Dean Herbert
90e81a595d
Move DrumSampleTriggerSource
into its own class to avoid nested references
2021-08-26 17:19:46 +09:00
Dean Herbert
f078a9d2bf
Fix incorrect step type
2021-08-26 17:17:39 +09:00
Dean Herbert
15aa0458bc
Use PausableSkinnableSound
instead
2021-08-26 17:15:36 +09:00
Dean Herbert
ec85d7f356
Remove unused helper method
2021-08-26 17:15:23 +09:00
Dean Herbert
982c4eff14
Merge branch 'master' into taiko-drum-refacor
2021-08-26 17:13:14 +09:00
Salman Ahmed
dc16883681
Merge pull request #14511 from peppy/score-processor-enum-getvalue-overhead-reduction
...
Avoid `Enum.GetValues` allocation overhead in each score population pass
2021-08-26 10:39:11 +03:00
Salman Ahmed
2f26d270a3
Merge branch 'master' into score-processor-enum-getvalue-overhead-reduction
2021-08-26 09:55:09 +03:00
Salman Ahmed
fb732785d6
Merge pull request #14509 from peppy/replay-frame-comparison-array-overhead-reduction
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Avoid unnecessary array/LINQ operations when replay frames have no action changes
2021-08-26 09:54:36 +03:00
Salman Ahmed
15812520bd
Replace global editor test case with mania compose screen test scene
2021-08-26 09:45:01 +03:00
Salman Ahmed
b0bab4fda6
Merge branch 'master' into replay-frame-comparison-array-overhead-reduction
2021-08-26 09:30:58 +03:00
Jamie Taylor
56baecdde4
Add missing interaction sfx to MatchTypePicker
2021-08-26 15:30:20 +09:00
Salman Ahmed
10f80ddd90
Merge pull request #14508 from peppy/follow-point-lifetime-entry-bind-overhead-reduction
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Avoid unnecessary unbind operations when constructing `FollowPointLifetimeEntry`
2021-08-26 09:29:28 +03:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events
2021-08-26 15:29:22 +09:00
Salman Ahmed
b9ea984c36
Remove redundant default value
2021-08-26 08:18:58 +03:00
Dean Herbert
17f6efc6fe
Fix missed cases of incorrect .Value
usage
...
Changing from `Bindable` to `Nullable` comes with its issues...
2021-08-26 14:02:57 +09:00
Dean Herbert
e633b2716d
Fix regression in outro skip handling logic
2021-08-26 13:58:45 +09:00
Dean Herbert
e15198f077
Update missed tests
2021-08-26 13:47:10 +09:00
Dean Herbert
e32933eb54
Avoid Enum.GetValues
in each score population pass
2021-08-26 13:37:53 +09:00
Dean Herbert
8cfb3d456b
Avoid expensive text spacing transforms for now
2021-08-26 13:15:27 +09:00
Dean Herbert
f4199958d9
Avoid unnecessary array/LINQ operations when replay frames have no action changes
2021-08-26 13:03:50 +09:00
Dean Herbert
69064c1938
Avoid unnecessary unbind operations when constructing FollowPointLifetimeEntry
2021-08-26 12:35:31 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
b1a261c902
Avoid using scheduled delegates at all for skip overload input handling
2021-08-26 12:25:37 +09:00
Dean Herbert
956e3c554b
Avoid skip overlay attempting to show when it is already invalid
2021-08-26 12:25:37 +09:00
Salman Ahmed
5acaafa708
Make end
accept one user ID rather than unnecessarily an array
2021-08-25 18:28:25 +03:00
Salman Ahmed
998abcbf31
Replace occurences of Enumerable.Range(PLAYER_1_ID, ...)
with a method
2021-08-25 18:25:31 +03:00
Salman Ahmed
b4d6495f99
Fix editor skin providing container not providing playable beatmap
2021-08-25 17:52:36 +03:00
Salman Ahmed
f9b25a0159
Add test case for switching to each screen in editor test scenes
2021-08-25 17:52:35 +03:00
Dean Herbert
f02b6b3657
Merge pull request #14494 from frenzibyte/editor-quick-mode-switch-crash
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Fix editor crashing when quickly switching between screens
2021-08-25 23:43:32 +09:00
Salman Ahmed
3ad0b529fb
Make EditorScreen
inherit from VisibilityContainer
rather than unsafe transforms
2021-08-25 17:14:52 +03:00
Salman Ahmed
c32168c61f
Add failing test case
2021-08-25 17:03:34 +03:00
Dean Herbert
7e6e2a7e29
Remove unused assignment
2021-08-25 17:39:06 +09:00
Salman Ahmed
13acdb5f19
Add test coverage
2021-08-25 11:31:02 +03:00
Salman Ahmed
196c74fce8
Gray out and remove player clock when users stop playing
2021-08-25 11:31:02 +03:00
Salman Ahmed
599145b46a
Stop clocks when removing them from sync manager
2021-08-25 11:31:02 +03:00
Dean Herbert
fd78d0440b
Update missed conditional
2021-08-25 17:00:32 +09:00
Dean Herbert
ccfff50c6f
Apply fixes in line with issues found during testing
...
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).
This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
Dean Herbert
fc85ae0e34
Add test coverage
2021-08-25 16:56:44 +09:00
Dean Herbert
ef2b5e1c51
Tidy up variable names and unused resolved properties
2021-08-25 16:56:44 +09:00
Dean Herbert
8e0a04c4e5
Update taiko InputDrum
to use new trigger logic
2021-08-25 16:56:44 +09:00
Dean Herbert
a1936b141b
Refactor base class to allow correct usage in taiko drum
2021-08-25 16:56:44 +09:00
Dean Herbert
681215e5b5
Rewrite object lookup to use previous entry regardless
...
This changes the fallback logic to always prefer the previous resolved
lifetime entry rather than fallback to the first entry ever. I think
this is more correct in all cases.
Also rewrites the inline comments to hopefully be easier to parse.
2021-08-25 16:56:44 +09:00
Dean Herbert
4a294d4de4
Optimise fallback logic to reduce lookups to bare minimum
2021-08-25 16:56:44 +09:00
Dean Herbert
6aa894e55e
Split out separate component
2021-08-25 16:56:44 +09:00
Dan Balasescu
d5fcc5f762
Merge pull request #14485 from peppy/fix-mania-hold-note-input-gobbling
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Fix osu!mania hold notes eating input whenever on screen
2021-08-25 15:35:20 +09:00
Dan Balasescu
10cdb1c963
Merge pull request #14484 from peppy/user-events-in-participant-list
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Add ability to handle user join/leave/kick events in `MultiplayerComposite`s
2021-08-25 15:14:28 +09:00
Dan Balasescu
351015357c
Merge branch 'master' into user-events-in-participant-list
2021-08-25 14:39:26 +09:00
Dean Herbert
6a1cf12763
Merge pull request #14480 from bdach/countdown-beatmap-info
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Add countdown settings to beatmap info
2021-08-25 14:38:34 +09:00
Dean Herbert
e1ab3434ed
Add ability to handle user join/leave/kick events in MultiplayerComposite
s
2021-08-25 14:37:14 +09:00
Salman Ahmed
ca527262e3
Merge branch 'master' into countdown-beatmap-info
2021-08-25 08:30:27 +03:00