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Commit Graph

31676 Commits

Author SHA1 Message Date
Craftplacer
48bdbb0cfb Use existing field in Editor 2020-08-15 23:46:10 +02:00
Craftplacer
3a6e378a08 Change skin testing 2020-08-15 23:41:53 +02:00
Craftplacer
1448c9e381 Merge remote-tracking branch 'upstream/master' into combo-colors 2020-08-15 23:01:38 +02:00
Craftplacer
0e8411f76c Rename fields and make readonly 2020-08-15 22:06:26 +02:00
Craftplacer
c4a7fac760 Add required parameters and other various changes 2020-08-15 22:03:24 +02:00
Bartłomiej Dach
5f35b3ebb9 Fix constant casing 2020-08-15 20:44:02 +02:00
Ron B
390e872730
Fix acoording to review 2020-08-15 21:34:17 +03:00
Ron B
a1079bac32
Move frequency values into consts 2020-08-15 21:19:47 +03:00
Ron B
40445d0005
replicate osu-stable behaviour for spinningSample frequency 2020-08-15 21:07:44 +03:00
Ron B
07c25d5a78
Move spinnerFrequencyModulate set to ApplySkin 2020-08-15 20:51:33 +03:00
Ron B
61de3c7540
Replace accidental tab with spaces 2020-08-15 20:18:56 +03:00
Ron B
896a87e629
Replace accidental tab with spaces 2020-08-15 20:14:36 +03:00
Ron B
5c11270b98
Add SpinnerFrequencyModulate skin config option 2020-08-15 20:12:06 +03:00
Dean Herbert
bffdb73624
Merge pull request #9867 from bdach/fix-pause-menu-selection
Fix pause menu selection not resetting on visibility change
2020-08-15 22:33:03 +09:00
Bartłomiej Dach
a426ff1d5b Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
Bartłomiej Dach
c1a9bf507a Add failing test case 2020-08-15 13:06:53 +02:00
Dean Herbert
f2bc16f4bd
Merge pull request #9853 from peppy/update-framework
Update framework
2020-08-14 22:21:59 +09:00
Dean Herbert
e39b2e7218 Update framework 2020-08-14 21:53:18 +09:00
Dan Balasescu
a2119fd9e3
Merge pull request #9849 from peppy/fix-beatmap-cover-permaload
Fix beatmap covers not being unloaded in most overlays
2020-08-14 20:24:36 +09:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Dan Balasescu
f44e55c7f5
Merge pull request #9793 from peppy/fix-skinnable-sound-mute
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-14 19:33:34 +09:00
Dean Herbert
c3757a4660 Fix beatmap covers not being unloaded in most overlays
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-14 19:01:32 +09:00
Dan Balasescu
7cfc20efd0
Merge pull request #9848 from peppy/menu-background-memory-usage
Load menu backgrounds via LargeTextureStore to reduce memory usage
2020-08-14 18:47:06 +09:00
Dean Herbert
671141ec61 Load menu backgrounds via LargeTextureStore to reduce memory usage 2020-08-14 18:05:05 +09:00
Dan Balasescu
445f5c330b
Merge pull request #9839 from peppy/delay-beatmap-load
Delay beatmap load until after PlayerLoader transition has finished
2020-08-14 15:42:30 +09:00
Dan Balasescu
626cd4042f
Merge branch 'master' into delay-beatmap-load 2020-08-14 15:09:30 +09:00
Dan Balasescu
52ad856ee5
Merge pull request #9841 from peppy/fix-spinner-appear-duration
Adjust legacy skin spinners fade in time to match osu-stable
2020-08-14 15:05:12 +09:00
Dean Herbert
2c6afce524
Merge pull request #9843 from smoogipoo/fix-playlist-mods 2020-08-14 11:11:13 +09:00
Lucas A
74a8a4bca8 Make testing code clearer to understand. 2020-08-13 21:53:17 +02:00
smoogipoo
0500d82b5b Fix playlist items sharing mod instances 2020-08-13 19:48:41 +09:00
smoogipoo
3cb22fad82 Fix mods sharing bindable instances 2020-08-13 19:48:31 +09:00
Dean Herbert
662281d727 Adjust legacy spinners to fade in later
Matches stable 1:1 for legacy skins. I've left lazer default as it is
because changing to use the shorter apperance looks bad. This will
probably change as we proceed with the redesign of the default skin.
2020-08-13 18:20:46 +09:00
Lucas A
84cb36b6a8 Defer subscriptions for updateOverlayActivationMode() to OnEntering() 2020-08-13 10:57:18 +02:00
Dean Herbert
9e7a28002d Merge branch 'master' into beatmap-track-rework 2020-08-13 17:56:50 +09:00
Dean Herbert
52374ac9c9
Merge pull request #9833 from bdach/fix-spun-out-mod-rate-dependency 2020-08-13 17:52:13 +09:00
Dean Herbert
ab56980f8c
Merge branch 'master' into fix-spun-out-mod-rate-dependency 2020-08-13 17:24:11 +09:00
Dean Herbert
2067e1ce44
Merge pull request #9798 from EVAST9919/dashboard-news 2020-08-13 17:23:54 +09:00
Dan Balasescu
4467a5599a
Merge pull request #9840 from peppy/update-fastlane
Update fastlane and plugins
2020-08-13 14:40:34 +09:00
Dean Herbert
c71ee0877f Update fastlane and plugins 2020-08-13 14:07:07 +09:00
Dean Herbert
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
Dean Herbert
99bea6b8e9 Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
Dan Balasescu
1c771471d5
Merge pull request #9837 from peppy/update-framework
Update framework and resources
2020-08-13 00:41:58 +09:00
smoogipoo
91e28b849d Fix incorrect BeatmapManager construction 2020-08-13 00:29:23 +09:00
smoogipoo
45876bc55a Fix reference to non-existent variable 2020-08-12 23:50:33 +09:00
Dean Herbert
429ad783cf Merge branch 'update-framework' into beatmap-track-rework 2020-08-12 23:35:46 +09:00
Dean Herbert
00f8bb7c3e Update resources 2020-08-12 23:28:45 +09:00