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Commit Graph

65 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b5771ece41 Reduce the amount by which clicking the mute notification incraeses volume 2022-09-20 13:00:08 +09:00
Dean Herbert
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
Dean Herbert
9eb615f942 Fix remaining test failures by strengthening PlayerLoader tests
- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dan Balasescu
3a0017c87b Fix flaky quick retry test 2022-08-17 17:09:44 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
a15e6f19aa Fix running TestScenePlayerLoader interactively leaving volume in a bad state 2022-08-16 13:40:46 +09:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
BlauFx
e4879aa450
Add test 2022-08-08 21:12:38 +02:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
94335c2938 Update further usages to cache/resolve via interface 2022-04-19 00:18:10 +03:00
Dean Herbert
a969fe3ef8 Add test coverage showing intended UX of user's volume levels being retained when unmuting 2021-12-08 13:37:47 +09:00
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
0d992a0493 Add failing test showing epilepsy warning is not fading on early exit 2021-10-18 13:30:24 +09:00
Dean Herbert
697f53c445 Fix test failure due to reference of Player.Mods 2021-10-07 15:00:47 +09:00
Dean Herbert
8e923a5d8f Instantiate immediately, rather than waiting for instantiation 2021-05-26 22:24:51 +09:00
Dean Herbert
878079d3d7 Fix correct beatmap not being set if running test alone 2021-05-26 19:08:00 +09:00
Dean Herbert
a77de24746 Fix SlowLoadPlayer potentially not being instantiated in time for test 2021-05-26 18:58:18 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
Dean Herbert
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
Christine Chen
f66306a81a Remove IsLowBattery 2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
Salman Ahmed
cb947a3b27 Add expected output in test case rather than determining internally 2021-04-11 13:18:25 -04:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
6b6a71d3c3 trim whitespace 2021-04-08 20:39:17 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
f5e12b9d7c Adjust TestScenePlayerLoader for safety 2020-11-16 23:53:54 +09:00
Bartłomiej Dach
2c7880e9d6 Add failing test case 2020-10-20 20:30:15 +02:00
Bartłomiej Dach
fd4bab85cf Merge branch 'master' into epilepsy-warning 2020-10-20 01:06:46 +02:00
Bartłomiej Dach
1ac0b3b13d Add asserts to tests 2020-10-20 00:08:26 +02:00
Bartłomiej Dach
a9f27a71a2 Fix code formatting issues 2020-10-19 23:53:41 +02:00
Dean Herbert
e4303d7943 Fix PlayerLoader test failures due to too many steps 2020-08-18 12:35:23 +09:00
Dean Herbert
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
Gagah Pangeran
d9fedb293a add initial test 2020-07-21 15:48:11 +07:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Dean Herbert
5200633f9f Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
Dean Herbert
05c48cd929 Fix volume mute tests regressing 2020-02-14 19:27:32 +09:00
Dean Herbert
47325601f4 Add failing test 2020-02-14 19:16:08 +09:00
Dean Herbert
19f516e710 Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework 2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00