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Commit Graph

180 Commits

Author SHA1 Message Date
smoogipoo
54ab256c8e Instantiate a new path rather than setting properties on it
# Conflicts:
#	osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
#	osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
#	osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
smoogipoo
cc8531790a Use bindables for hitobject events 2018-11-09 13:58:46 +09:00
smoogipoo
c6350c6efd Remove IHasEditablePosition 2018-11-08 13:03:11 +09:00
smoogipoo
a4caaf56ef Merge remote-tracking branch 'origin/master' into fix-slider-samples
# Conflicts:
#	osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
Dean Herbert
bb2f8deb18 ControlPoint -> PathControlPoint
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
acd703c27b Make sliders respond to control point changes 2018-10-29 15:36:43 +09:00
smoogipoo
b0f5ace0e8 Implement slider control point visualisation 2018-10-29 15:29:34 +09:00
smoogipoo
9656186b64 Make the hitobject masks move within their placement/selection
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
#	osu.Game/Rulesets/Edit/PlacementMask.cs
2018-10-26 13:45:31 +09:00
Dean Herbert
cd718812b2
Merge branch 'master' into tighten-diffcalc-tolerances 2018-10-18 14:01:47 +09:00
smoogipoo
e8ce5a7e6c Fix crashes when manually creating sliders 2018-10-16 18:27:09 +09:00
smoogipoo
47be95ce0b Fix slider nodes using the wrong samples 2018-10-16 17:10:24 +09:00
smoogipoo
657bd5e371 Add some xmldocs 2018-10-15 12:32:59 +09:00
smoogipoo
2f943e77aa Make Velocity and TickDistance private set 2018-10-15 12:31:52 +09:00
smoogipoo
26b91c96fb Fix wrong number of ticks on some legacy beatmaps 2018-10-15 12:27:58 +09:00
smoogipoo
83fd251c7b Pass sub-controlpoints as span slices 2018-10-11 17:44:25 +09:00
smoogipoo
3a7488767c Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
smoogipoo
2a4994e5ce Make hitobjects only have one judgement + result 2018-08-03 15:38:48 +09:00
smoogipoo
4548d2c87f Make Rulesets.Osu use the new judgement result structure 2018-08-02 20:36:38 +09:00
smoogipoo
462f1033c0 Migrate Rulesets.Osu to the new judgement system 2018-08-02 15:21:23 +09:00
Dean Herbert
9d4bc7b630 Fix combo index being wrong 2018-06-29 01:34:47 +09:00
smoogipoo
0366b0f081 The tail circle will always be the last hitobject 2018-06-27 12:09:40 +09:00
smoogipoo
80501de4b9 Add legacy slider offsets 2018-06-27 12:09:21 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
smoogipoo
4a48136e4f Make hitobject positions adjustable 2018-03-09 23:12:34 +09:00
Dean Herbert
5b4fef0180 Add bare minimum sanity checking of beatmap input values to make broken maps load
Resolves ppy/osu#1988.
2018-02-28 18:12:24 +09:00
smoogipoo
066abfbdbc Rename PositionAt -> CurvePositionAt to represent its new meaning 2018-02-24 02:43:36 +09:00
smoogipoo
8c90abe0dc Make slider control points relative to start position 2018-02-23 20:59:27 +09:00
smoogipoo
08bb25347c Make DrawableSlider contain the slider body 2018-02-23 20:27:05 +09:00
smoogipoo
f903e6d241 Fix stacking not working with sliders
Fixes #2093.
2018-02-21 17:46:45 +09:00
smoogipoo
c213e58eff Make slider tails not play hitsounds 2018-02-08 14:40:35 +09:00
Dan Balasescu
cf665b717f
Merge branch 'master' into starrating-fix 2018-02-01 18:44:04 +09:00
Dan Balasescu
39e626f29e
Merge branch 'master' into fix-ticks-appearing-late 2018-02-01 18:28:42 +09:00
smoogipoo
cd4a0612c0 Properly construct slider ends using HitObject.AddNested 2018-01-30 16:53:19 +09:00
smoogipoo
702c4efb88 Give Slider a tail hitobject to make slider ends counts towards score 2018-01-30 16:28:14 +09:00
smoogipoo
b293408147 Construct the head of sliders from Slider 2018-01-30 15:50:48 +09:00
Aergwyn
373b3871f9 update SliderTick calculation + more ticks in tests
math is hard >_<
2018-01-29 12:03:44 +01:00
Thomas Tan
33c5fdcedb AppVeyor fix 2018-01-29 16:30:46 +08:00
Thomas Tan
c36859ea3a Create Slider.StackedPositionAt method 2018-01-29 16:22:14 +08:00
Aergwyn
214938b98d fix SliderTicks appearing too late 2018-01-25 10:52:03 +01:00
Aergwyn
52c4d22c41 review changes
- use doubles instead of floats
- simplify logic
2018-01-24 09:44:50 +01:00
Aergwyn
4baadfdd16 fix oversight 2018-01-23 16:44:33 +01:00
Aergwyn
24b7d91f5b Merge branch 'master' into fix-repeats-appearing-early 2018-01-23 09:04:45 +01:00
smoogipoo
33c52ba30f Fix off-by-ones in RepeatPoint code 2018-01-23 13:58:43 +09:00
smoogipoo
d37844c068 Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
Aergwyn
66176f2882 fix RepeatPoint animations
- FadeIn and -Out for RepeatPoints are now calculated instead of fixed values
- TimePreempt is now cut down if too long for RepeatPoints following the first one to only show up to two RepeatPoints at any given time
2018-01-22 12:36:38 +01:00
Dean Herbert
e2965e1682 Remove unused using 2018-01-18 20:46:57 +09:00
Dean Herbert
063767e381 Prioritise hit normal
It's always first but not strictly guaranteed anywhere yet.
2018-01-18 20:37:46 +09:00
Dean Herbert
97884e1d05 Remove unnecessary null checks 2018-01-18 19:57:49 +09:00
Dean Herbert
b4f2bea37b Fix slider samples playing twice when additions are present 2018-01-18 19:50:26 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
1a5cf98e0c Fix repeat points always being placed at end position of th slider
PositionAt is clamped to [0, 1] where 0 denotes the beginning of the curve and 1 denotes the end of the curve. It has no concept of repeats.
2017-12-27 20:40:38 +09:00
smoogipoo
c18fd5da48 Simplify creation of repeat points 2017-12-27 20:37:28 +09:00
smoogipoo
ce18a0705d Merge remote-tracking branch 'origin/master' into sliderbouncers-fix 2017-12-27 16:48:04 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
Shawdooow
af2a2781e7 fix the fix harder 2017-12-23 23:12:10 -05:00
Shawdooow
d333fc5efe fix the fix
silly me, that was configured for vitaru!
2017-12-23 23:08:55 -05:00
Shawdooow
a656656403 the fix 2017-12-23 22:47:32 -05:00
Aergwyn
47c75d01ce access list with index instead of using LINQ 2017-12-23 13:30:44 +01:00
Aergwyn
c5aba9f247 add Samples to RepeatPoint construction 2017-12-23 12:32:21 +01:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipoo
ac1d27e925 Fix possible nullref exceptions 2017-12-21 23:02:46 +09:00
smoogipoo
a3fcc0b60c Back to using SortedLists 2017-12-21 19:40:41 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
smoogipoo
eb03b0db30 Consider slider lengths as part of Distance 2017-11-17 21:28:59 +09:00
smoogipoo
c221cfd30c Fix slider cursor positions not being taken into account 2017-11-17 20:28:41 +09:00
Shawdooow
a0cb624c9d start at 1 2017-10-12 10:28:55 -04:00
Shawdooow
cfb1804aa1 address review 2017-09-27 11:28:44 -04:00
Shawdooow
adebe166d4 slider bouncers 2017-09-26 12:13:34 -04:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
smoogipooo
1bb0b96ddc Make IHasCurve not depend on a SliderCurve object. 2017-04-22 20:43:20 +09:00
smoogipooo
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
smoogipooo
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
smoogipooo
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
smoogipooo
ca824de91c Implement RepeatSamples in IHasRepeats. 2017-04-21 16:18:34 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00