normalid
56143de2c6
Update offset factor
2024-07-24 12:39:36 +08:00
normalid
e2beacb3dd
Remove logging
2024-07-24 12:31:01 +08:00
normalid
395f8424b5
Match the stable animation
2024-07-24 12:30:08 +08:00
normalid
95f287104e
Add visual test seane
2024-07-24 12:24:58 +08:00
normalid
661f58a397
Add test coverage
2024-07-24 12:18:05 +08:00
normalid
c52a993607
Support custom input overlay color
2024-07-23 23:35:25 +08:00
normalid
c7b110a471
* Fix the default position
...
* Make the font match stable style
2024-07-23 22:11:28 +08:00
normalid
989ac56cbb
Fix the return button being squshed
2024-07-23 21:12:55 +08:00
normalid
9fe369b7f4
Replace SkinnableSprite
with Sprite
2024-07-23 21:08:08 +08:00
normalid
a015fde014
Change the default height to match the stable
2024-07-23 20:53:06 +08:00
normalid
dce894108a
Remove unused blending mode
2024-07-23 20:50:08 +08:00
normalid
f7dc0b65da
Clean up the code
2024-07-23 20:47:49 +08:00
normalid
5dcc8b7a8f
Make the text are always horizontal
2024-07-23 19:56:43 +08:00
normalid
777a0deb0f
Update the offset formula
2024-07-23 19:45:53 +08:00
normalid
ad1a86ebdc
Implement the overlay
2024-07-23 19:05:14 +08:00
Dean Herbert
15220f3bf4
Merge pull request #28954 from frenzibyte/fix-pause-input-handling
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Fix held gameplay keys stuck after pausing and resuming
2024-07-20 15:45:19 +09:00
Dean Herbert
401c0fe2bf
Merge branch 'master' into fix-pause-input-handling
2024-07-20 15:23:34 +09:00
Dean Herbert
88929a5636
Merge pull request #28963 from peppy/update-framework
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Update framework
2024-07-20 15:23:21 +09:00
Dean Herbert
d914b990f3
Update framework
2024-07-20 14:08:00 +09:00
Salman Ahmed
e539670df1
Add explanatory note
2024-07-19 19:19:36 +03:00
Salman Ahmed
818b60a3d8
Fix pause overlay hiding input from ruleset input manager
...
If a key is pressed while the pause overlay is visible, the ruleset input manager will not see it, therefore if the user resumes while the key is held then releases the key, the ruleset input manager will not receive the key up event.
2024-07-19 18:48:35 +03:00
Salman Ahmed
4f6c7fe7c3
Schedule resume operation by one frame to ensure the triggered key down event does not cause a gameplay press
2024-07-19 18:48:35 +03:00
Salman Ahmed
d7651ef387
Add extensive test cases for correct input handling while paused in osu! & non-osu!
2024-07-19 18:48:35 +03:00
Bartłomiej Dach
2bd4a5e16b
Merge pull request #28949 from peppy/hold-off-incompatibility
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Make "Hold Off" and "No Release" mod incompatible
2024-07-19 14:36:45 +02:00
Bartłomiej Dach
41bad54313
Merge pull request #28948 from peppy/editor-blah
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Minor editor design tweaks
2024-07-19 13:49:42 +02:00
Bartłomiej Dach
27000aa8ed
Merge branch 'master' into editor-blah
2024-07-19 13:42:40 +02:00
Salman Ahmed
ce0397aaef
Merge branch 'master' into hold-off-incompatibility
2024-07-19 14:38:10 +03:00
Dan Balasescu
ad564f31cb
Merge pull request #28947 from peppy/fix-playlist-item-panel
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Fix various visuals of playlist beatmap panels
2024-07-19 20:12:40 +09:00
Dean Herbert
f500abd4f7
Make "Hold Off" and "No Release" mod incompatible
2024-07-19 14:08:39 +03:00
Dean Herbert
c2cc85e6f0
Use purple again for kiai time specifically
2024-07-19 19:59:38 +09:00
Dean Herbert
c4de2bbb60
Ignore "too many ticks" in timeline (triggers in normal cases)
2024-07-19 19:57:47 +09:00
Dean Herbert
5ee645ac8f
Increase opacity of control points slightly
2024-07-19 19:50:21 +09:00
Dean Herbert
d9297438ba
Merge pull request #28900 from smoogipoo/fix-more-tests
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Fix more test failures
2024-07-19 19:38:52 +09:00
Dean Herbert
f11f01f9b7
Fix various visuals of playlist beatmap panels
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Supersedes https://github.com/ppy/osu/pull/28907 .
- Fix border being fat
- Fix thumbnail not masking correctly
- Fix background layer not being correctly fit to the panel
- Dim the main background on hover
- Minor tweaks to dimming
2024-07-19 19:26:04 +09:00
Dan Balasescu
6553122361
Merge pull request #28946 from peppy/fix-carousel-pause
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Fix beatmap carousel performance regression with large databases
2024-07-19 19:17:40 +09:00
Dan Balasescu
5af39aad00
Add beatmap name to log string
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Makes it easy to compare this line versus the one in
OsuGame.PresentBeatmap(). At the moment it's just GUID which is... not
useful!
2024-07-19 19:02:41 +09:00
Dan Balasescu
7a4758d8cc
Attempt to fix TestSelectableMouseHandling test failure
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https://github.com/ppy/osu/pull/28900/checks?check_run_id=27652166871
This is an attempt. Going frame-by-frame I noticed that there's one
frame in which the text is loaded but the
FillFlowContainer/GridContainer haven't properly validated so the text
is not positioned correctly (it's overflowing the panel to the left). If
the cursor is moved at this exact time, then it may not be properly
positioned for the following assertion, even though it is _somewhere_ on
the panel.
If the above is the case, then this is a known o!f issue, but not a
simple one to solve.
I haven't reproed this locally.
2024-07-19 17:49:16 +09:00
Dean Herbert
0f29ed618a
Don't attempt to clear the carousel during realm blocking operation
2024-07-19 17:39:47 +09:00
Dean Herbert
0560214d5b
Fix beatmap carousel performance regression with large databases
2024-07-19 17:39:47 +09:00
Dean Herbert
fb5a1ecb4e
Merge pull request #28944 from bdach/mania-crash
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Fix crash when adding mania notes right after changing timing point
2024-07-19 16:58:54 +09:00
Bartłomiej Dach
4dd225fdc8
Fix compose blueprint container not unsubscribing from event
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Closes https://github.com/ppy/osu/issues/28938 .
This is related to reloading the composer on timing point changes in
scrolling rulesets. The lack of unsubscription from this would cause
blueprints to be created for disposed composers via the
`hitObjectAdded()` flow.
The following line looks as if a sync load should be forced on a newly
created placement blueprint:
da4d37c4ad/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs (L364)
however, it is not the case if the parent
(`placementBlueprintContainer`) is disposed, which it would be in this
case. Therefore, the blueprint stays `NotLoaded` rather than `Ready`,
therefore it never receives its DI dependencies, therefore it dies on
an `EditorBeatmap` nullref.
2024-07-19 08:32:36 +02:00
Dan Balasescu
30b5825549
Merge pull request #28942 from bdach/aaaaaaaaaaaaaaaaaaaaaaaa
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Fix skipping to next track not working
2024-07-19 15:23:24 +09:00
Bartłomiej Dach
da4d37c4ad
Merge pull request #28936 from frenzibyte/fix-beatmap-atttributes-display
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Fix degraded performance when changing mod settings on a large beatmap
2024-07-19 08:10:43 +02:00
Dan Balasescu
d7ae9505b2
Fix TestCancelNavigationToEditor test failure
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https://github.com/ppy/osu/actions/runs/10002179087/job/27648253709
The editor could be pushed before the exit actually
occurs.
2024-07-19 15:04:21 +09:00
Bartłomiej Dach
79cf644b8d
Enable NRT while we're here
2024-07-19 07:34:00 +02:00
Bartłomiej Dach
9fe6354afc
Fix backwards conditional
2024-07-19 07:32:36 +02:00
Bartłomiej Dach
73edb32440
Add failing test coverage
2024-07-19 07:30:57 +02:00
Bartłomiej Dach
a06bcd74c7
Merge branch 'master' into fix-beatmap-atttributes-display
2024-07-19 07:04:01 +02:00
Dean Herbert
124bc9c43b
Merge pull request #28937 from frenzibyte/fix-selection-box-visibility
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Fix selection box being initially visible on top-left corner in skin editor
2024-07-19 13:58:07 +09:00
Dan Balasescu
614a64c873
Merge branch 'master' into fix-selection-box-visibility
2024-07-19 13:40:15 +09:00