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Commit Graph

77 Commits

Author SHA1 Message Date
Dean Herbert
3f73a9a693 Add better sample fallback logic
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
smoogipoo
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
smoogipoo
affdd81563 Remove unused usings 2017-12-25 17:29:44 +09:00
smoogipoo
ac8b345bfe Make TaikoPlayfield use the new DrumSampleMapping 2017-12-25 17:29:20 +09:00
Dean Herbert
cd8e8c8323 Actually save changes 2017-12-23 16:52:23 +09:00
Dean Herbert
a30400ad29 Use a class instead of Tuple 2017-12-23 16:49:29 +09:00
Dean Herbert
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
FreezyLemon
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
FreezyLemon
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00
FreezyLemon
40e750f309 Added sample preloading and playing 2017-12-08 08:32:16 +01:00
FreezyLemon
229c9b5b4e First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds 2017-12-07 23:11:34 +01:00
FreezyLemon
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
FreezyLemon
e3232dd754 Added if to ignore more (for our purposes) useless keydowns 2017-11-29 06:51:00 +01:00
FreezyLemon
c00fb47236 Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects) 2017-11-29 06:28:08 +01:00
smoogipoo
3f20caa543 Make taiko stop crashing for now 2017-11-02 23:31:50 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
Dean Herbert
d5892cf54e Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
smoogipooo
3ef65a1e5d Cleanup TaikoPlayfield a bit 2017-09-12 18:49:31 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
Dean Herbert
b01233eddc Fix CI issues 2017-09-11 14:48:01 +09:00
smoogipooo
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
smoogipooo
68c7226d12 Fix cherry pick issues. 2017-08-22 14:18:17 +09:00
Dean Herbert
7903f49d27 Merge branch 'master' into action-key-counter 2017-08-21 17:47:19 +09:00
smoogipooo
6a7e868a2e Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
Dean Herbert
59fc6cbed7 Add action support to InputDrum 2017-08-20 21:51:56 +09:00
smoogipooo
bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
smoogipooo
e9a98358b3 Don't move completed drum rolls above the playfield. 2017-08-09 17:26:59 +09:00
smoogipooo
2334c109e5 Set better TaikoPlayfield default VisibleTimeRange. 2017-08-09 16:46:08 +09:00
smoogipooo
ef29d9c093 Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
2017-08-09 16:18:27 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
smoogipooo
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
smoogipooo
b2d69dfa02 Fix HitExplosion. 2017-08-03 13:36:49 +09:30
smoogipooo
14639ff8e3 Fix HitTarget. 2017-08-03 13:36:36 +09:30
smoogipooo
d796730e36 Fix KiaiHitExplosion. 2017-08-03 13:36:15 +09:30
smoogipooo
324fd456a7 Rework border + fillmodes + size in TaikoPlayfield. 2017-08-03 13:35:07 +09:30
smoogipooo
358b7c9d3d Better InputDrum sizing + positioning. 2017-08-03 09:35:42 +09:30
smoogipooo
5352da277d Remove ScaleFixContainer. 2017-08-03 08:16:19 +09:30
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00