Lucas A
dd093f44d8
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00
Dean Herbert
a171d0e292
Remove unused methods and classes
2020-08-31 18:14:22 +09:00
Bartłomiej Dach
7d273d631b
Do not show star difficulty on wedge if zero
2020-08-31 11:05:42 +02:00
Dean Herbert
bee01bdd38
Fix first scroll wheel in editor incorrectly advancing twice
2020-08-31 18:01:16 +09:00
Bartłomiej Dach
4736845318
Add spacing between star rating and beatmap status
2020-08-31 10:56:06 +02:00
smoogipoo
c3bfce6ccf
Add star rating to beatmap wedge
2020-08-31 15:03:41 +09:00
Dean Herbert
abdb991923
Hide misses from timing distribution graph
2020-08-31 14:15:47 +09:00
Craftplacer
db413686bb
Add BeatmapSkin to EditorBeatmap
2020-08-30 21:12:45 +02:00
Craftplacer
b39ec74bb8
Scope down to IBeatmapSkin in EditorChangeHandler
2020-08-30 16:07:06 +02:00
Craftplacer
f5c82d41eb
Remove if-cast
2020-08-30 16:06:48 +02:00
Craftplacer
00b68b050c
Merge remote-tracking branch 'upstream/master' into combo-colors
2020-08-30 10:16:38 +02:00
Lucas A
03b7c8b889
Remove unneeded access modifier.
2020-08-29 19:39:50 +02:00
Lucas A
8de7744b52
Add back disabling of overlays on exiting game.
2020-08-29 19:34:53 +02:00
Lucas A
ad223bc460
Make game bindable immutable.
2020-08-29 19:34:53 +02:00
Lucas A
5949a281fc
Make Introduce bindable property OverlayActivationMode in OsuScreen
2020-08-29 19:34:35 +02:00
Joehu
0a643fd5e5
Fix replay download button always being disabled when initial score's replay is unavailable
2020-08-29 09:33:01 -07:00
Dan Balasescu
4765f989b6
Merge branch 'master' into unstable-rate
2020-08-28 16:02:13 +09:00
Dan Balasescu
de222ddc24
Merge pull request #9984 from Poliwrath/lingering-circles
...
Fix lingering small ring in circles! intro
2020-08-28 15:15:56 +09:00
Bartłomiej Dach
6846a245f4
Reapply lost anchoring fix
2020-08-27 20:51:28 +02:00
Bartłomiej Dach
ea1f07e311
Simplify/rename SimpleStatisticRow mess
2020-08-27 20:37:10 +02:00
Bartłomiej Dach
ce013ac9b4
Make statistic header optional
2020-08-27 20:18:53 +02:00
Bartłomiej Dach
f152e1b924
Revert IStatisticRow changes
2020-08-27 20:13:44 +02:00
Bartłomiej Dach
f8042e6fd3
Add fade to prevent jarring transitions
2020-08-26 22:34:28 +02:00
Bartłomiej Dach
c3197da3da
Adjust simple statistic item font sizes
2020-08-26 22:34:28 +02:00
Bartłomiej Dach
d81d538b7e
Move out row anchor/origin set to one central place
2020-08-26 22:34:27 +02:00
Bartłomiej Dach
5973e2ce4e
Add component for unstable rate statistic
2020-08-26 22:06:27 +02:00
Bartłomiej Dach
7c3368ecbe
Reintroduce SimpleStatisticRow as a data class
2020-08-26 19:33:33 +02:00
Bartłomiej Dach
f5e52c80b4
Rename {-> Drawable}SimpleStatisticRow
2020-08-26 19:25:59 +02:00
Bartłomiej Dach
927a2a3d2d
Introduce IStatisticRow interface
2020-08-26 19:19:42 +02:00
Poliwrath
edc15c965c
Update osu.Game/Screens/Menu/IntroSequence.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-26 12:52:39 -04:00
Dean Herbert
f65991f31f
Revert some usages based on review feedback
2020-08-26 23:28:58 +09:00
Dean Herbert
b51db90147
Merge branch 'master' into beatmap-track-rework
2020-08-26 23:20:56 +09:00
Poliwrath
c50e495e03
fix lingering small ring in circles! intro
2020-08-26 02:49:55 -04:00
Bartłomiej Dach
f09f882cc7
Add component for displaying simple statistics on result screen
2020-08-25 22:51:40 +02:00
Bartłomiej Dach
29b4d98aac
Show retry/fail graph when either list is present
2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd
Fix crash if only one count list is received from API
2020-08-24 20:41:31 +02:00
Dean Herbert
dca307e933
Use beatmap directly in ReadyButton
2020-08-24 13:02:39 +09:00
Craftplacer
e6646b9877
Resolve review comments
2020-08-23 15:08:02 +02:00
Dean Herbert
122265ff0e
Revert non-track usage
2020-08-22 19:47:08 +09:00
Keijia
b5b2e523ad
change switch cases
2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14
add "hp" filter keyword
2020-08-22 01:09:35 +03:00
Dean Herbert
f63d1ba612
Remove stray call to LoadTrack that was forgotten
2020-08-21 18:52:53 +09:00
Dean Herbert
1edafc39ba
Fix intro welcome playing double due to missing conditional
2020-08-21 18:33:24 +09:00
Dean Herbert
a47b8222b5
Restore multiplayer to use beatmap track
2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0
Restore remaining editor components to use Beatmap.Track
2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179
Remove unnecessary using statement
2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34
Update remaining Player components to use WorkingBeatmap again
2020-08-21 15:25:57 +09:00
Dean Herbert
0b0ff62647
Switch timeline to use track directly from beatmap again
2020-08-21 14:49:34 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
ee9fa11d14
Use With(s => ...)
extension for better readability
2020-08-19 07:47:02 +03:00
Salman Ahmed
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
Dean Herbert
5ade1e8259
Merge branch 'master' into beatmap-track-rework
2020-08-18 13:03:49 +09:00
Dean Herbert
b969bc03e0
Add loading spinner while editor screen loads
2020-08-18 00:47:32 +09:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
Dean Herbert
0c4aefb15e
Merge branch 'master' into beatmap-track-rework
2020-08-17 15:00:29 +09:00
Lucas A
589d4eeb52
Remove setting.
2020-08-16 17:18:40 +02:00
Dean Herbert
5d433c0b05
Fix a couple of new Resharper inspections
2020-08-16 23:11:29 +09:00
Dean Herbert
a6708c4286
Rename resolved variable in MainMenu
2020-08-16 23:04:54 +09:00
Dean Herbert
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
Craftplacer
cfd82104db
Minor changes and improvements
2020-08-16 01:00:28 +02:00
Craftplacer
48bdbb0cfb
Use existing field in Editor
2020-08-15 23:46:10 +02:00
Craftplacer
1448c9e381
Merge remote-tracking branch 'upstream/master' into combo-colors
2020-08-15 23:01:38 +02:00
Craftplacer
c4a7fac760
Add required parameters and other various changes
2020-08-15 22:03:24 +02:00
Bartłomiej Dach
a426ff1d5b
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
Dan Balasescu
626cd4042f
Merge branch 'master' into delay-beatmap-load
2020-08-14 15:09:30 +09:00
smoogipoo
0500d82b5b
Fix playlist items sharing mod instances
2020-08-13 19:48:41 +09:00
Lucas A
84cb36b6a8
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
2020-08-13 10:57:18 +02:00
Dean Herbert
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-12 22:01:04 +09:00
Craftplacer
69590113d6
Temporary changes
2020-08-12 06:40:21 +02:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
smoogipoo
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
Dean Herbert
d1b106a3b5
Include mention of old releases in error message
2020-08-11 10:59:28 +09:00
Lucas A
f74e162bbc
Fix overlay activation mode being updated when player is not current screen.
2020-08-10 20:27:42 +02:00
Lucas A
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
Dean Herbert
1f84e54151
Improve messaging when timeshift token retrieval fails
...
Obviously not a final solution, but should better help self-compiling
(or unofficial package) users better understand why this is happening.
2020-08-10 20:16:16 +09:00
Bartłomiej Dach
9a09f97478
Extract constant to avoid double initial value spec
2020-08-08 21:21:30 +02:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81
More inspections (rider is broken)
2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54
Fix more inspections
2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e
Ensure CurrentTrack is never null
2020-08-07 19:43:16 +09:00
Dean Herbert
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
smoogipoo
f8279dab32
Refactor MainMenu
2020-08-06 18:54:14 +09:00
smoogipoo
ef689d943a
Fix intros playing incorrectly
2020-08-06 18:54:08 +09:00
smoogipoo
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
smoogipoo
c8ebbc8594
Remove MusicController from EditorClock
2020-08-06 18:19:55 +09:00
smoogipoo
f058f5e977
Fix incorrect value being set
2020-08-06 16:24:14 +09:00