smoogipoo
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eb88768bd0
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Fix incorrect controlpoint being applied to samples
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2018-12-03 17:21:27 +09:00 |
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smoogipoo
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1fffa48aa0
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Sort nested hitobjects post-creation
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2018-11-05 12:15:45 +09:00 |
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smoogipoo
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d282d16e1c
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Use SortedList again
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2018-10-11 20:49:12 +09:00 |
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smoogipoo
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f53bb81723
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Remove unnecessary lambda allocation
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2018-10-10 14:58:54 +09:00 |
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smoogipoo
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417ebaeb85
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Reduce hitobject size by removing lazy
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2018-10-10 13:03:18 +09:00 |
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smoogipoo
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1125075b37
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Use list with post-sort for nested hitobjects
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2018-10-10 13:02:27 +09:00 |
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smoogipoo
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3a7488767c
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Make HitObject not store the judgement
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2018-08-06 11:50:18 +09:00 |
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smoogipoo
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0d6a8a2bf5
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More xmldocs
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2018-08-06 11:31:54 +09:00 |
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smoogipoo
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b35817c877
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More xmldocs to hitobject/drawablehitobject
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2018-08-06 10:55:38 +09:00 |
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smoogipoo
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2a4994e5ce
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Make hitobjects only have one judgement + result
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2018-08-03 15:38:48 +09:00 |
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smoogipoo
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d51d0e8547
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Initial structure for new hitobject judgement system
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2018-08-01 21:45:59 +09:00 |
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smoogipoo
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c67f372560
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Don't create nested hitobjects unless absolutely required
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2018-05-17 12:29:33 +09:00 |
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smoogipoo
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97a523584d
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Make HitWindows not return null by default
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2018-05-11 15:52:51 +09:00 |
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smoogipoo
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5245d2d426
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Add info about when CreateHitWindows is invoked
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2018-05-11 15:36:53 +09:00 |
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smoogipoo
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8216bc311a
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Restructure HitWindows to allow outside setting
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2018-05-11 15:30:26 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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0511728fbe
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Remove "keypress" from comment
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2018-02-08 17:38:46 +09:00 |
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smoogipoo
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70462ebee3
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Make HitWindows settable by derived HitObjects
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2018-02-02 18:53:05 +09:00 |
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smoogipoo
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558c53a6ba
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Give HitObject some HitWindows
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2018-02-02 18:47:10 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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0fb620a8d3
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Make HitObject.Samples non-nullable
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2017-12-25 16:41:18 +09:00 |
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smoogipoo
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d288d8a51f
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Remove SampleInfoList
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2017-12-25 15:40:01 +09:00 |
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Dean Herbert
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aeafa5645a
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Make Samples null by default and prepopulate in mania
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2017-12-23 18:06:46 +09:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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smoogipoo
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cb7e192aff
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Determine SampleInfo defaults in DrawableHitObject
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2017-12-21 16:02:33 +09:00 |
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smoogipoo
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e573db04d4
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Don't serialize HitObject.Kiai
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2017-12-07 14:42:36 +09:00 |
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smoogipoo
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41b607c165
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Dont serialize hitobject sample properties copied from the control point
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2017-12-07 03:40:43 +09:00 |
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smoogipooo
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d6bf5c38b7
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Move Kiai bool to HitObject.
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2017-09-12 10:01:07 +09:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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smoogipooo
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c2d3b6c05a
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Remove late initialization of head + tail, keep them updated with start time and end time.
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2017-05-26 15:53:49 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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Dan Balasescu
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22be765323
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Update HitObject.cs
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2017-04-26 14:45:30 +09:00 |
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smoogipooo
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28f7e0cdba
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Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
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2017-04-26 14:12:21 +09:00 |
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smoogipooo
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d7477955ac
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CI fixes.
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2017-04-21 20:42:13 +09:00 |
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smoogipooo
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748f13501a
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Remove HeadSamples and TailSamples, combine into RepeatSamples.
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2017-04-21 20:04:40 +09:00 |
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smoogipooo
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a999c42d8a
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Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
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2017-04-21 18:49:49 +09:00 |
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smoogipooo
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ca824de91c
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Implement RepeatSamples in IHasRepeats.
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2017-04-21 16:18:34 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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