ANDY840119-PC\andy840119
cc0520d722
1. because set stage's width doesn't help, so use margin instead
...
2. adjust spacing when has different number of stages
2018-01-10 23:47:38 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
ANDY840119-PC\andy840119
d5b436d91b
use public List<Column> Columns => listColumnStages.SelectMany(x => x.Columns).ToList(); instead
2018-01-08 23:11:20 +09:00
ANDY840119-PC\andy840119
ca7cd40fba
1. update from ppy master
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2. update header
2018-01-06 11:21:10 +09:00
為什麼
98929952e3
Merge branch 'master' into master
2018-01-06 11:17:15 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
1276e2c71a
Merge branch 'master' into scrolling-hitobjects-rewrite
2018-01-05 14:58:57 +09:00
smoogipoo
e0e84ff370
Fix mania playfield scrolling hitobjects in the wrong direction
2018-01-04 22:05:20 +09:00
smoogipoo
a7aab21a29
Re-namespace files
2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc
Implement proper scrolling directions
2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
ANDY840119-PC\andy840119
aadafae8cb
1. fix TestCaseManiaHitObjects broken
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2. add (4+4) (2+4+2) (1+8+1) column stages step in TestCaseManiaPlayfield
2018-01-03 23:47:05 +09:00
ANDY840119-PC\andy840119
a855a21ccb
group -> stage
2018-01-03 23:04:51 +09:00
ANDY840119-PC\andy840119
5326f71ed9
fix some error that smoogipoo says
2018-01-03 22:58:08 +09:00
ANDY840119-PC\andy840119
ee13df94fc
Merge branch 'mania-rc-cleanup' of https://github.com/smoogipoo/osu
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# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
2018-01-03 22:02:50 +09:00
smoogipoo
bd171926d6
Remove AvailableColumns from ManiaRulesetContainer
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Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
ANDY840119-PC\andy840119
7b94a710e3
Appveyor Chan, Please
2017-12-28 23:55:06 +09:00
ANDY840119-PC\andy840119
9faa5fb199
pray
2017-12-28 23:40:02 +09:00
ANDY840119-PC\andy840119
a322c15bbd
after resharper : (
...
.
裝上Resharper,從此VS的速度一片黑暗
2017-12-28 23:15:12 +09:00
ANDY840119-PC\andy840119
cfc4c39255
Fixed the alert from AppVeyor.
...
maybe.
2017-12-28 22:57:41 +09:00
ANDY840119-PC\andy840119
28da60cc38
https://github.com/ppy/osu/issues/716
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1. split the playfield columns by ManiaModKeyCoop
2. can chaneg the key number by ManiaKeyMod
2017-12-28 22:40:23 +09:00
smoogipoo
a3fcc0b60c
Back to using SortedLists
2017-12-21 19:40:41 +09:00
smoogipoo
f9e34dfa3d
Assume that control points are already sequentially-ordered
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Fixes up deserializing.
2017-12-06 16:24:09 +09:00
smoogipoo
b97cab4f29
Make ManiaFramedReplayInputHandler properly account for special keys
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These are interleaved into the playfield, so we have to use the playfield's columns' actions.
2017-11-28 15:27:20 +09:00
smoogipoo
15f69dff81
Make mania hit explosions not stick around when rewinding
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Fixes #1461 .
2017-11-04 00:57:17 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
Dan Balasescu
ee8ec31c6e
Merge branch 'master' into judgement-revamp
2017-09-12 18:57:37 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00
Dean Herbert
b21c080121
Make mania readable again
2017-09-12 18:22:02 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
smoogipooo
a22dd80b23
Expire HitExplosions.
2017-09-12 16:20:15 +09:00
smoogipooo
8737a1b1a5
Implement osu!mania auto replay generation.
2017-09-12 15:52:32 +09:00
Dean Herbert
d66fb307dc
Fix wrong licence header
2017-09-11 19:14:37 +09:00
smoogipooo
df0a31bf2a
Add judgement text displays to osu!mania
2017-09-11 17:56:02 +09:00
smoogipooo
54aff432fe
Fix CI error
2017-09-11 15:43:23 +09:00
Dan Balasescu
6ecd530d7b
Add missing license header
2017-09-11 15:24:28 +09:00
smoogipooo
e8efdcf188
Make tick explosions white and lower scale.
2017-09-11 14:37:34 +09:00
Dean Herbert
5ce76d8023
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-11 14:36:51 +09:00
smoogipooo
3026675f35
Add explosions.
2017-09-11 13:44:39 +09:00
smoogipooo
10f0d1f20d
Pass down OnJudgement to columns.
2017-09-11 12:57:10 +09:00
smoogipooo
42dc4d9b1c
Rework mania playfield to be more sane with masking/nesting.
2017-09-11 10:46:54 +09:00
smoogipooo
b085208d24
Remove unused code
2017-09-07 16:15:33 +09:00
smoogipooo
ef9b87e8c7
Make column lights not increase in brightness when successfully pressed
2017-09-07 16:15:25 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
115e5c95af
Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'.
2017-08-23 20:50:03 +09:00
smoogipooo
d8dfcc614a
Make mania work with key bindings
2017-08-23 13:42:16 +09:00
smoogipooo
0e41fc8842
Add mania bindings.
2017-08-23 12:49:50 +09:00
smoogipooo
909cae5861
CI fixes.
2017-08-22 14:21:28 +09:00
smoogipooo
9a7c9e9af0
Disable reversing for now - this needs to be re-implemented in a later PR.
2017-08-22 14:17:57 +09:00
smoogipooo
cd3c825bd2
Fix mania playfield not working.
2017-08-22 14:07:46 +09:00
smoogipooo
88151eff3f
Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps.
2017-08-22 14:07:39 +09:00
smoogipooo
4eec59f669
Only set the number of availableColumns once, at ManiaRulesetContainer level.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0
Give HitRenderer a reference to Ruleset
...
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
c5ce86b9f3
Add reversing capability to ScrollingPlayfield.
2017-08-08 12:59:50 +09:00
smoogipooo
12f9793fec
Fix mania bar lines not working.
2017-08-07 17:46:22 +09:00
smoogipooo
f3c05fe232
CI fixes.
2017-08-07 17:34:57 +09:00
smoogipooo
933740664c
SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
2017-08-07 16:43:54 +09:00
smoogipooo
a3efca9c35
Reduce implementation overhead in actually positioning hitobjects and making them scroll.
2017-08-07 16:02:38 +09:00
smoogipooo
c6447e40f9
Reduce implementation overhead for nested playfields (e.g. playfield + columns).
2017-08-07 14:56:26 +09:00
smoogipooo
b1d25ed388
Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
...
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
0f901c99a0
Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
2017-08-04 20:11:18 +09:30
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e
Address CI concerns and update framework
2017-07-22 11:15:45 +02:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
21d07428fe
Fix some test regressions
2017-07-19 15:16:59 +09:00
Thomas Müller
6063219b72
Update framework
2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
e8ce3e16b0
Address CI concern
2017-07-10 12:52:29 +03:00
Dean Herbert
0e2dc9388a
More changes in-line with framework changes.
2017-07-10 12:55:47 +09:00
Dean Herbert
89c8a34025
Merge branch 'master' into better-drawablehitobject-lifetimes
2017-06-21 20:13:57 +09:00
smoogipooo
fc0e44b214
Update framework.
2017-06-21 11:28:27 +09:00
paparony03
62dee59672
Shapes namespace
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Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
4afe83e74e
Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
...
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
5bac0919f0
Remove gross autoSizingAxes and life time.
2017-06-16 13:00:08 +09:00
smoogipooo
5d7336b235
A bit more cleanup.
2017-06-16 10:06:47 +09:00
smoogipooo
fda220acbc
Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer.
2017-06-15 19:34:28 +09:00
smoogipooo
419682b740
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
smoogipooo
de35ea22b1
Make bar lines work again.
2017-06-09 22:03:28 +09:00
smoogipooo
1f56848442
Rewrite the way speed adjustments are applied.
2017-06-09 19:57:03 +09:00
smoogipooo
921350128d
Rename SpeedAdjustment -> MultiplierControlPoint + reworking.
2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d
Namespace movement.
2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499
Use new naming structure + VisibleTimeRange bindable.
2017-06-09 16:11:49 +09:00
smoogipooo
cd435f7ec6
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu-framework
# osu.Game.Rulesets.Mania/Timing/ControlPointContainer.cs
2017-06-09 03:37:55 +09:00
smoogipooo
8de6bdf340
Rewrite mania to use the new timing section stuff.
2017-06-09 02:43:48 +09:00
smoogipooo
55f238f6a9
Remove IHasTimeSpan, add rename to TimingSection.
2017-06-08 23:40:24 +09:00
John Neijzen
2f7d9655fd
More Clean up
2017-06-08 15:27:35 +08:00
smoogipooo
8641379424
Not sure how these CI issues were missed.
2017-06-07 19:27:22 +09:00
smoogipooo
6f191193a1
Rename timing changes, simplify + improve columns/dictionary usage.
2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547
Make TimeSpan a double again.
2017-06-07 19:08:32 +09:00
smoogipooo
d66f114b5b
Properly set starting lifetime for mania hit objects.
2017-06-03 18:18:25 +09:00
smoogipooo
7022c8d496
Move timing change stuff to osu.Game project.
2017-06-02 20:17:44 +09:00