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Remove obvious comment
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@ -215,7 +215,7 @@ namespace osu.Game.Overlays.Mods
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foreach (var button in availableMods.Where(b => b.Active.Value))
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{
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if (!button.Visible)
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button.Active.Value = false; //If mod panel is hidden change state manually without any animation
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button.Active.Value = false;
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else
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pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
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}
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