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Commit Graph

1198 Commits

Author SHA1 Message Date
Dean Herbert
98e0e89d3f Nest adjustments for readability 2021-06-16 16:32:59 +09:00
Dean Herbert
18343160cf Reword comments slightly 2021-06-16 16:31:38 +09:00
Dean Herbert
5944c45f55 Specify types explicitly and don't handle non-nullable values with fallbacks 2021-06-16 16:24:30 +09:00
Dean Herbert
a5c09454e6 Remove unnecessary configuration 2021-06-16 16:16:18 +09:00
Bartłomiej Dach
8c558610ab Fix hitobjects expiring before fully judged with hidden 2021-06-16 00:34:39 +02:00
Bartłomiej Dach
57f0c47ded Ezplain slider multiplier adjustment 2021-06-15 23:00:11 +02:00
Bartłomiej Dach
b0549187df Apply pre-empt formula which is closer to stable 2021-06-15 22:57:20 +02:00
Bartłomiej Dach
259e6cad4d Rearrange and rename member 2021-06-15 22:34:07 +02:00
Bartłomiej Dach
a549aebb3f Reword HD scale multiplier comment 2021-06-15 22:32:26 +02:00
Bartłomiej Dach
6d2b5252c6 Attempt to reword setting to be more understandable 2021-06-11 13:07:09 +02:00
Bartłomiej Dach
e194f8b34a Replace lifetime workaround with explicit set 2021-06-11 12:26:58 +02:00
Ivan Pavluk
6d06066dde forgot to run code inspection 2021-06-11 15:54:48 +07:00
Ivan Pavluk
e34e26ae52 remove outdated comment 2021-06-11 15:12:05 +07:00
Ivan Pavluk
09df23e2a6 improve reasoning for hd_sv_scale 2021-06-11 15:07:41 +07:00
Ivan Pavluk
46b379899e add taiko hd mod (2nd attempt) 2021-06-11 14:09:23 +07:00
Dean Herbert
9c34cb0777 Share colour constants with default drawable piece implementations 2021-06-11 14:20:08 +09:00
Dean Herbert
bc3b7233ab Show osu!taiko centre/rim colouring in editor timeline
Closes #13443.
2021-06-11 14:17:30 +09:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Dean Herbert
85abee5fc7 Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90 Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7 Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback 2021-06-08 16:54:26 +09:00
Dean Herbert
273d66a0e0 Fix TaikoMascot texture animation lookups 2021-06-08 00:42:34 +09:00
Dean Herbert
06275a6a7d Merge branch 'master' into legacy-skin-default-fallback 2021-06-04 16:00:30 +09:00
Dan Balasescu
b283c48abb
Merge branch 'master' into factor-out-hoc 2021-06-04 15:31:35 +09:00
Pasi4K5
7a4fc9ffc8 Move seed to base class 2021-06-03 18:16:11 +02:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
ekrctb
2c9e5b6c7e Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
Dean Herbert
2e2281c7d2 Revert disabling taiko sample tests and fix logic 2021-06-01 18:57:19 +09:00
Dean Herbert
14570b6fb1 Merge branch 'master' into autoplay-pause-support 2021-06-01 14:19:21 +09:00
Dean Herbert
17574833fb Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Dean Herbert
cbad7bb7f0 Move taiko Type to Hit and localise all bind handling 2021-05-26 13:40:36 +09:00
Dean Herbert
912748b428 Avoid bindable feedback causing overwrites 2021-05-26 13:24:22 +09:00
Dean Herbert
9223d85f37 Remove all local type update logic from TaikoBeatmapConverter
I believe the original goal was to keep this in the converter with the
idea that samples may not always be hard coupled to the strong/rim
states. But for now I think we can assume this coupling is going to
continue into the near future, so let's keep all the logic in
`TaikoHitObject`.
2021-05-26 13:23:01 +09:00
Dean Herbert
a3c78674a1 Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
Dean Herbert
4c9d72e62a Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Dean Herbert
dc322d1c63 Run all type and sample mutations through standardising methods 2021-05-23 20:22:48 +09:00
Dean Herbert
6471ce902d Run RecreatePieces using AddOnce to avoid multiple unnecessary calls 2021-05-21 16:45:28 +09:00
Dean Herbert
0bcd0cda6b Fix taiko drawable hit content not correctly being removed on regeneration 2021-05-21 16:41:40 +09:00
Dean Herbert
7bc8a4bb5f Apply same logic changes to IsStrong status 2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37 Fix RecreatePieces being called more than once 2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81 Fix type-to-sample mapping being applied too late 2021-05-21 14:37:22 +09:00
Dean Herbert
c00e6e29a6 Remove static usage 2021-05-21 14:21:56 +09:00
Dean Herbert
df5970fab4 Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
Dean Herbert
de2900bc7c
Merge pull request #12834 from Henry-YSLin/flip-mod
Added "invert" mod for taiko
2021-05-17 12:47:05 +09:00
Henry Lin
f34637ea9c Renamed TaikoModFlip to TaikoModSwap 2021-05-17 11:04:01 +08:00
Henry Lin
c4ae70a827 Revert "Renamed TaikoModFlip to TaikoModInvert"
This reverts commit 5972e43bc2.
2021-05-17 10:59:56 +08:00