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mirror of https://github.com/ppy/osu.git synced 2025-03-11 10:17:18 +08:00

80 Commits

Author SHA1 Message Date
Dean Herbert
8e25c94452
Fix kiai fountains sometimes not displaying when they should
The previous logic was very wrong, as the check would only occur on each
beat. But that's not how kiai sections work – they can be placed at any
timestamp, even if that doesn't align with a beat.

In addition, the rate limiting has been removed because it didn't exist
on stable and causes some fountains to be missed. Overlap scenarios are
already handled internally by the `StarFountain` class.

Closes https://github.com/ppy/osu/issues/31855.
2025-02-18 14:12:16 +09:00
Bartłomiej Dach
0b29a762b8
Add precautionary guard to avoid potential div-by-zero
Probably wouldn't happen outside of tests, but I'd rather not find out
next release.
2024-03-26 17:36:40 +01:00
Dean Herbert
a5f15a119e
Apply rate adjust fix in all cases rather than specifically for Clock.Rate == 1 2024-03-26 22:51:54 +08:00
Dean Herbert
3f9c2b41f7
Adjust BeatSyncContainer's early animate offset based on source's rate 2024-01-25 21:40:37 +09:00
Dean Herbert
20e4e2581a Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
a32149fda1 Convert interface methods to extension methods 2022-08-03 20:07:55 +09:00
Dean Herbert
16ff8d5c38 Use different variable source 2022-08-03 17:47:32 +09:00
Dean Herbert
258ad7c6b9 Tidy up kiai time access 2022-08-02 18:18:40 +09:00
Dean Herbert
cc4cde2c79 Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
TacoGuyAT
2f16174d3d Changed control points set to private; Cleanup 2022-07-21 07:25:44 +03:00
TacoGuyAT
ed8e065a86 Logo triangles speed and beat sync tweaks 2022-07-21 06:13:45 +03:00
Dean Herbert
ae49aafde2 Fix BeatSyncedContainer unintentionally blocking on beatmap load 2022-07-06 14:58:06 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
eabf578282 Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Dean Herbert
d3f115bfe2 Remove redundant qualifiers 2022-05-21 13:53:58 +09:00
Dean Herbert
c3bfbe8880 Allow BeatSyncedContainer to prefer EditorBeatmap when available 2022-05-20 23:24:57 +09:00
ColdVolcano
81215b9f0e Use correct effect points when EarlyActivationMilliseconds is not zero 2021-12-04 22:31:55 -06:00
Dean Herbert
87d3bd4b93 Fix time until next beat potentially being exactly zero at point of trigger 2021-07-17 14:35:43 +09:00
Dean Herbert
b6996d647e Add ability to disable mistimed event firings 2021-07-15 16:22:48 +09:00
Dean Herbert
98a1f40a98 Ensure EarlyActivationMilliseconds is applied even in idle state 2021-07-15 15:10:14 +09:00
Dean Herbert
c47ff1919c Fix regression in idle behaviour and refactor further 2021-07-15 14:56:49 +09:00
Dean Herbert
5ecf6511e6 Fix default timing points being used if "track" is not running 2021-07-15 14:41:50 +09:00
Dean Herbert
a3129ad00e Refactor BeatSyncedContainer to support GameplayClock 2021-07-15 14:37:13 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
f65991f31f Revert some usages based on review feedback 2020-08-26 23:28:58 +09:00
smoogipoo
11a6c9bdcc Revert unnecessary change 2020-08-06 16:24:14 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dean Herbert
8147e67f53 Use static instances in all fallback ControlPoint lookups to reduce allocations 2020-07-18 11:53:04 +09:00
Dean Herbert
f2735a7797 Use new empty ChannelAmplitudes spec 2020-06-23 21:30:37 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
smoogipoo
69fb984e71 Remove EquivalentTo() and Equals() 2020-04-17 17:04:09 +09:00
Dean Herbert
c1f52ef594 Refactor BeatSyncContainer to handle zero length tracks 2020-02-09 21:25:28 +09:00
Dean Herbert
619fe29871 Make reverse arrow animate faster via divisor specification
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.
2020-01-14 01:39:45 +09:00
smoogipoo
d65e37d795 Fix typo 2019-12-18 17:58:29 +09:00
Dean Herbert
795416c066 Move first beat offset to BeatSyncedContainer 2019-12-17 12:06:09 +09:00
Dean Herbert
72404bff9a Add support for simple triple time 2019-12-16 19:16:54 +09:00
Dean Herbert
0f9ff32cdc Fix beat playing while paused 2019-12-16 18:51:22 +09:00
Dean Herbert
8baf569f59 Remove necessity of AutoGenerated flag 2019-10-25 19:58:42 +09:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
smoogipoo
eab06995d0 Add some whitespace 2019-09-03 11:37:56 +09:00
jorolf
3b769128a8 Add a 60bpm beat when no beatmap is playing 2019-09-03 00:57:29 +02:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00