Dean Herbert
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156d7fb25a
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Change depth of HUD
Yes, this is intentional.
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2018-05-22 02:08:21 +09:00 |
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Dean Herbert
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ebda287e81
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Share code with HoldToConfirm implementations elsewhere
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2018-05-22 01:44:06 +09:00 |
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Dean Herbert
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841336a181
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Merge branch 'master' into exit_replay_button
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2018-05-21 23:45:06 +09:00 |
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Aergwyn
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b7e3ea348b
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expose two Bindables with split logic instead of one with mixed logic
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2018-05-21 15:53:55 +02:00 |
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Aergwyn
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1482bca147
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Rename for better understanding
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
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2018-05-21 09:42:29 +02:00 |
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Dean Herbert
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e2389ad7a4
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Allow using back button on PlayerLoader and Replay
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2018-05-18 13:32:05 +09:00 |
|
Dean Herbert
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0234bbc37f
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Move definition inline
|
2018-05-14 19:14:17 +09:00 |
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smoogipoo
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115c2dc239
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Move hud below the skip button
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2018-05-14 18:02:18 +09:00 |
|
smoogipoo
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64fba5f6d1
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Proxy the ruleset cursor above the break overlay
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2018-05-14 15:36:56 +09:00 |
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smoogipoo
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43409127b7
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Place break overlay underneath the hud
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2018-05-14 15:36:42 +09:00 |
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smoogipoo
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9128e64c9a
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Rename OriginalBeatmap back to Beatmap
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2018-05-07 10:29:38 +09:00 |
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smoogipoo
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4ecdea8b2e
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Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
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2018-05-07 10:17:54 +09:00 |
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smoogipoo
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77e661489d
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Merge branch 'i-beatmap' into beatmap-conversion-rework
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2018-05-07 10:00:24 +09:00 |
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smoogipoo
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1aefd71b65
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Merge remote-tracking branch 'origin/master' into i-beatmap
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2018-05-07 09:58:53 +09:00 |
|
Roman Kapustin
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f8630115d6
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Do not expose HoldToQuit.HoldToQuitButton
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2018-05-03 23:29:58 +03:00 |
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UselessToucan
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d18a8ec9f5
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Merge branch 'master' into exit_replay_button
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2018-04-28 20:48:16 +03:00 |
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TocoToucan
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e6d7136a92
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Fix HoldToQuit appearance and set HoldToQuitButton.ExitAction
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2018-04-21 20:21:09 +03:00 |
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TocoToucan
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21454d1f10
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Revert "Add 'End replay' button"
This reverts commit c34ef42f00 .
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2018-04-21 19:27:17 +03:00 |
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TocoToucan
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c34ef42f00
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Add 'End replay' button
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2018-04-20 12:50:19 +03:00 |
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Dean Herbert
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8bf25542cb
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Add PlayerLoader TestCase and fix dummy beatmap load procedure
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2018-04-20 17:30:27 +09:00 |
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smoogipoo
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03a5df84c6
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Initial rework of beatmap conversion process
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2018-04-19 22:04:12 +09:00 |
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smoogipoo
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66b3b295e7
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Use IBeatmap wherever possible
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2018-04-19 20:44:38 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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FreezyLemon
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46d859a660
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exit player earlier if a dummy map is loaded
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2018-03-25 13:25:48 +02:00 |
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FreezyLemon
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a3d8048aca
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abort loading and exit player for dummy maps
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2018-03-22 21:46:35 +01:00 |
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Dean Herbert
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9ad4e9284a
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Add skin source fallback chain
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2018-03-20 16:40:11 +09:00 |
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Dean Herbert
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13f64a1d12
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Merge branch 'master' into cursor-trail
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2018-03-14 11:42:40 +09:00 |
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smoogipoo
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33c721bcbb
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Fix post-merge errors
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2018-03-12 09:51:32 +09:00 |
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smoogipoo
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6e51b74890
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Merge remote-tracking branch 'origin/master' into rewrite-break-overlay
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2018-03-12 09:47:05 +09:00 |
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Dean Herbert
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487a03d0d7
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Merge branch 'master' into cursor-trail
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2018-03-11 02:07:05 +09:00 |
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Dean Herbert
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6d91889ca6
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Move player-specific configuration bindables back to player
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2018-03-08 22:16:47 +09:00 |
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TocoToucan
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2cb197d0c4
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Replace ConfigureBackgroundUpdate with OnEntering
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2018-03-08 11:35:00 +03:00 |
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Dean Herbert
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6a768e378a
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Merge branch 'master' into rewrite-break-overlay
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2018-03-07 17:00:34 +09:00 |
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TocoToucan
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697ad63d72
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Resolve merge conflicts
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2018-03-05 22:24:25 +03:00 |
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Dean Herbert
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792a3ac469
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SkipButton -> SkipOverlay
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2018-03-06 00:10:53 +09:00 |
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Dean Herbert
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c6c55c40ed
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Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
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2018-03-04 00:51:24 +09:00 |
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Dean Herbert
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bd510e5356
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Merge remote-tracking branch 'upstream/master' into clock-fixes
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2018-03-02 21:01:53 +09:00 |
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Dean Herbert
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bda673e6fe
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Merge branch 'master' into player-reduced-parallax
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2018-02-28 23:15:25 +09:00 |
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Dean Herbert
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f9faf8e3d8
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Localise offset clock usage out of Player as much as possible
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2018-02-28 22:01:52 +09:00 |
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Dean Herbert
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01fcf9c813
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Update in line with framework changes
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2018-02-28 22:01:48 +09:00 |
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Dean Herbert
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dd6cf1379e
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Reduce parallax effect during gameplay
This also cleans up some shared code in OsuScreen.
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2018-02-28 11:42:47 +09:00 |
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Dean Herbert
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f64afc738d
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Fix incorrect exit block conditional
Resolves #2130.
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2018-02-27 23:59:34 +09:00 |
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Dean Herbert
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cff17f1864
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Update in line with inverse ShoudProcessClock default
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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8e78a7b114
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Fix HUD using incorrect clock for time display
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2018-02-27 17:23:38 +09:00 |
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Dean Herbert
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37d2a2c3cc
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Rename clock types to match across classes
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2018-02-27 17:23:38 +09:00 |
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Dean Herbert
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3d52ead213
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Rename sourceClock
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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fee258f2f2
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Rework PauseContainer to better pause
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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d4f1723ae6
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Remove unnecessary secondary argument from HUDOverlay
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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0635ae2293
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Include missing offset
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
9c0dfb7c8c
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Avoid creating an extra framed clock in SkipButton
|
2018-02-27 17:23:38 +09:00 |
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