
2022-01-12 17:49:10 +09:00
Dan Balasescu
52e240230b
Merge branch 'master' into mouse-button-disable-disables-touch
2022-01-12 17:14:39 +09:00
Dean Herbert
82259ee072
Improve legibility of RulesetInfo.Equals
2022-01-12 17:00:17 +09:00
Dean Herbert
2d2faa72a9
Fix rulesets being out of order
2022-01-12 17:00:16 +09:00
Dean Herbert
3811bd8520
Fix some null inspections
2022-01-12 17:00:16 +09:00
Dean Herbert
8d943b5709
Fix many shortcomings and compatibility issues with EF classes post-rename
2022-01-12 17:00:16 +09:00
Dean Herbert
a3da8dc49d
Fix missing interface implementation of IRulesetStore
2022-01-12 16:58:58 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
3ecd889fef
Replace EF RulesetStore
with realm version
...
Pass full EF context factory to `RealmContextFactory` for migration purposes
2022-01-12 16:39:36 +09:00
Dean Herbert
c3df58e01c
Add required properties to make realm models backwards compatible
2022-01-12 16:39:36 +09:00
Dean Herbert
618903c217
Rename realm to become imposter classes
2022-01-12 16:39:36 +09:00
Dean Herbert
0b6c4497bd
Rename EF classes to allow for shit to hit the fan
2022-01-12 16:39:36 +09:00
Dean Herbert
a82606cf5c
Merge pull request #16407 from smoogipoo/fix-mania-normalised-scroll-speed
...
Fix calculation of most common beat length for mania scroll speed
2022-01-12 15:23:22 +09:00
Bartłomiej Dach
80ccff9068
Remove no longer necessary guards against default control points
...
The subscription in which the guards were present was moved from
constructor to `ApplyDefaults()`, and at that point neither the sample
control point or the difficulty point can be the default point, because
there are explicit paths that overwrite those with blank points in the
same methods, prior to the subscription's registration.
The only worry would be that someone would set the default point on the
object themselves, but at that point that is most likely programmer
error anyhow.
2022-01-11 22:14:47 +01:00
Bartłomiej Dach
7a25fe79b7
Fix sample control point time being calculated before defaults applied
...
In editor contexts, the `StartTimeBindable` subscription in `HitObject`
was firing before defaults were applied, which in the case of sliders
manifested in an infinite end time. `ApplyDefaults()` also did not
always set the time of the control point to the correct value, which
matters when the beatmap is encoded.
Ensure that the control points receive the correct time values during
default application, and only register the `StartTimeBindable` change
callback after defaults have been successfully applied.
2022-01-11 21:38:59 +01:00
Dan Balasescu
a09563a7d9
Fix calculation of most common beat length for mania scroll speed
2022-01-11 11:00:30 +09:00
Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
파링
74b15ec30c
Merge branch 'master' into master
2022-01-06 21:12:45 +09:00
Dean Herbert
cea9cab4dc
Use ExpandingButtonContainer
in editor composer
2022-01-06 21:10:45 +09:00
Dean Herbert
88602ec1b4
Fix mouse button disable not disabling touch input mappings
2022-01-05 18:29:32 +09:00
Dean Herbert
ef2a4aed9a
Fix editor playfield not being centered correctly
...
This has come up multiple times, with mappers citing that they have
muscle memory for mapping based on the centre of the playfield being in
the centre of the window.
The original plan was to have a second toolbar on the right hand side of
the screen to balance the padding, but we're not at that point yet.
Easiest solution is to do what stable does and allow the left-hand
toolbar items to overlap the playfield underneath it.
In edge cases where the user is running at an aspect ratio that causes
overlaps, they can choose to collapse the toolbars down. We can probably
work on this UI/UX a bit more as we update designs to be more friendly
to such cases.
2022-01-05 16:05:18 +09:00
Dean Herbert
bb54f438aa
Merge branch 'master' into positional-sounds-strength-adjustment
2022-01-03 12:40:56 +09:00
pikokr
dec1f31749
Make KeyBindingContainer
public
2021-12-28 22:43:07 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
8094b502cb
Remove test-specific logic from RulesetConfigCache
2021-12-23 19:42:26 +01:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI
2021-12-23 19:02:10 +01:00
Bartłomiej Dach
0f65c4e960
Extract interface for ruleset config cache
2021-12-23 18:59:02 +01:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStore
s
2021-12-23 10:33:17 +01:00
StanR
88436d51ae
Remove using
2021-12-21 13:44:20 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
mk-56
fd5af1fbe7
Code refactor and name changes
...
cleaned code up with Jetbrains i hope it suffices
2021-12-17 13:16:06 +01:00
JamesTheGeek
828072bcea
Fix issue #15869
...
The taiko-slider is not included in `Playfield`, so it doesn't get hidden when calling `drawableRuleSet.Playfield.Hide()`. Calling `drawableRuleSet.Hide()` hides the taiko-slider, in addition to the rest of the `Playfield`.
2021-12-14 23:23:11 -05:00
Dean Herbert
cfa712473d
Use default timeout in GetPlayableBeatmap
when provided CancellationToken
is default
2021-12-07 13:33:41 +09:00
Dean Herbert
f3e9fb76fc
Add the ability to pass a CancellationToken
through DifficultyCalculator.CalculateAll
...
Was weirdly missing from this one method.
2021-12-07 13:32:47 +09:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
15db1372aa
Add missing equality implementations on IRulesetInfo
2021-12-03 18:01:45 +09:00
Dean Herbert
675ecb603f
Add IRulesetStore
to allow for transitional usage in upcoming manager classes
2021-12-03 17:57:40 +09:00
mk-56
cd095b5f7d
Merge remote-tracking branch 'origin/positional-sounds-strength-adjustment' into positional-sounds-strength-adjustment
2021-11-28 14:21:26 +01:00
mk-56
9c42cc0c05
Fix
2021-11-28 14:12:39 +01:00
mk-56
9065179c52
Fix
2021-11-28 14:09:30 +01:00
mk-56
c3fb793762
Fixed the problems that were brought up and deleted the old bind logic
2021-11-28 14:06:53 +01:00
mk-56
e83115ad5e
Binding logic fix, nullification of unnecessary path
2021-11-28 03:25:11 +01:00
mk-56
eaa464e548
Initial implementation of adjustable positional hitobject audio strength
2021-11-28 02:58:08 +01:00
Dean Herbert
f283770f34
Update mock RulesetInfo
usage to set OnlineID
instead of ID
2021-11-24 15:50:26 +09:00
Dean Herbert
e57c343531
Add helper setter to EF RulesetInfo.OnlineID
to allow updating usages
2021-11-24 15:50:26 +09:00
Dan Balasescu
33d95fbb9c
Merge pull request #15771 from peppy/ruleset-config-cache-shortname
...
Update `RulesetConfigCache` to cache via `ShortName` instead of `ID`
2021-11-24 15:24:57 +09:00
Dean Herbert
0aedbbe165
Fix incorrect fallback logic causing test failure
2021-11-24 14:04:55 +09:00
Dan Balasescu
6ffba8a546
Merge pull request #15768 from peppy/standardise-ruleset-create-instance
...
Remove nullability of `Ruleset.CreateInstance`
2021-11-24 13:43:23 +09:00
Dean Herbert
ee22c24370
Update RulesetConfigCache
to cache via ShortName
instead of ID
2021-11-24 13:10:18 +09:00
Dean Herbert
8d69ebd7db
Remove nullability of Ruleset.CreateInstance
2021-11-24 12:23:06 +09:00
Dean Herbert
f264b128c2
Merge branch 'master' into realm-ruleset-setting-short-name
2021-11-23 14:55:36 +09:00
Dean Herbert
e580fc5abc
Merge pull request #15735 from peppy/remove-ruleset-info-inheritance
...
Remove subclassing of `RulesetInfo`
2021-11-23 10:18:32 +09:00
Dean Herbert
6c36770eb3
Add back allowance for tests scenes using empty ShortName
2021-11-22 21:41:09 +09:00
Dean Herbert
329bae50b0
Switch realm ruleset configuration to use ruleset's ShortName
as key
2021-11-22 18:52:00 +09:00
Dean Herbert
377ba2673a
Use Ruleset
's ShortName
for mod caching purposes
2021-11-22 16:52:54 +09:00
Dean Herbert
cb5b6911e6
Seal RulesetInfo
and remove virtual
methods
2021-11-22 16:39:26 +09:00
Dean Herbert
fd3e5d333e
Add xmldoc note about Skill
potentially being memory expensive
2021-11-21 12:15:32 +09:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
59e763467f
Move StoragePath
implementation to an extension method
2021-11-19 16:08:38 +09:00
Dan Balasescu
6ebe54b183
Merge pull request #15494 from Tollii/beatmap-cancellation-token
...
Add support for cancellation tokens for beatmap difficulty calculation
2021-11-19 10:54:32 +09:00