Bartłomiej Dach
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0b29a762b8
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Add precautionary guard to avoid potential div-by-zero
Probably wouldn't happen outside of tests, but I'd rather not find out
next release.
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2024-03-26 17:36:40 +01:00 |
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Dean Herbert
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a5f15a119e
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Apply rate adjust fix in all cases rather than specifically for Clock.Rate == 1
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2024-03-26 22:51:54 +08:00 |
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Dean Herbert
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3f9c2b41f7
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Adjust BeatSyncContainer 's early animate offset based on source's rate
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2024-01-25 21:40:37 +09:00 |
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Dean Herbert
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20e4e2581a
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Change IBeatSyncProvider.Clock to always be non-null
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2023-07-13 22:13:40 +09:00 |
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Dean Herbert
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044b0604b2
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Move OmitFirstBarLine to TimingControlPoint
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2023-02-28 19:29:31 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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a32149fda1
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Convert interface methods to extension methods
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2022-08-03 20:07:55 +09:00 |
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Dean Herbert
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16ff8d5c38
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Use different variable source
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2022-08-03 17:47:32 +09:00 |
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Dean Herbert
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258ad7c6b9
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Tidy up kiai time access
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2022-08-02 18:18:40 +09:00 |
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Dean Herbert
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cc4cde2c79
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Improve IBeatSyncProvider interface and reduce beatmap track dependence
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2022-08-02 17:59:18 +09:00 |
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TacoGuyAT
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2f16174d3d
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Changed control points set to private; Cleanup
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2022-07-21 07:25:44 +03:00 |
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TacoGuyAT
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ed8e065a86
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Logo triangles speed and beat sync tweaks
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2022-07-21 06:13:45 +03:00 |
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Dean Herbert
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ae49aafde2
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Fix BeatSyncedContainer unintentionally blocking on beatmap load
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2022-07-06 14:58:06 +09:00 |
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Dan Balasescu
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e0c82d11ab
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Convert == usages to ReferenceEquals
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2022-06-20 16:56:19 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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eabf578282
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Use interface to convey beat sync information
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2022-05-22 22:44:54 +09:00 |
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Dean Herbert
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d3f115bfe2
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Remove redundant qualifiers
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2022-05-21 13:53:58 +09:00 |
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Dean Herbert
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c3bfbe8880
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Allow BeatSyncedContainer to prefer EditorBeatmap when available
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2022-05-20 23:24:57 +09:00 |
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ColdVolcano
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81215b9f0e
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Use correct effect points when EarlyActivationMilliseconds is not zero
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2021-12-04 22:31:55 -06:00 |
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Dean Herbert
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87d3bd4b93
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Fix time until next beat potentially being exactly zero at point of trigger
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2021-07-17 14:35:43 +09:00 |
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Dean Herbert
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b6996d647e
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Add ability to disable mistimed event firings
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2021-07-15 16:22:48 +09:00 |
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Dean Herbert
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98a1f40a98
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Ensure EarlyActivationMilliseconds is applied even in idle state
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2021-07-15 15:10:14 +09:00 |
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Dean Herbert
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c47ff1919c
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Fix regression in idle behaviour and refactor further
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2021-07-15 14:56:49 +09:00 |
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Dean Herbert
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5ecf6511e6
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Fix default timing points being used if "track" is not running
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2021-07-15 14:41:50 +09:00 |
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Dean Herbert
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a3129ad00e
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Refactor BeatSyncedContainer to support GameplayClock
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2021-07-15 14:37:13 +09:00 |
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PercyDan54
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e1c646b9b2
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Remove redundant arguments
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2021-07-05 23:52:39 +08:00 |
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Dean Herbert
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f65991f31f
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Revert some usages based on review feedback
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2020-08-26 23:28:58 +09:00 |
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smoogipoo
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11a6c9bdcc
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Revert unnecessary change
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2020-08-06 16:24:14 +09:00 |
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smoogipoo
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5c05fe3988
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Expose track from MusicController
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2020-08-06 16:24:14 +09:00 |
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smoogipoo
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6e42b8219c
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Move track to MusicController, compiles
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2020-08-06 16:24:14 +09:00 |
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Dean Herbert
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8147e67f53
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Use static instances in all fallback ControlPoint lookups to reduce allocations
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2020-07-18 11:53:04 +09:00 |
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Dean Herbert
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f2735a7797
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Use new empty ChannelAmplitudes spec
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2020-06-23 21:30:37 +09:00 |
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Dean Herbert
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14ad3835ff
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Update naming
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2020-06-23 21:27:01 +09:00 |
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smoogipoo
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69fb984e71
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Remove EquivalentTo() and Equals()
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2020-04-17 17:04:09 +09:00 |
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Dean Herbert
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c1f52ef594
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Refactor BeatSyncContainer to handle zero length tracks
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2020-02-09 21:25:28 +09:00 |
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Dean Herbert
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619fe29871
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Make reverse arrow animate faster via divisor specification
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.
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2020-01-14 01:39:45 +09:00 |
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smoogipoo
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d65e37d795
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Fix typo
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2019-12-18 17:58:29 +09:00 |
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Dean Herbert
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795416c066
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Move first beat offset to BeatSyncedContainer
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2019-12-17 12:06:09 +09:00 |
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Dean Herbert
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72404bff9a
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Add support for simple triple time
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2019-12-16 19:16:54 +09:00 |
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Dean Herbert
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0f9ff32cdc
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Fix beat playing while paused
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2019-12-16 18:51:22 +09:00 |
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Dean Herbert
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8baf569f59
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Remove necessity of AutoGenerated flag
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2019-10-25 19:58:42 +09:00 |
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Dean Herbert
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e987db37ec
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Add grouping of ControlPoints
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2019-10-25 19:52:02 +09:00 |
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smoogipoo
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eab06995d0
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Add some whitespace
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2019-09-03 11:37:56 +09:00 |
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jorolf
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3b769128a8
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Add a 60bpm beat when no beatmap is playing
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2019-09-03 00:57:29 +02:00 |
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smoogipoo
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d8c55bc729
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Adjust namespaces
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2019-02-21 19:05:52 +09:00 |
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Dean Herbert
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ca5c8d37d1
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Use leased bindables
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2019-02-01 16:44:06 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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72cc53aded
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Rename GameBeatmap -> BindableBeatmap
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2018-06-06 20:16:20 +09:00 |
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smoogipoo
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8004b8af4d
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Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
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2018-05-23 17:38:02 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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