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Fix testcases

This commit is contained in:
smoogipoo 2018-03-15 18:24:57 +09:00
parent d05947ef48
commit 8fbaa86e64
5 changed files with 84 additions and 67 deletions

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@ -4,6 +4,7 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose;
@ -19,7 +20,9 @@ namespace osu.Game.Tests.Visual
{
random = new Random(1337);
Add(compose = new Compose());
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
Add(compose = new Compose(clock, clock));
AddStep("Next beatmap", nextBeatmap);
}

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@ -10,6 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
@ -30,9 +31,13 @@ namespace osu.Game.Tests.Visual
private Track track;
private HitObjectComposer composer;
private DecoupleableInterpolatingFramedClock clock;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo
@ -62,8 +67,8 @@ namespace osu.Game.Tests.Visual
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset()) },
new Drawable[] { new TimingPointVisualiser(testBeatmap, track) },
new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset(), clock, clock) },
new Drawable[] { new TimingPointVisualiser(testBeatmap, track) { Clock = clock } },
},
RowDimensions = new[]
{
@ -92,17 +97,17 @@ namespace osu.Game.Tests.Visual
// Forwards
AddStep("Seek(0)", () => composer.SeekTo(0));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(33)", () => composer.SeekTo(33));
AddAssert("Time = 33", () => track.CurrentTime == 33);
AddAssert("Time = 33", () => clock.CurrentTime == 33);
AddStep("Seek(89)", () => composer.SeekTo(89));
AddAssert("Time = 89", () => track.CurrentTime == 89);
AddAssert("Time = 89", () => clock.CurrentTime == 89);
// Backwards
AddStep("Seek(25)", () => composer.SeekTo(25));
AddAssert("Time = 25", () => track.CurrentTime == 25);
AddAssert("Time = 25", () => clock.CurrentTime == 25);
AddStep("Seek(0)", () => composer.SeekTo(0));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
/// <summary>
@ -114,19 +119,19 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("Seek(0), Snap", () => composer.SeekTo(0, true));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(50), Snap", () => composer.SeekTo(50, true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(100), Snap", () => composer.SeekTo(100, true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(175), Snap", () => composer.SeekTo(175, true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(350), Snap", () => composer.SeekTo(350, true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("Seek(400), Snap", () => composer.SeekTo(400, true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(450), Snap", () => composer.SeekTo(450, true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -139,17 +144,17 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("Seek(24), Snap", () => composer.SeekTo(24, true));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(26), Snap", () => composer.SeekTo(26, true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(150), Snap", () => composer.SeekTo(150, true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(170), Snap", () => composer.SeekTo(170, true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(274), Snap", () => composer.SeekTo(274, true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(276), Snap", () => composer.SeekTo(276, true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
}
/// <summary>
@ -160,15 +165,15 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 200", () => track.CurrentTime == 200);
AddAssert("Time = 200", () => clock.CurrentTime == 200);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -179,17 +184,17 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -202,28 +207,28 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(49)", () => composer.SeekTo(49));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(49.999)", () => composer.SeekTo(49.999));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(99)", () => composer.SeekTo(99));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(99.999)", () => composer.SeekTo(99.999));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(174)", () => composer.SeekTo(174));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(349)", () => composer.SeekTo(349));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("Seek(399)", () => composer.SeekTo(399));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(449)", () => composer.SeekTo(449));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -235,17 +240,17 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(450)", () => composer.SeekTo(450));
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 425", () => track.CurrentTime == 425);
AddAssert("Time = 425", () => clock.CurrentTime == 425);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 375", () => track.CurrentTime == 375);
AddAssert("Time = 375", () => clock.CurrentTime == 375);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 325", () => track.CurrentTime == 325);
AddAssert("Time = 325", () => clock.CurrentTime == 325);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 125", () => track.CurrentTime == 125);
AddAssert("Time = 125", () => clock.CurrentTime == 125);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 25", () => track.CurrentTime == 25);
AddAssert("Time = 25", () => clock.CurrentTime == 25);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
/// <summary>
@ -257,17 +262,17 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(450)", () => composer.SeekTo(450));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
/// <summary>
@ -280,16 +285,16 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(451)", () => composer.SeekTo(451));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(450.999)", () => composer.SeekTo(450.999));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(401)", () => composer.SeekTo(401));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(401.999)", () => composer.SeekTo(401.999));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
}
/// <summary>
@ -307,23 +312,23 @@ namespace osu.Game.Tests.Visual
{
AddStep("SeekForward, Snap", () =>
{
lastTime = track.CurrentTime;
lastTime = clock.CurrentTime;
composer.SeekForward(true);
});
AddAssert("Time > lastTime", () => track.CurrentTime > lastTime);
AddAssert("Time > lastTime", () => clock.CurrentTime > lastTime);
}
for (int i = 0; i < 20; i++)
{
AddStep("SeekBackward, Snap", () =>
{
lastTime = track.CurrentTime;
lastTime = clock.CurrentTime;
composer.SeekBackward(true);
});
AddAssert("Time < lastTime", () => track.CurrentTime < lastTime);
AddAssert("Time < lastTime", () => clock.CurrentTime < lastTime);
}
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
private void reset()
@ -333,8 +338,8 @@ namespace osu.Game.Tests.Visual
private class TestHitObjectComposer : HitObjectComposer
{
public TestHitObjectComposer(Ruleset ruleset)
: base(ruleset)
public TestHitObjectComposer(Ruleset ruleset, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
: base(ruleset, adjustableClock, framedClock)
{
}
@ -409,7 +414,7 @@ namespace osu.Game.Tests.Visual
{
base.Update();
tracker.X = (float)(track.CurrentTime / track.Length);
tracker.X = (float)(Time.Current / track.Length);
}
private class TimingPointTimeline : CompositeDrawable

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
@ -62,7 +63,9 @@ namespace osu.Game.Tests.Visual
},
});
Child = new OsuHitObjectComposer(new OsuRuleset());
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
Child = new OsuHitObjectComposer(new OsuRuleset(), clock, clock);
}
}
}

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@ -12,6 +12,7 @@ using osu.Game.Beatmaps.ControlPoints;
using OpenTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Configuration;
using osu.Framework.Timing;
namespace osu.Game.Tests.Visual
{
@ -29,8 +30,10 @@ namespace osu.Game.Tests.Visual
{
random = new Random(1337);
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
Add(summaryTimeline = new SummaryTimeline(clock)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
@ -15,7 +16,9 @@ namespace osu.Game.Tests.Visual
{
public TestCasePlaybackControl()
{
var playback = new PlaybackControl
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var playback = new PlaybackControl(clock)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,