Felipe Marins
dce9204731
Select search box text on ModSelectOverlay when mod selection changes
2023-12-28 00:10:44 -03:00
Gabriel Del Nero
14b37db3dd
Make ModDaycore
sequential for ModHalfTime
2023-12-27 14:35:19 +01:00
Dean Herbert
c556475c2c
Revert to using a more manual approach to holding focus
2023-12-19 19:46:30 +09:00
Dean Herbert
51f4c7254c
Fix mod search textbox having focus while settings are visible
...
Stopped arrow key adjust on slider bars from working.
Also just felt wrong that you could type into an off-screen textbox.
2023-12-19 01:32:34 +09:00
Dean Herbert
4357bb1040
Change LeftContent
autosize duration to match main content to reduce visual awkwards
2023-12-15 16:01:07 +09:00
Dean Herbert
b86f387fd3
Fix the width of vertical attribute display numbers
...
Not necessarily required to fix the issue at hand, but probably good
practice here.
2023-12-15 15:04:22 +09:00
Bartłomiej Dach
9e5b6b97ff
Fix AdjustedAttributesTooltip
being broken by design
...
Fixes issue described in the following comment:
https://github.com/ppy/osu/pull/25759#issuecomment-1855954637
That is just not how the tooltip system is supposed to be used.
To name the individual sins:
- Caching and returning a tooltip instance like the classes that used
tooltips is incorrect. The lifetime of tooltip instances is managed by
the tooltip container. `GetCustomTooltip()` is called by it
exclusively. It should return a fresh instance every time.
- Not putting actual data in `IHasCustomTooltip.TooltipContent` is
wrong.
- Having `Tooltip.SetContent()` be a no-op is *grossly and flagrantly*
wrong.
I'm not even sure which particular combination of the above
transgressions caused the issue as it presented itself, but at this time
I frankly do not care.
2023-12-14 16:15:56 +01:00
Givikap120
23c427cd3e
Update AdjustedAttributesTooltip.cs
2023-12-14 14:38:01 +02:00
Givikap120
c2373bb37b
change the order of attributes
...
+ simplifying the bug fix
2023-12-14 14:31:19 +02:00
Bartłomiej Dach
0ab6e18792
Automatically focus search text box on open depending on setting
2023-12-14 09:52:55 +01:00
Dean Herbert
5062c53e36
Refactor everything for sanity
2023-12-13 17:33:39 +09:00
Dean Herbert
9433180ffe
Fix various code quality and visual issues with AdjustedAttributesTooltip
2023-12-13 16:57:31 +09:00
Givikap120
f5b93121f1
Update AdjustedAttributesTooltip.cs
2023-12-10 00:51:50 +02:00
Givikap120
78cdedf34d
Update BeatmapAttributesDisplay.cs
2023-12-10 00:42:02 +02:00
Givikap120
1d0c37e138
fixed test errors
2023-12-10 00:40:05 +02:00
Givikap120
93e3156868
slight format changes
2023-11-24 01:07:37 +02:00
Givikap120
c2a44cf118
Made custom tooltip
2023-11-23 23:30:18 +02:00
Dean Herbert
9172632b0b
Rename method and adjust xmldoc to be very explicit about how wrong this is
2023-11-17 17:04:20 +09:00
Givikap120
26d493986c
Fixed precision and updated AdvancedStats
2023-11-12 18:05:18 +02:00
Dean Herbert
4df1eb1b37
Refactor logic and tooltip formatting
2023-11-12 16:19:55 +09:00
Dean Herbert
6bd5eda2a0
Merge branch 'master' into arod_rate_adjust
2023-11-12 15:49:07 +09:00
Givikap120
60c3e7250b
fixed naming incconvinence
2023-11-10 15:13:40 +02:00
Bartłomiej Dach
7ba07ab530
Add protections against handling system mods in mod presets
2023-11-06 08:05:42 +01:00
Givikap120
820519c37d
improved tooltip
2023-11-04 21:55:46 +02:00
Givikap120
440d57fb48
Basic rate-adjust tooltip
2023-11-04 17:47:02 +02:00
Givikap120
57170501cd
Improve code quality
2023-11-04 17:25:09 +02:00
Bartłomiej Dach
ef555ed0cf
Fix test failures
2023-11-02 21:24:58 +01:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
9a49f44db0
Use AsOrdered()
when presenting mod presets too
2023-09-28 18:42:05 +02:00
Bartłomiej Dach
c0728f0b2e
Replace local sort with new utility method
2023-09-28 18:35:15 +02:00
Bartłomiej Dach
6aff1d4063
Merge branch 'master' into mod-select-difficulty-multiplier-animation
2023-09-14 16:23:30 +02:00
Bartłomiej Dach
94cdcfd7ce
Move collapsed bindable back to BeatmapAttributesDisplay
for now
...
Better to have it only in one place that needs it, rather than have it
not work as expected when someone inherits
`ModFooterInformationDisplay`.
2023-09-14 14:56:58 +02:00
Bartłomiej Dach
44461b4eff
Merge branch 'master' into mod-select-diff-multiplier-visual-matching
2023-09-14 12:12:23 +02:00
Bartłomiej Dach
3f7b8dbe58
Merge branch 'master' into move-mod-select-diff-multiplier
2023-09-14 11:26:22 +02:00
Bartłomiej Dach
25dbd0a1d3
Rename variable to reflect new "beatmap attributes display" naming
2023-09-14 11:24:53 +02:00
Dean Herbert
7bf0a22112
Improve flash effect
2023-09-14 13:57:56 +09:00
Dean Herbert
32946413de
Change display text from "difficulty" to "score" multiplier
2023-09-13 20:01:19 +09:00
Dean Herbert
3e1388c73f
Add vertical animation when difficulty multiplier is changed
2023-09-13 19:57:48 +09:00
Dean Herbert
824a3e4adc
Update DifficultyMultiplierDisplay
to use new shared design
2023-09-13 19:56:31 +09:00
Dean Herbert
46d5aa59bf
Split base design out of BeatmapAttributesDisplay
2023-09-13 19:33:30 +09:00
Dean Herbert
9a7d1ed98b
Tidy up DifficultyMultiplierDisplay
2023-09-13 18:55:17 +09:00
Dean Herbert
35840bf671
Combine ModCounterDisplay
and DifficultyMultiplierDisplay
into one class
2023-09-13 18:51:56 +09:00
Dean Herbert
491d94c5ac
Use local shear definition
2023-09-13 18:51:50 +09:00
Dean Herbert
41b0619533
Fix shear being included on wrong side of ModCounterDisplay
2023-09-13 18:19:42 +09:00
Dean Herbert
923c2a16ed
Fix weird centering of multiplier "x"
2023-09-13 18:11:16 +09:00
Dean Herbert
21252c1c23
Fix animations
2023-09-13 18:06:50 +09:00
Dean Herbert
e241e41f2a
Fix layout decision to account for new multiplier addition
2023-09-13 17:55:21 +09:00
Dean Herbert
49114430ed
Move multiplier display to bottom of sceen to make visible while customising
2023-09-13 17:43:55 +09:00
Dean Herbert
be373391f8
Simplify multiplier display implementation
2023-09-13 17:43:41 +09:00
Dean Herbert
f5cee22db7
Collapse mod presets column slightly when not in use
2023-09-13 17:05:42 +09:00
Givikap120
1a70110a4e
Added BeatmapAttributesDisplay support
2023-09-12 16:44:44 +03:00
Dean Herbert
7e3652284d
Adjust various class naming and add some xmldoc
2023-09-12 17:15:16 +09:00
Dean Herbert
3da30485b2
Move shear spec to correct location
2023-09-12 17:06:45 +09:00
Dean Herbert
e40eaa7377
Improve collapse/expand animations
...
Especially when on a screen resolution where it would start collapsed.
2023-09-12 17:06:45 +09:00
Bartłomiej Dach
eebacfb982
Make mod effect preview uncollapse on hover
2023-09-11 10:59:19 +02:00
Bartłomiej Dach
d51396fdaf
Collapse mod effect preview when it's not wide enough to fit
2023-09-11 10:46:07 +02:00
Bartłomiej Dach
3deb6cb4ec
Fix z-order of mod preview panel
2023-09-11 10:19:02 +02:00
Bartłomiej Dach
0822e8b925
Fix preview panel not being marked nullable
2023-09-11 10:18:37 +02:00
Bartłomiej Dach
f9d4fbee56
Add collapsed state to effect preview panel
2023-09-11 10:16:24 +02:00
Bartłomiej Dach
ff6bf0bc2c
Fix slightly wrong binding setup
2023-09-11 10:16:09 +02:00
Bartłomiej Dach
97665e029b
Remove weird fade
2023-09-11 10:00:44 +02:00
Bartłomiej Dach
76bf82d900
Do not show mod effects on free mod select
2023-09-11 09:55:45 +02:00
Bartłomiej Dach
53c30dca64
Fix data flow being sometimes incorrect
2023-09-11 09:53:58 +02:00
Bartłomiej Dach
552230af9d
Refactor layout of display
2023-09-11 09:44:52 +02:00
Bartłomiej Dach
f591a30ea7
Refactor preview panel to be more self-contained
2023-09-11 09:19:34 +02:00
Bartłomiej Dach
c1a2b86f3f
Extract constants properly
2023-09-11 08:29:37 +02:00
Bartłomiej Dach
23c4a03848
Fix code inspections
2023-09-11 08:26:05 +02:00
Givikap120
507f9642cc
Better counter formatization
...
Now CS and HP have 1 decimal point precision, while AR and OD is kept with 2 because of future support of rate-changed AR/OD
2023-09-08 22:15:30 +03:00
Givikap120
02e2b8546c
fixed all stated problems
2023-09-08 20:32:55 +03:00
Givikap120
8281ed5173
Fixed "no animations" issue
2023-09-03 14:51:53 +03:00
Givikap120
0797926448
Update VerticalAttributeDisplay.cs
2023-09-03 12:19:03 +03:00
Givikap120
0779cd8f4f
minor design fixes
2023-09-03 02:17:04 +03:00
Givikap120
2e2d4d0d60
Merge branch 'map_info_on_mod_settings' of https://github.com/Givikap120/osu into map_info_on_mod_settings
2023-09-03 02:09:18 +03:00
Givikap120
b0398b6259
functionality is done
2023-09-03 02:09:01 +03:00
Givikap120
f8adc911cd
Merge branch 'ppy:master' into map_info_on_mod_settings
2023-08-28 23:17:04 +03:00
Givikap120
50235cc245
somewhat working prototype
2023-08-28 23:16:33 +03:00
Givikap120
8a1fc7c340
Basic stuff (not working for now)
2023-08-26 01:20:41 +03:00
Dean Herbert
fc2fac577f
Inverse and xmldoc ShearedToggleButton
sample allowance bool
2023-08-18 17:05:25 +09:00
Jamie Taylor
d10d7b6ea4
Change some component samples to go better with overlay pop-in samples
2023-08-17 18:36:37 +09:00
Bartłomiej Dach
973e6ded2a
Update wrong comment, too
2023-07-26 21:56:04 +02:00
Bartłomiej Dach
992f78b158
Use more consistent way of closing overlay
2023-07-26 21:54:35 +02:00
Dean Herbert
8d5efc9612
Add back the ability to close mod select using enter key
...
I've seen this brought up a few times (with people thinking
the fact it's not working is a bug) so we'll need to keep this
behaviour for now.
2023-07-27 02:36:25 +09:00
Dean Herbert
18c5fc689f
Don't expose such specific information from ModSelectOverlay
2023-07-20 12:58:13 +09:00
Dean Herbert
eb149942e5
Add ability to toggle all free mods quickly at multiplayer song select
2023-07-19 19:08:32 +09:00
Dean Herbert
db37de45ac
Allow saving changes to presets in popover using "select" binding
2023-07-13 17:53:26 +09:00
Dean Herbert
f5c472c0fe
Don't hide mod select overlay when pressing select binding with no search
2023-07-13 17:50:07 +09:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
db445660e7
Avoid resolving realm Live
more than once
2023-06-19 01:06:45 +09:00
Dean Herbert
425d3c23f5
Fix some code layout and NRT some classes
2023-06-19 01:03:43 +09:00
Bartłomiej Dach
b4c1266fc5
Add TODO for future support of typical search shortcuts
2023-06-18 15:58:50 +02:00
Bartłomiej Dach
b87acfa66f
Dynamically change placeholder to convey how to activate search
2023-06-18 15:58:50 +02:00
Bartłomiej Dach
75300ca229
Switch search box to initially unfocused
...
Done primarily to keep mod hotkeys working without any behavioural
changes when mod select is opened.
2023-06-18 15:58:50 +02:00
Bartłomiej Dach
9ba4bf5fb7
Merge branch 'master' into add-mod-search-option
2023-06-18 15:06:21 +02:00
Bartłomiej Dach
d4c9eb013e
Fix bugged initial state of matching filter flag
...
Was preventing mod preset panels from refiltering correctly on ruleset
change due to the `matchingFilter == value` guard.
2023-06-18 14:51:52 +02:00
Bartłomiej Dach
a49af06e88
Reword comments in ModSelectOverlay
2023-06-18 14:34:33 +02:00
Bartłomiej Dach
28f929dc4d
Remove yet another redundant guard
2023-06-18 14:28:26 +02:00
Bartłomiej Dach
4c78144d10
Remove obvious comment
2023-06-18 14:04:00 +02:00
Bartłomiej Dach
64e96c6d82
Fix duplicate linq and reword comment
2023-06-18 14:03:26 +02:00
Bartłomiej Dach
a1015b4145
Remove duplicated xmldoc and move into relevant region
2023-06-18 13:59:36 +02:00