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Fix attempting to add selection boxes with no selection
E.g. because DrawableSpinner doesn't (currently) create an overlay, SelectionBox was being constructed with 0 hitobjects and then calculating a non-finite size for itself.
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@ -51,7 +51,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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private SelectionBox currentSelectionBox;
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public void AddSelectionOverlay() => AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
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public void AddSelectionOverlay()
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{
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if (overlayContainer.Count > 0)
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AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
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}
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public void RemoveSelectionOverlay()
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{
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