smoogipoo
eca016ec6c
Move ruleset config managers to Ruleset
2018-06-11 13:17:08 +09:00
smoogipoo
7deaffdb62
Fix hit explosions not following the scroll direction
2018-06-08 15:24:19 +09:00
smoogipoo
80a577f182
Fix notes not scrolling correctly
2018-06-08 15:16:45 +09:00
smoogipoo
ee64760406
Add mania stage test case
2018-06-08 14:28:27 +09:00
smoogipoo
32037701bf
Make the column hitobject area follow the scroll direction
2018-06-07 21:40:12 +09:00
smoogipoo
0c35908802
Reorder fields
2018-06-07 21:19:31 +09:00
smoogipoo
207cdbdefe
Make the column key area follow the scroll direction
2018-06-07 21:13:57 +09:00
smoogipoo
11f067d7d6
Fix background input
2018-06-07 21:13:29 +09:00
smoogipoo
d49758d149
Make background handle its own lit state
2018-06-07 20:59:04 +09:00
smoogipoo
4af8baefc1
Make the column background follow the scroll direction
2018-06-07 20:49:31 +09:00
smoogipoo
9b10cc4e0c
Remove invertability of ManiaStage
2018-06-07 19:53:47 +09:00
smoogipoo
55475d129f
Merge remote-tracking branch 'origin/master' into mania-mask-container
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# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
2018-06-07 19:19:20 +09:00
smoogipoo
485026da6f
Merge remote-tracking branch 'origin/master' into mania-mask-container
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# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
2018-06-07 15:32:31 +09:00
Dan Balasescu
8d0161c2fc
Refactoring
2018-06-07 15:11:48 +09:00
Dean Herbert
f9449e841a
Improve overall visual clarity and explosion effects
2018-06-07 14:30:27 +09:00
Dean Herbert
81a3a8a1a4
Add corner radius
2018-06-07 11:57:30 +09:00
Dean Herbert
3567823759
Reverse order of exposed objects in HitObjectContainer
...
Closes #2740 .
2018-06-06 15:03:47 +09:00
smoogipoo
31cbec99a1
Fix mania hold notes displaying judgements
2018-05-28 18:12:49 +09:00
AlFasGD
8aac1f50ee
Remove more dependencies
2018-05-22 09:12:22 +03:00
AlFasGD
61a18b952f
Remove useless things
2018-05-21 23:24:10 +03:00
AlFasGD
d504a44dfb
Implement mask layering (incomplete)
2018-05-21 23:08:04 +03:00
smoogipoo
4ecdea8b2e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
bb7618eb0c
FIx mania playfield playing the wrong/duplicated sounds
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Fixes #2266 .
2018-03-29 16:13:31 +09:00
smoogipoo
187a025d36
Make hitobjects sorted by their start times
2018-03-29 16:07:31 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning
2018-03-12 11:55:50 +09:00
Dean Herbert
fe3ab94afb
Fix mania judgement regression
2018-03-07 19:19:56 +09:00
Dean Herbert
b62ed004f2
Remove judgements when deciding a new judgement for a HitObject
...
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
smoogipoo
a3c7755ade
Implement a conversion process for ReplayFrames
2018-03-01 02:28:14 +09:00
smoogipoo
5faec5c2f1
Add a separate property to control playfield area
2018-02-21 20:54:33 +09:00
smoogipoo
cd2c9a9de6
Adjust xmldoc and rename to GetAspectAdjustedSize
2018-02-19 17:04:18 +09:00
smoogipoo
5742e61e68
Merge remote-tracking branch 'origin/master' into ruleset-configs
2018-01-26 15:39:09 +09:00
Dean Herbert
03154dbc63
Fix incorrect initial migration
...
Also adds variant to settings
2018-01-25 23:41:03 +09:00
smoogipoo
45e8a2b69b
Remove ManiaPlayfield local scrollTime bindable
...
Now not needed due to having this databased.
2018-01-25 20:49:25 +09:00
smoogipoo
b77f08941c
Make mania play the next note's sounds if no note is hit
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Fixes #1911 .
This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
Dean Herbert
5a00ae36d1
Add database-based configuration for rulesets
2018-01-24 17:45:28 +09:00
Dean Herbert
1fda45fe10
Fix broken formatting
2018-01-23 16:40:18 +09:00
Dean Herbert
c01f67b0d8
Merge remote-tracking branch 'upstream/master' into ruleset-configs
2018-01-23 16:23:25 +09:00
smoogipoo
68a6323168
Remove SpecialColumnPosition for now
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This needs to be re-implemented in the future, perhaps in a way that allows it to be dynamically changed.
2018-01-22 16:19:05 +09:00
smoogipoo
8a8b3f25e7
SpecialColumn -> SpecialColumnPosition
2018-01-22 16:12:45 +09:00
smoogipoo
351be4308f
Oops, forgot to commit OnJudgement change
2018-01-22 16:12:35 +09:00
smoogipoo
90d8ee8d36
Fix stage background being too transparent
...
This is the original colour for the background. Not sure why this was changed.
2018-01-22 16:12:15 +09:00
smoogipoo
583aa9922f
IKeyBindingMod -> IPlayfieldTypeMod
2018-01-22 15:07:14 +09:00
smoogipoo
2674859b54
ManiaKeyBindingVariantType -> PlayfieldType
2018-01-22 14:59:17 +09:00
smoogipoo
286b1bb81f
Solo -> Single, Coop -> Dual
2018-01-22 14:57:25 +09:00
smoogipoo
293023d99a
Fix keybinding offsets due to special keys
2018-01-22 14:38:41 +09:00
smoogipoo
dee298c395
No more statics + better unregistration
2018-01-18 17:40:05 +09:00
smoogipoo
7910b47868
Move ConfigManager registration/dependency injection to RulesetContainer
2018-01-18 17:00:23 +09:00
ANDY840119-PC\andy840119
6c67f96fdb
fix ci error
2018-01-18 02:01:01 +09:00
ANDY840119-PC\andy840119
3b291abf60
Merge branch 'master' of https://github.com/ppy/osu into mania_stage_fix
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# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
# osu.Game/Rulesets/UI/Playfield.cs
2018-01-17 22:27:32 +09:00
smoogipoo
db27faa471
Add a ScrollTime config setting to osu!mania
2018-01-17 21:13:14 +09:00
smoogipoo
c309cc9454
Privatise OnJudgements as much as possible
2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330
Remove base OnJudgement from Playfield to properly accomodate nested playfields
2018-01-15 20:48:57 +09:00
smoogipoo
39b6425c3e
Use a grid container to position the stages
...
Should be more flexible in the future + provides a more dual-stage feel.
2018-01-15 19:55:15 +09:00
smoogipoo
28586317dd
Give stages a size again
2018-01-15 19:44:42 +09:00
smoogipoo
8a7892b66a
Make variant keybindings work
2018-01-15 19:29:51 +09:00
smoogipoo
b9909ed1cf
Refactor addition of hitobjects
2018-01-15 18:20:43 +09:00
smoogipoo
89c3fcbf6a
Refactor column construction
2018-01-15 18:11:53 +09:00
ANDY840119-PC\andy840119
cf0d9e4d9b
not sure is it a goodway to delete mania ManiaAction.Special or add more
2018-01-14 21:20:01 +09:00
ANDY840119-PC\andy840119
2d266a8604
fix :
...
1. Instead of this property, turn SpecialColumnPosition into a
2. special column does not display
2018-01-14 20:44:17 +09:00
ANDY840119-PC\andy840119
5ecfc3a57c
fix CI error
2018-01-14 13:06:37 +09:00
ANDY840119-PC\andy840119
58bf611d17
This should be done in the stage instead of the playfield.
2018-01-14 12:51:55 +09:00
ANDY840119-PC\andy840119
d07636a105
Fix :
...
1. This (along with OnJudgement above) should be done in the following three steps:
2. How about giving the stages an Inverted BindableBool, and having them decide their scale?
2018-01-14 12:49:01 +09:00
ANDY840119-PC\andy840119
f7a908fbfa
Fix :
...
This (along with OnJudgement above) should be done in the following three steps:
.
i'm not sure does it means the code i write
2018-01-14 12:08:09 +09:00
ANDY840119-PC\andy840119
4f0e1f03d2
fix the problem that smoogipoo suggest
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1. Rename to stages
2. This should be checking for null or 0, with two exceptions:
3. Space before and after =.
4. foreach (var stage ...
5. Rename to getStageByColumn, and actualColumn -> column.
2018-01-14 11:49:23 +09:00
ANDY840119-PC\andy840119
e947e46566
fix :
...
1. Add space before {, before Duration, and after 1000
2. How about just ManiaStage?
3. This is really just Columns.Count, you're not saving much with this extra variable here.
2018-01-14 11:41:52 +09:00
ANDY840119-PC\andy840119
561c9f2233
update rom ppy master
...
.
Find out that has some problem long hit note will not show hit result
2018-01-14 11:32:54 +09:00
smoogipoo
712d586d41
Revert "Add OSD + config value for scroll speed"
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This reverts commit a6d8b28221
.
2018-01-12 12:28:43 +09:00
smoogipoo
a6d8b28221
Add OSD + config value for scroll speed
2018-01-11 13:40:46 +09:00
ANDY840119-PC\andy840119
118e0b63eb
fix CI error
2018-01-11 00:07:27 +09:00
ANDY840119-PC\andy840119
cc0520d722
1. because set stage's width doesn't help, so use margin instead
...
2. adjust spacing when has different number of stages
2018-01-10 23:47:38 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
ANDY840119-PC\andy840119
d5b436d91b
use public List<Column> Columns => listColumnStages.SelectMany(x => x.Columns).ToList(); instead
2018-01-08 23:11:20 +09:00
ANDY840119-PC\andy840119
ca7cd40fba
1. update from ppy master
...
2. update header
2018-01-06 11:21:10 +09:00
為什麼
98929952e3
Merge branch 'master' into master
2018-01-06 11:17:15 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
1276e2c71a
Merge branch 'master' into scrolling-hitobjects-rewrite
2018-01-05 14:58:57 +09:00
smoogipoo
e0e84ff370
Fix mania playfield scrolling hitobjects in the wrong direction
2018-01-04 22:05:20 +09:00
smoogipoo
a7aab21a29
Re-namespace files
2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc
Implement proper scrolling directions
2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
ANDY840119-PC\andy840119
aadafae8cb
1. fix TestCaseManiaHitObjects broken
...
2. add (4+4) (2+4+2) (1+8+1) column stages step in TestCaseManiaPlayfield
2018-01-03 23:47:05 +09:00
ANDY840119-PC\andy840119
a855a21ccb
group -> stage
2018-01-03 23:04:51 +09:00
ANDY840119-PC\andy840119
5326f71ed9
fix some error that smoogipoo says
2018-01-03 22:58:08 +09:00
ANDY840119-PC\andy840119
ee13df94fc
Merge branch 'mania-rc-cleanup' of https://github.com/smoogipoo/osu
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# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
2018-01-03 22:02:50 +09:00
smoogipoo
bd171926d6
Remove AvailableColumns from ManiaRulesetContainer
...
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
ANDY840119-PC\andy840119
7b94a710e3
Appveyor Chan, Please
2017-12-28 23:55:06 +09:00
ANDY840119-PC\andy840119
9faa5fb199
pray
2017-12-28 23:40:02 +09:00
ANDY840119-PC\andy840119
a322c15bbd
after resharper : (
...
.
裝上Resharper,從此VS的速度一片黑暗
2017-12-28 23:15:12 +09:00
ANDY840119-PC\andy840119
cfc4c39255
Fixed the alert from AppVeyor.
...
maybe.
2017-12-28 22:57:41 +09:00
ANDY840119-PC\andy840119
28da60cc38
https://github.com/ppy/osu/issues/716
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1. split the playfield columns by ManiaModKeyCoop
2. can chaneg the key number by ManiaKeyMod
2017-12-28 22:40:23 +09:00
smoogipoo
a3fcc0b60c
Back to using SortedLists
2017-12-21 19:40:41 +09:00
smoogipoo
f9e34dfa3d
Assume that control points are already sequentially-ordered
...
Fixes up deserializing.
2017-12-06 16:24:09 +09:00
smoogipoo
b97cab4f29
Make ManiaFramedReplayInputHandler properly account for special keys
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These are interleaved into the playfield, so we have to use the playfield's columns' actions.
2017-11-28 15:27:20 +09:00
smoogipoo
15f69dff81
Make mania hit explosions not stick around when rewinding
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Fixes #1461 .
2017-11-04 00:57:17 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00