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Commit Graph

82 Commits

Author SHA1 Message Date
Dean Herbert
970e45ff24
Merge pull request #26937 from frenzibyte/fix-osu-logo-blocking-load
Stop blocking player load when hovering over osu! logo
2024-03-21 21:52:25 +08:00
Bartłomiej Dach
87682008fd
Fix code quality inspection 2024-03-15 11:26:48 +01:00
Bartłomiej Dach
4e2098adb8
Fix test crosstalk 2024-03-15 09:53:20 +01:00
Bartłomiej Dach
f3a444b7ac
Add disclaimer for loved/qualified status 2024-03-15 09:53:20 +01:00
Bartłomiej Dach
42ae18976f
Replace existing epilepsy warning with inline display 2024-03-15 09:53:20 +01:00
Salman Ahmed
583e71634f Always bring master/music volume to 50% 2024-02-16 11:20:07 +03:00
Salman Ahmed
6a1d118b21 Adjust tests again 2024-02-16 10:52:27 +03:00
Mike Will
22dafd8e9c fix typo 2024-02-15 18:56:09 -05:00
Salman Ahmed
6751f95eb6 Adjust test cases and approximate equality 2024-02-16 01:28:53 +03:00
Mike Will
e4ec8c111b give better volume names to addVolumeSteps 2024-02-02 05:48:57 -05:00
Mike Will
906560f66d Fix mute button test
Lowering the master volume in the previous test meant that the
volume levels would end up being modified.
2024-02-02 04:06:22 -05:00
Mike Will
5d9200b4fe Update tests to reflect new restore target volume 2024-02-02 02:59:02 -05:00
Mike Will
dfd966e039 Improve silence detection in MutedNotification
Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.

When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Salman Ahmed
5a1b0004db Add failing test case 2024-02-02 01:26:03 +03:00
Salman Ahmed
d346dd0650 Fix TestModReinstantiation failing due to custom mod being used 2024-01-15 15:01:13 +03:00
Bartłomiej Dach
6df7614b9d
Add tests for suppressing epilepsy warning when storyboard disabled 2023-04-05 20:56:50 +02:00
Bartłomiej Dach
02c6126be7
Ensure storyboards are enabled in existing epilepsy warning tests 2023-04-05 20:53:54 +02:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b5771ece41 Reduce the amount by which clicking the mute notification incraeses volume 2022-09-20 13:00:08 +09:00
Dean Herbert
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
Dean Herbert
9eb615f942 Fix remaining test failures by strengthening PlayerLoader tests
- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dan Balasescu
3a0017c87b Fix flaky quick retry test 2022-08-17 17:09:44 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
a15e6f19aa Fix running TestScenePlayerLoader interactively leaving volume in a bad state 2022-08-16 13:40:46 +09:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
BlauFx
e4879aa450
Add test 2022-08-08 21:12:38 +02:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
94335c2938 Update further usages to cache/resolve via interface 2022-04-19 00:18:10 +03:00
Dean Herbert
a969fe3ef8 Add test coverage showing intended UX of user's volume levels being retained when unmuting 2021-12-08 13:37:47 +09:00
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
0d992a0493 Add failing test showing epilepsy warning is not fading on early exit 2021-10-18 13:30:24 +09:00
Dean Herbert
697f53c445 Fix test failure due to reference of Player.Mods 2021-10-07 15:00:47 +09:00
Dean Herbert
8e923a5d8f Instantiate immediately, rather than waiting for instantiation 2021-05-26 22:24:51 +09:00
Dean Herbert
878079d3d7 Fix correct beatmap not being set if running test alone 2021-05-26 19:08:00 +09:00
Dean Herbert
a77de24746 Fix SlowLoadPlayer potentially not being instantiated in time for test 2021-05-26 18:58:18 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
Dean Herbert
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
Christine Chen
f66306a81a Remove IsLowBattery 2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
Salman Ahmed
cb947a3b27 Add expected output in test case rather than determining internally 2021-04-11 13:18:25 -04:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
6b6a71d3c3 trim whitespace 2021-04-08 20:39:17 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
f5e12b9d7c Adjust TestScenePlayerLoader for safety 2020-11-16 23:53:54 +09:00