Maybe it's just me, but this is really triggering me.
Rewrite the way clocks are handled in the Editor
Fix crash when attempting to select objects that don't have masks
E.g. because DrawableSpinner doesn't (currently) create an overlay, SelectionBox was being constructed with 0 hitobjects and then calculating a non-finite size for itself.
This would also be fixed with BDL loading children after we're fully loaded ;).
Implement mousewheel time scrolling in the editor
Fix autoplay button wrongly being active after a Ctrl-Enter play
Make DrawableHitObject a CompositeDrawable
Improve mods description and adjust multipliers to match stable
Consolidate API into its own component
Fix beatmap combo colours not being applied
Make gameplay cursor vs skip button feel nice again
Improve mouse-based load inhibition at player loading screen