Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield
2023-02-16 21:54:29 +01:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
ekrctb
258de3b2d8
Store RawTime in JudgementResult
2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330
Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield
2023-02-09 16:47:58 +09:00
Bartłomiej Dach
c5e1f54185
Fix sample store creation mutating shared resource store
2023-01-30 20:48:52 +01:00
ekrctb
27578c48f5
Remove JudgementResultEntry
...
It is not needed anymore as TimeAbsolute is stored raw.
2023-01-27 19:35:44 +09:00
ekrctb
e1702a8ee9
Fix inspection issue
2023-01-24 15:43:57 +09:00
ekrctb
efef97d5be
Store Result.TimeAbsolute separately from offset
...
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
ekrctb
cc87923179
Fix OnRevertResult timing
2023-01-24 14:19:24 +09:00
ekrctb
d8f9b7d02f
Use MaximumJudgementOffset for lifetime
2023-01-19 21:25:21 +09:00
ekrctb
812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dan Balasescu
850931120d
Merge pull request #21479 from peppy/fix-wrong-last-hit-object-time
...
Fix some components not accounting for final hold notes in osu!mania beatmaps
2022-12-02 18:12:00 +09:00
Dan Balasescu
a39bd634c4
Merge pull request #21405 from LumpBloom7/Editor-DrawableRuleset-Dependencies
...
Provide DrawableRulesetDependencies from HitObjectComposer
2022-12-02 17:31:31 +09:00
Dean Herbert
809d02cda0
Fix two implementation oversights
2022-12-02 16:05:14 +09:00
Dean Herbert
d8dd7e7e0f
Fix test failures when no hitobjects are present in a scrolling ruleset
2022-12-01 21:42:03 +09:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Bartłomiej Dach
6ebde9a747
Annotate Playfield.Mods
as maybe-null
2022-11-30 20:00:25 +01:00
Dean Herbert
5ce2d6f54a
Hide the game mouse cursor when playing osu!catch with relax mod
2022-11-30 18:13:53 +09:00
Dean Herbert
bb0237d4a9
Fix nullability inspection on disposal path
2022-11-30 17:49:08 +09:00
Dean Herbert
4215f4f5d7
Merge branch 'master' into Editor-DrawableRuleset-Dependencies
2022-11-30 17:42:46 +09:00
Derrick Timmermans
93ba84e5ff
Fix code style
2022-11-27 21:48:44 +01:00
Derrick Timmermans
70c320b2e8
Provide ruleset dependencies only to Compose Placement Blueprints
2022-11-27 21:43:33 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
0f382590e6
Remove unnecessary #nullable disable
2022-11-20 15:31:51 +01:00
Salman Ahmed
58296bd4f0
Introduce IDrawableScrollingRuleset
for editor consumption
2022-11-20 04:11:10 +03:00
Susko3
56fd1f95b1
Fix FallbackSampleStore.GetAsync
fallback logic
2022-11-13 18:47:28 +01:00
Dean Herbert
5c13c443ff
Fix incorrect fallback logic
...
Regressed when attempting to share implementation of binary search.
2022-10-20 23:08:44 +09:00
Dean Herbert
26860a903e
Refactor implementation to support hitobjects nested multiple levels deep
2022-10-20 22:30:30 +09:00
Dean Herbert
d237c818f6
Fix nested objects in overlapping scrolling hit object container ruleset not using correct reference time
2022-10-18 16:15:21 +09:00
Dean Herbert
ec3761ced9
Standardise control point search logic in OverlappingScrollAlgorithm
...
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
2022-10-18 16:01:05 +09:00
Salman Ahmed
4fb156ef4e
Update xmlodc and add nullability attributes
2022-10-13 00:16:42 +03:00
Salman Ahmed
7a6ecaff0d
Remove default invisible cursor container from rulesets
2022-10-12 17:50:47 +03:00
Salman Ahmed
9b45a9cf76
Rename various cursor symbols
...
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Salman Ahmed
2d4f390372
Remove non-smoke key bindings on "Relax" mod instead
2022-10-09 17:14:16 +03:00
ekrctb
1cccd03480
Fix scrolling nested hit object lifetime not set
2022-10-04 15:17:14 +09:00
ekrctb
781f5420b0
Add test for scrolling hit object lifetime
2022-10-04 15:17:11 +09:00
ekrctb
5d80950eaf
Compute lifetime from entry in scrolling container
2022-10-04 15:12:28 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
...
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562
Clamp LifetimeStart
of HitObject
's to their judgement windows
2022-09-27 16:54:24 +02:00
o-dasher
feadac1f79
Cleanup all other leftover binding instantiation
2022-09-25 16:02:40 -04:00
ekrctb
c59aa57450
Remove createLifetimeEntry
from HitObjectEntryManager
2022-09-14 15:19:33 +09:00
ekrctb
a9eba27129
Factor out pooling logic from Playfield
2022-09-14 15:19:05 +09:00
Dean Herbert
6bf6b7e125
Fix null considerations in DrawableRulesetDependencies
2022-09-13 13:13:38 +09:00
Salman Ahmed
0ca4be5e5b
Fix one more inspection
2022-09-13 03:45:31 +03:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dean Herbert
6729bb3e1a
Change FrameStableClock
to inherit IGameplayClock
2022-09-08 18:24:18 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Dean Herbert
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00