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Stop clocks when removing them from sync manager
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@ -61,7 +61,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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playerClocks.Add(clock);
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}
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public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock);
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public void RemovePlayerClock(ISpectatorPlayerClock clock)
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{
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playerClocks.Remove(clock);
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clock.Stop();
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}
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protected override void Update()
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{
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