Dean Herbert
c8b5c1b8a5
Merge branch 'master' into scroll_to_selected
2017-08-01 11:06:32 +09:00
EVAST9919
6b3a81f567
Fix hard crash when pressing random if no beatmaps avaliable
2017-07-29 17:42:32 +03:00
EVAST9919
8458622c4d
Add ScrollToSelected method
2017-07-29 16:03:17 +03:00
Dean Herbert
e691dd12c5
Fix potential sequen of execution issues in BeatmapCarousel
2017-07-28 15:05:08 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
...
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
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Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
84f12c722f
Merge branch 'master' into master
2017-07-24 18:23:36 +09:00
tgi74000
d0e99f0c95
check removed beatmap being null, check promptdelete beatmap being default
2017-07-24 10:25:33 +02:00
tgi74000
5d30efc090
Do not trigger Random if no Beatmaps are imported
2017-07-24 09:57:12 +02:00
EVAST9919
d9e9ab22db
Merge remote-tracking branch 'refs/remotes/ppy/master' into scrollable_carousel
2017-07-23 13:27:03 +03:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
EVAST9919
388fcfb295
Make BeatmapCarousel inherit from OsuScrollContainer
2017-07-21 13:13:53 +03:00
Dean Herbert
12b6b80d5c
Make method to flush filter requests
2017-07-21 17:20:52 +09:00
Dean Herbert
fb2f1224b3
Fix carousel filter debounce causing a race condition
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Clicking a ruleset button on toolbar would schedule a delayed filter of carousel, which could in turn trigger a beatmap change after pushing a Player. This resolves that by forcing any pending operations to complete.
2017-07-21 05:58:58 +09:00
Thomas Müller
e84d8cc020
Merge branch 'master' into fix-empty-carousel
2017-07-20 21:15:58 +02:00
Dean Herbert
4f10256182
Remove unnecessary count check
2017-07-20 15:34:44 +09:00
Dean Herbert
a59557f039
Fix selection not being reset correct when changing between rulesets
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Carousels filtered to results with no maps visible were not being handled correctly in a few different ways. This covers all those scenarios.
2017-07-20 15:12:20 +09:00
Dean Herbert
15eb6954da
Fix hitting down and enter at song select causing a hard-crash
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Carousel was not aware of the disabled beatmap change state. Also it was being set too late (in an async load) so wasn't useful. It's now pre-emptively set in PlaySongSelect before loading Player.
2017-07-20 11:50:52 +09:00
Dean Herbert
35157ca6b8
Make DefaultBeatmap private get.
2017-07-19 18:09:59 +09:00
Dean Herbert
f168ee660c
Move dummy to BeatmapDatabase
2017-07-19 15:16:43 +09:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
EVAST9919
5117baae66
Make random works with panels too
2017-06-15 06:37:20 +03:00
EVAST9919
e552c39444
change function to a property
2017-06-11 22:04:35 +03:00
EVAST9919
c3f4b1b3cb
Merge remote-tracking branch 'refs/remotes/ppy/master' into cancel-select-random
2017-06-11 21:56:55 +03:00
John Neijzen
aa3a231763
Review Changes
2017-06-07 22:00:14 +08:00
John Neijzen
f9c466eee9
bit more readable
2017-06-07 20:12:16 +08:00
John Neijzen
23a7045eef
More Clean UP
2017-06-07 20:07:18 +08:00
John Neijzen
9b0e1c26a3
Clean Up Code
2017-06-07 19:53:37 +08:00
EVAST9919
78500eec21
Applied suggested changes
2017-06-05 12:24:28 +03:00
EVAST9919
a42c67ee97
Cancel beatmap random selection
2017-06-01 20:54:42 +03:00
Patrick Andersson
94294e4b45
Changed default selection type and added suggestions from PR feedback
2017-06-01 08:54:48 +02:00
Patrick Andersson
a3945bb11d
Added suggestions by code inspector
2017-05-31 22:04:29 +02:00
Patrick Andersson
9592e9778b
Trim whitespace
2017-05-31 20:31:05 +02:00
Patrick Andersson
1dd85b5986
Add alternative for random beatmap selection
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"Never repeat" will not repeat until all songs have been seen by repeatedly pressing F2/Random button
2017-05-31 20:11:26 +02:00
MrTheMake
24f64c8815
More formatting
2017-05-24 02:38:05 +02:00
MrTheMake
e9c2b51012
Random the difficulty too
2017-05-22 01:59:10 +02:00
MrTheMake
5ef7451dba
Improved LEFTand RIGHT key behaviour
2017-05-22 01:53:36 +02:00
MrTheMake
974e8d1f82
Fix pressing up always goes to the first beatmap group difficulty, not the last
2017-05-21 19:27:34 +02:00
MrTheMake
043d1ed20a
Updated preload condition to handle special case
2017-05-21 14:08:04 +02:00
MrTheMake
1546bbc66b
Updated preload condition.
2017-05-21 13:04:04 +02:00
MrTheMake
44cad4e0ac
Fix a bug that prevents the lowest beatmap group from being selected if it is not completly on-screen.
2017-05-21 03:04:12 +02:00
Dean Herbert
7bb38e927b
Fix song select reverting to first difficulty of current group on entering
2017-05-17 17:33:20 +09:00
Huo Yaoyuan
767cfaaac3
Access database recursively.
2017-05-06 15:37:53 +08:00
ColdVolcano
f2b0602f90
Double check if the selectedpanel is not the provided as argument
2017-05-01 00:13:00 -05:00
Dean Herbert
4e65da0fd1
Fix regression in panel select animation.
...
Currently we are required to update computeYPositions twice per selection. Without doing this, panels are in the wrong place when using keyboard selection.
There's still a bit of work to be done to make this work correctly. It's caused by a race condition of state application for panels which have not yet been presented (and get their state applied in LoadComplete which breaks the order of things).
2017-04-28 22:17:35 +09:00
Dean Herbert
003cf53441
Streamline panel selection event logic.
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Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00
Dean Herbert
b78fa99620
Don't perform a selection if we already have the correct panel selected.
2017-04-28 20:31:09 +09:00
Dean Herbert
f2174054ea
Fix song select.
2017-04-18 10:04:32 +09:00
Dean Herbert
4b1588a21d
Fix correct mode filter not being applied when first entering song select.
2017-04-05 17:33:19 +09:00