Probably wouldn't happen outside of tests, but I'd rather not find out next release.
Clock.Rate == 1
BeatSyncContainer
IBeatSyncProvider.Clock
OmitFirstBarLine
TimingControlPoint
IBeatSyncProvider
BeatSyncedContainer
EditorBeatmap
EarlyActivationMilliseconds
GameplayClock
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.