smoogipoo
4e3ee77396
Add support for custom controls to SettingSourceAttribute
2021-04-28 02:51:24 +09:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
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Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
Dean Herbert
9ed79ce7c3
Merge pull request #12598 from smoogipoo/fix-score-processor-bonus-calculation
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Fix bonus score not calculated from the correct statistics
2021-04-28 00:33:09 +09:00
Naxess
b8b6d0e861
Add tests for ClosestBeatDivisor
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Used https://github.com/ppy/osu/pull/12558/files#diff-5c1f04c5b262ca3abbaf867aa91b62a60b66691323c286ad5aa0b75c153cc6ca as reference.
2021-04-27 16:54:47 +02:00
smoogipoo
baa6e845aa
Change to fluent assertions
2021-04-27 22:43:52 +09:00
smoogipoo
1281993f1f
Fix bonus score not calculated from the correct statistics
2021-04-27 22:42:58 +09:00
smoogipoo
3b04aed491
Add failing test
2021-04-27 22:42:58 +09:00
Dean Herbert
5dadfd04e7
Update framework
2021-04-27 22:36:25 +09:00
Naxess
200352b750
Rename unsnap check templates
2021-04-27 13:56:05 +02:00
Justus Franklin Tumacder
4752a0201a
Fix cake errors
2021-04-27 19:40:04 +08:00
Justus Franklin Tumacder
c4d28110d6
Add visual tests for timing based note coloring
2021-04-27 19:02:57 +08:00
ekrctb
b87446a577
Simplify HitObjectLifetimeEntry logic a bit
2021-04-27 19:37:01 +09:00
Dean Herbert
2adc751e04
Merge pull request #12585 from LumpBloom7/Reset-DHO-Transforms-method
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Add method to safely refresh DrawableHitObject transforms
2021-04-27 19:15:12 +09:00
Dean Herbert
42255f8d33
Rename and xmldoc selection completed method
2021-04-27 19:01:29 +09:00
Dean Herbert
7ec5ea1eb5
Remove hitobject terminology from base classes
2021-04-27 19:01:29 +09:00
Dean Herbert
ff06a27a12
Revert changes to OnBlueprint
methods and handle select-on-addition locally
2021-04-27 19:01:29 +09:00
Dean Herbert
f97b14a20a
Fix binding direction of selected items
2021-04-27 19:01:29 +09:00
Dean Herbert
dd3d8e5d03
Make SelectionHandler
abstract to ensure things get implemented
2021-04-27 19:01:29 +09:00
Dean Herbert
f586bc46e6
Avoid using EditorBeatmap.SelectedHitObjects
2021-04-27 19:01:29 +09:00
Dean Herbert
32416e4e31
Move model selection handling to base SelectionHandler
class
2021-04-27 19:01:29 +09:00
Dean Herbert
eac139ca0e
Allow BlueprintContainer to perform movement without an ISnapProvider
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
ekrctb
003553aba3
Add test of HitObjectLifetimeEntry.KeepAlive behavior
2021-04-27 18:10:44 +09:00
ekrctb
3899e500d3
Adopt framework change of LifetimeEntry
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Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
2021-04-27 17:54:18 +09:00
Dean Herbert
aaf65b64f5
Merge pull request #12589 from Cublibre/admin-notification
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Send a notification if game is run as admin/root
2021-04-27 15:25:13 +09:00
ekrctb
c9e6ca5378
Use now-public Entry.SetLifetime method
2021-04-27 15:25:05 +09:00
ekrctb
a2c0951d94
Use overriding instead of hiding in HitObjectLifetimeEntry
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Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
Dean Herbert
dbcb1259e2
Add a note about elevated privileges also breaking integrations
2021-04-27 14:38:19 +09:00
Dean Herbert
2673cd3d99
Remove unnecessary noop action
2021-04-27 14:36:15 +09:00
Dean Herbert
13de571b3c
Rename private method
2021-04-27 14:35:57 +09:00
Dean Herbert
2303d108bb
Simplify false return path
2021-04-27 14:35:14 +09:00
ekrctb
7980d16b4c
Add failing test showing the issue of DHO lifetime
2021-04-27 14:26:12 +09:00
Dan Balasescu
ea3c5aed2f
Merge pull request #12590 from peppy/editor-minor-refactors
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Fix a couple of inspections in editor code
2021-04-27 14:09:36 +09:00
Dean Herbert
ec1c336b0a
Fix a couple of inspections
2021-04-27 13:23:14 +09:00
Christine Chen
5a3fbef5ac
Use a try-catch, notification activation does nothing
2021-04-27 00:23:08 -04:00
Christine Chen
e0f54f5842
Move load() before LoadComplete()
2021-04-26 22:51:03 -04:00
Christine Chen
a2723f3f57
Perform elevated check asynchronously, use a separate function w/ switch statement
2021-04-26 22:44:22 -04:00
Christine Chen
c3bad1d4c5
Rename AdminChecker to ElevatedPrivilegesChecker, refactor elevated check
2021-04-26 21:05:18 -04:00
Naxess
7a6e9e5070
Change category of unsnap check to timing
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Makes more sense, as this is typically the result of timing changes.
2021-04-27 02:32:57 +02:00
Naxess
9e49ecb573
Remove unused virtual
keywords
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Added these in a previous iteration, where I had the mania variant inherit this class.
No longer necessary as `IHasColumn` was used to make this check more generic.
2021-04-27 02:23:06 +02:00
Christine Chen
260dd06f47
Move AdminChecker to osu.Desktop.Admin
2021-04-26 20:04:34 -04:00
Naxess
a3c1b1fd52
Fix accessibility of areConcurrent
2021-04-27 01:24:38 +02:00
Naxess
217ff8238e
Add snapping time comment
2021-04-27 01:23:03 +02:00
Naxess
6d5883abcb
Return result of local variable instead
2021-04-27 01:19:38 +02:00
Naxess
0f0870c8b8
Sort objects by time in concurrent check test
2021-04-27 00:36:26 +02:00
Christine Chen
9ad30da729
Show a notification if game is run as administrator
2021-04-26 16:41:26 -04:00
Naxess
ce258febf6
Rename CheckUnsnaps
-> CheckUnsnappedObjects
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Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.
Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b9e4f73f78
Add concurrent objects check to BeatmapVerifier
2021-04-26 20:28:59 +02:00
Naxess
b8cdcf56c0
Add concurrent object check tests
2021-04-26 20:22:24 +02:00