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Migrate Rulesets.Osu to the new judgement system
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parent
d51d0e8547
commit
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@ -5,12 +5,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using osu.Game.Rulesets.Osu.Judgements;
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using System.Collections.Generic;
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using System;
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using osu.Game.Rulesets.Mods;
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@ -101,11 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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if (auto && !userTriggered && timeOffset > 0)
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{
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// force success
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AddJudgement(new OsuJudgement
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{
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Result = HitResult.Great
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});
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State.Value = ArmedState.Hit;
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Great);
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}
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else
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base.CheckForJudgements(userTriggered, timeOffset);
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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using OpenTK.Graphics;
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@ -82,7 +81,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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AddJudgement(new OsuJudgement { Result = HitResult.Miss });
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
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return;
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}
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@ -90,10 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (result == HitResult.None)
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return;
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AddJudgement(new OsuJudgement
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{
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Result = result,
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});
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ApplyJudgement(HitObject.Judgement, j => j.Result = result);
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}
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protected override void UpdatePreemptState()
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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UpdatePreemptState();
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var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Judgements.FirstOrDefault()?.TimeOffset ?? 0);
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var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), HitObject.Judgements.FirstOrDefault()?.TimeOffset ?? 0);
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using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
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UpdateCurrentState(state);
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@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
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ApplyJudgement(HitObject.Judgement, j => j.Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdatePreemptState()
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@ -9,7 +9,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using OpenTK.Graphics;
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@ -134,21 +133,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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if (userTriggered || Time.Current < slider.EndTime)
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return;
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ApplyJudgement(HitObject.Judgement, j =>
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{
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var judgementsCount = NestedHitObjects.Count();
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var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
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var hitFraction = (double)judgementsHit / judgementsCount;
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if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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else if (hitFraction >= 0.5 && HeadCircle.Judgements.Any(j => j.Result >= HitResult.Good))
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AddJudgement(new OsuJudgement { Result = HitResult.Good });
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if (hitFraction == 1 && HeadCircle.HitObject.Judgement.Result == HitResult.Great)
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j.Result = HitResult.Great;
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else if (hitFraction >= 0.5 && HeadCircle.HitObject.Judgement.Result >= HitResult.Good)
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j.Result = HitResult.Good;
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else if (hitFraction > 0)
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AddJudgement(new OsuJudgement { Result = HitResult.Meh });
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j.Result = HitResult.Meh;
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else
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AddJudgement(new OsuJudgement { Result = HitResult.Miss });
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}
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j.Result = HitResult.Miss;
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});
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}
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protected override void UpdateCurrentState(ArmedState state)
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public bool Tracking { get; set; }
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public DrawableSliderTail(Slider slider, HitCircle hitCircle)
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public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
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: base(hitCircle)
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{
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Origin = Anchor.Centre;
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@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && timeOffset >= 0)
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AddJudgement(new OsuSliderTailJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
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ApplyJudgement(HitObject.Judgement, j => j.Result = Tracking ? HitResult.Great : HitResult.Miss);
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}
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}
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}
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@ -6,7 +6,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Framework.Graphics.Containers;
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@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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AddJudgement(new OsuJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
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ApplyJudgement(HitObject.Judgement, j => j.Result = Tracking ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdatePreemptState()
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@ -11,7 +11,6 @@ using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Screens.Ranking;
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using osu.Game.Rulesets.Scoring;
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@ -136,17 +135,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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glow.FadeColour(completeColour, duration);
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}
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if (!userTriggered && Time.Current >= Spinner.EndTime)
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if (userTriggered || Time.Current < Spinner.EndTime)
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return;
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ApplyJudgement(HitObject.Judgement, j =>
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{
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if (Progress >= 1)
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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j.Result = HitResult.Great;
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else if (Progress > .9)
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AddJudgement(new OsuJudgement { Result = HitResult.Good });
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j.Result = HitResult.Good;
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else if (Progress > .75)
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AddJudgement(new OsuJudgement { Result = HitResult.Meh });
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j.Result = HitResult.Meh;
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else if (Time.Current >= Spinner.EndTime)
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AddJudgement(new OsuJudgement { Result = HitResult.Miss });
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}
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j.Result = HitResult.Miss;
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});
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}
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[BackgroundDependencyLoader]
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@ -2,12 +2,15 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit.Types;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -73,5 +76,11 @@ namespace osu.Game.Rulesets.Osu.Objects
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public virtual void OffsetPosition(Vector2 offset) => Position += offset;
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protected override HitWindows CreateHitWindows() => new OsuHitWindows();
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public OsuJudgement Judgement { get; private set; }
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { Judgement = CreateJudgement() };
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protected virtual OsuJudgement CreateJudgement() => new OsuJudgement();
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}
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}
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double TickDistance;
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public HitCircle HeadCircle;
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public HitCircle TailCircle;
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public SliderTailCircle TailCircle;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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ComboIndex = ComboIndex,
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};
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TailCircle = new SliderCircle(this)
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TailCircle = new SliderTailCircle(this)
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{
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StartTime = EndTime,
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Position = EndPosition,
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17
osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
Normal file
17
osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
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@ -0,0 +1,17 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderTailCircle : SliderCircle
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{
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public SliderTailCircle(Slider slider)
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: base(slider)
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{
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}
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protected override OsuJudgement CreateJudgement() => new OsuSliderTailJudgement();
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}
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}
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