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Add basic structure/layout for the beat snap visualiser
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31
osu.Game.Tests/Visual/TestCaseBeatSnapVisualiser.cs
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31
osu.Game.Tests/Visual/TestCaseBeatSnapVisualiser.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Screens.Compose.BeatSnap;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBeatSnapVisualiser : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(BeatSnapVisualiser),
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typeof(Tick),
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typeof(TickContainer)
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new BeatSnapVisualiser
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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}
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}
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}
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@ -116,6 +116,7 @@
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
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<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatSnapVisualiser.cs" />
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<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
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<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
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<Compile Include="Visual\TestCaseBreakOverlay.cs" />
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@ -0,0 +1,136 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.BeatSnap
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{
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public class BeatSnapVisualiser : CompositeDrawable
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{
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public readonly Bindable<int> Divisor = new Bindable<int>(1);
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private TickContainer tickContainer;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Size = new Vector2(100, 110);
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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tickContainer = new TickContainer(1, 2, 3, 4, 6, 8, 12, 16)
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5 }
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}
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new DivisorButton
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{
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Icon = FontAwesome.fa_chevron_left,
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},
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null,
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new DivisorButton
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{
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Icon = FontAwesome.fa_chevron_right,
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}
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},
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new Drawable[]
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{
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null,
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new TextFlowContainer(s => s.TextSize = 12)
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{
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Text = "beat snap divisor",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre
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},
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},
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 20),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 20)
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}
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}
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}
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}
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}
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},
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 35),
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}
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}
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};
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tickContainer.Divisor.BindTo(Divisor);
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}
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private class DivisorButton : IconButton
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{
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public DivisorButton()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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ButtonSize = new Vector2(20);
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IconScale = new Vector2(0.7f);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IconColour = Color4.Black;
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HoverColour = colours.Gray7;
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FlashColour = colours.Gray9;
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}
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}
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}
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}
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33
osu.Game/Screens/Edit/Screens/Compose/BeatSnap/Tick.cs
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33
osu.Game/Screens/Edit/Screens/Compose/BeatSnap/Tick.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.BeatSnap
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{
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public class Tick : Box
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{
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private readonly int divisor;
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public Tick(int divisor)
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{
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this.divisor = divisor;
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Size = new Vector2(2, 10);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (divisor >= 16)
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Colour = colours.Red;
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else if (divisor >= 8)
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Colour = colours.Yellow;
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else
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Colour = colours.Gray4;
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.BeatSnap
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{
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public class TickContainer : CompositeDrawable
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{
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public readonly BindableInt Divisor = new BindableInt();
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public new MarginPadding Padding { set => base.Padding = value; }
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private EquilateralTriangle marker;
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private readonly int[] availableDivisors;
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private readonly float tickSpacing;
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public TickContainer(params int[] divisors)
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{
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availableDivisors = divisors;
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tickSpacing = 1f / (availableDivisors.Length + 1);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChild = marker = new EquilateralTriangle
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomCentre,
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RelativePositionAxes = Axes.X,
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Height = 7,
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EdgeSmoothness = new Vector2(1),
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Colour = colours.Gray4,
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};
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for (int i = 0; i < availableDivisors.Length; i++)
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{
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AddInternal(new Tick(availableDivisors[i])
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.X,
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X = getTickPosition(i)
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Divisor.ValueChanged += v => updatePosition();
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updatePosition();
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}
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private void updatePosition() => marker.X = getTickPosition(Array.IndexOf(availableDivisors, Divisor.Value));
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private float getTickPosition(int index) => (index + 1) * tickSpacing;
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}
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}
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@ -380,6 +380,9 @@
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<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
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<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
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<Compile Include="Rulesets\UI\JudgementContainer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\BeatSnapVisualiser.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\Tick.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\TickContainer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" />
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