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Commit Graph

131 Commits

Author SHA1 Message Date
Sebastian Krajewski
0b9cc8ed1b Revert "Move colour generation to TriangleParticle"
This reverts commit de4c62788c.
2020-01-07 09:58:37 +09:00
Sebastian Krajewski
de4c62788c Move colour generation to TriangleParticle 2020-01-06 12:51:38 +01:00
Sebastian Krajewski
d1f3cb3dbd Premature checks to avoid unnecessary updates 2020-01-06 01:53:29 +01:00
Sebastian Krajewski
f70f25098b Change visible triangles colour when dark or light colour is changed 2020-01-06 00:32:13 +01:00
Dean Herbert
bb0a4db847 Fix failing tests 2019-11-29 01:17:58 +09:00
smoogipoo
d1e3718038 Reduce the scale of background blurs 2019-11-27 15:04:09 +09:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
57d38c5c74 Add final newline 2019-11-22 02:39:54 +09:00
LeNitrous
b8d147a3b4 introduce main menu background modes 2019-09-24 17:42:06 +08:00
smoogipoo
a87a1e6031 Don't redraw certain buffered containers on scale change 2019-09-04 19:38:12 +09:00
Dean Herbert
90b1fe81f3 Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
Dean Herbert
07a0df7c4f Fix bracket precedence 2019-07-22 18:29:04 +09:00
Dean Herbert
4c592a5e65 Fix TriangleDrawNode crash when aimcount is zero 2019-07-20 22:52:07 +09:00
Dean Herbert
5696d79423 Use TriangleBatch 2019-07-19 23:47:48 +09:00
Dean Herbert
024f136d82 Reduce buffer count by one 2019-07-19 14:24:11 +09:00
Dean Herbert
95f36c36c4 Late-initialize vertex batch for safety 2019-07-19 01:52:53 +09:00
Dean Herbert
a23bb3a6b3 Account for headless nulls (but how?) 2019-07-19 01:14:55 +09:00
Dean Herbert
00f1d1b53c Reduce Triangle drawnode overhead by ~90%
This was never batching, ever. Pointless memory overhead.
2019-07-19 00:53:00 +09:00
Dean Herbert
d92f6c762b Fix potential nullref 2019-07-15 11:53:16 +09:00
Dean Herbert
2186ffda55 Avoid unnecessarily creating buffered container for zero-blur 2019-07-15 11:46:41 +09:00
Dean Herbert
d093eb6660 Mark sprite read-only 2019-07-15 11:45:15 +09:00
Dean Herbert
7b2227c505 Fix xmldoc 2019-07-02 17:47:19 +09:00
Dean Herbert
6c7b97931e Avoid using a BufferedContainer for backgrounds unless required 2019-07-02 17:45:46 +09:00
smoogipoo
c7d0fcd42a Update drawnodes 2019-06-06 16:49:35 +09:00
smoogipoo
d8af5e1c5a Update in-line with drawnode changes 2019-04-02 11:56:22 +09:00
smoogipoo
04d756524d Adjust with shader changes 2019-03-07 18:30:18 +09:00
smoogipoo
bf8360636a Adjust drawnodes to use the new shared data structure 2019-03-01 17:25:15 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
ekrctb
68980fc477 Adjust usage of Handle(Non)PositionalInput to follow framework update 2018-10-02 14:45:33 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
Dean Herbert
fa33e0bd6b Fix background brightness being adjusted globally 2018-09-21 02:51:14 +09:00
Dean Herbert
a1780fddc9 DrawInfo -> DrawColourInfo 2018-09-06 18:02:04 +09:00
Dean Herbert
29b0d62f21 Changes in line with framework refcount changes 2018-09-06 13:29:57 +09:00
Dean Herbert
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
3f3f57e51e Use cached vertexbatch add delegate 2018-03-22 15:13:38 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
f2d302f8dc Create a LargeTextureStore for cached (but not atlased) global textures
Also
- Fixes first transition depth being incorrect.
- Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
2017-12-31 07:05:04 +09:00
Dean Herbert
fb7740a3ab Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
Thomas Müller
40225238d9 Set RelativeSizeAxes for updated FillMode behavior 2017-06-28 12:24:23 +03:00
smoogipooo
b191d96aab CI fixes. 2017-06-21 11:35:19 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
25ff4de39a Update with framework changes. 2017-06-08 17:57:06 +09:00
Thomas Müller
298c0f5757 Structure velocity code more clearly and avoid redundant parenthesis 2017-05-29 19:08:06 +02:00
Thomas Müller
db444a61cb Reduce per-triangle per-frame computation significantly 2017-05-29 18:30:49 +02:00
Thomas Müller
d3f2d480a8 Fix incorrect triangle state within the first frame 2017-05-29 18:24:17 +02:00
Thomas Müller
2f063ee41d Make triangle edges smooth again 2017-05-29 18:20:51 +02:00
smoogipooo
c8cf387f5f A bit more cleanup. 2017-05-25 22:09:02 +09:00
smoogipooo
91dba765c2 Add back the concept of triangle ordering by size. 2017-05-25 22:03:36 +09:00
smoogipooo
86f6db2d31 Cleanup. 2017-05-25 21:33:49 +09:00
smoogipooo
97e57178a7 Make triangles use raw vertices instead of sprites. 2017-05-25 21:33:04 +09:00
Dean Herbert
a9d1e54c27 Adjust triangle movement based on amplitude 2017-05-24 13:08:54 +09:00
Dean Herbert
863dc44c4d
Some minor improvements. 2017-04-06 09:57:34 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
smoogipooo
9247017c9a Use EquilateralTriangle in Triangles. 2017-03-23 08:34:39 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Dean Herbert
71534b3e13
Fix incorrect triangle density on first display. 2017-03-03 18:09:16 +09:00
Thomas Müller
585d42f89f Improve naming and correctness of triangles fading 2017-02-28 19:01:02 +01:00
Dean Herbert
aa9582c0fa
Add exponential fall-off of triangles' alpha values. 2017-02-28 11:28:25 +09:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Dean Herbert
12e265a3e2
Combine triangle system implementations. 2017-02-15 20:39:10 +09:00
Dean Herbert
f207da6041
Add/update license headers. 2017-02-14 18:17:35 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
db8e44c715
Smooth triangles a bit (to avoid whole pixel jumps). 2017-02-07 11:15:37 +09:00
Dean Herbert
57d97ba2e9 Make triangles look better in many cases. 2017-02-04 22:09:44 +09:00
Dean Herbert
f0d30cc873 Make triangles opaque. 2017-01-30 16:53:12 +09:00
Dean Herbert
0a9e3ce1b0 Don't handle input in triangle particle effect containers. 2016-12-15 22:58:19 +09:00
Thomas Müller
1e8dc780ab Use new framework-level triangles. 2016-12-01 19:12:35 +01:00
Dean Herbert
511dab32ef Remove masking from Triangles to simplify OsuLogo masking hierarchy. 2016-12-01 21:12:37 +09:00
Dean Herbert
1f370fe29c Add animated osu! logo. 2016-12-01 20:21:14 +09:00
Dean Herbert
11f958030f Make Triangles more flexible and more random. 2016-12-01 18:53:13 +09:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert
60d939f323 Use FillMode in more cases. 2016-11-23 13:18:22 +09:00
Dean Herbert
611619fd9c Fix some namespaces. 2016-11-23 12:00:17 +09:00