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mirror of https://github.com/ppy/osu.git synced 2025-03-10 20:57:19 +08:00

5240 Commits

Author SHA1 Message Date
Dean Herbert
3bdd4d7d02 Centralise TrackManager.AddItem logic to avoid duplicate adds 2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4 Remove usage of SetExclusive
Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
4f10256182 Remove unnecessary count check 2017-07-20 15:34:44 +09:00
Dean Herbert
61c665f239 Add required null check 2017-07-20 15:16:07 +09:00
Dean Herbert
a59557f039 Fix selection not being reset correct when changing between rulesets
Carousels filtered to results with no maps visible were not being handled correctly in a few different ways. This covers all those scenarios.
2017-07-20 15:12:20 +09:00
Dean Herbert
c130981184 Fix WorkingBeatmap being loaded twice when using MusicController at SongSelect 2017-07-20 14:06:09 +09:00
Dean Herbert
15eb6954da Fix hitting down and enter at song select causing a hard-crash
Carousel was not aware of the disabled beatmap change state. Also it was being set too late (in an async load) so wasn't useful. It's now pre-emptively set in PlaySongSelect before loading Player.
2017-07-20 11:50:52 +09:00
Dean Herbert
d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
b00fc857dd Merge branch 'master' into fix-beatmap-null 2017-07-20 09:33:14 +09:00
Dean Herbert
8d727b898f Don't rely on BeatmapSetInfo being present 2017-07-20 09:23:11 +09:00
Dean Herbert
d69470f2ae Fix TestWorkingBeatmap broken by attempting to load storyboard 2017-07-20 09:22:39 +09:00
MrTheMake
fd518e2294 Don't start a beatmap's track until the intro is done playing 2017-07-20 01:57:46 +02:00
Thomas Müller
c4619f614a Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-19 19:15:51 +02:00
smoogipooo
d75e439f94 Fix Player crashing due to null BeatmapInfo (now unused). 2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555 Fix remaining test case issues 2017-07-19 19:10:04 +09:00
Dean Herbert
8ce71ef235 Fix broken test case 2017-07-19 18:48:27 +09:00
Dean Herbert
da92fccdb0 Merge branch 'master' into non-null-beatmap 2017-07-19 18:32:42 +09:00
Dean Herbert
35157ca6b8 Make DefaultBeatmap private get. 2017-07-19 18:09:59 +09:00
Dean Herbert
c34856922c Gratify CI 2017-07-19 16:34:18 +09:00
Dean Herbert
2a2f4e2a8b Ensure side flashes are not visible during moving transitions 2017-07-19 16:13:01 +09:00
Dean Herbert
2b1e19814c Side flashes should not be affected by parallax 2017-07-19 16:07:11 +09:00
Dean Herbert
c8593a38c8 Remove incorrect looping reset behaviour
Note that tracks' looping is never restored now. There's unfortunately no easy way around this, but it shouldn't have any side-effects for now.
2017-07-19 15:55:16 +09:00
Dean Herbert
64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert
8e8767cd37 Give song select a better default background whecn the beatmap's can't be loaded 2017-07-19 15:16:55 +09:00
Dean Herbert
d0dea33faa Make Beatmap (bindable) non-nullable. 2017-07-19 15:16:53 +09:00
Dean Herbert
0846414c5b Simplify state changes 2017-07-19 15:16:51 +09:00
Dean Herbert
632d2e8ba5 Dummy beatmap has dummy ruleset 2017-07-19 15:16:48 +09:00
Dean Herbert
f168ee660c Move dummy to BeatmapDatabase 2017-07-19 15:16:43 +09:00
Dean Herbert
3289d93f22 Give the dummy beatmap a background 2017-07-19 15:16:42 +09:00
Dean Herbert
21984ba764 Move DummyWorkingBeatmap to a more global level (OsuScreen) 2017-07-19 15:16:39 +09:00
Dean Herbert
df60fc0f0a Stop playing previous beatmap even if new beatmap has no track 2017-07-19 15:16:36 +09:00
Dean Herbert
e47faf4e85 Add a dummy beatmap provider for use in BeatmapInfoWedge 2017-07-19 15:16:33 +09:00
Thomas Müller
3ba119c115 Ensure toolbar disappears when osu logo transition is cancelled 2017-07-18 17:09:53 +03:00
Thomas Müller
b40c897dbd Fix osu logo shockwave playing when transition is aborted
This is a very nice use-case scenario for TransformSequence.OnComplete
2017-07-18 15:28:56 +03:00
Thomas Müller
4d8261fe0b Merge branch 'master' of https://github.com/ppy/osu into better-transforms
# Conflicts:
#	osu-framework
#	osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
#	osu.Game/Overlays/DragBar.cs
2017-07-18 15:16:02 +03:00
Huo Yaoyuan
9cd895c249 Implement Ctrl+Enter in PlaySongSelect. 2017-07-18 15:55:21 +08:00
Dean Herbert
c5d23daa6b Merge remote-tracking branch 'upstream/master' into remove-dragbar
# Conflicts:
#	osu.Game/Overlays/DragBar.cs
2017-07-18 13:44:23 +09:00
Huo Yaoyuan
cd7c04c54d Simplify misc null-coalescing expression. 2017-07-18 12:30:10 +08:00
Dean Herbert
b5035ec245 Merge branch 'master' into songselect-preview-fix 2017-07-18 13:05:03 +09:00
Thomas Müller
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72 Update framework 2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
fd58c6e835 Nicer generic rolling counters 2017-07-14 19:14:07 +03:00
Thomas Müller
b5fbb26f8f Merge branch 'master' of https://github.com/ppy/osu into better-transforms 2017-07-14 16:46:18 +03:00
Thomas Müller
c73a1ae058 Use TransformTo in rolling counters 2017-07-14 16:46:00 +03:00
Dan Balasescu
c13dc943f8 Merge branch 'master' into fix-track-rotation 2017-07-14 19:25:54 +10:00