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Adjust legacy spinners to fade in later
Matches stable 1:1 for legacy skins. I've left lazer default as it is because changing to use the shorter apperance looks bad. This will probably change as we proceed with the redesign of the default skin.
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@ -79,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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var spinner = (Spinner)drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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this.FadeInFromZero(spinner.TimePreempt / 2);
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
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this.FadeInFromZero(spinner.TimeFadeIn / 2);
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fixedMiddle.FadeColour(Color4.White);
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using (BeginAbsoluteSequence(spinner.StartTime, true))
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@ -85,8 +85,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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var spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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this.FadeInFromZero(spinner.TimePreempt / 2);
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
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this.FadeInFromZero(spinner.TimeFadeIn / 2);
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}
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protected override void Update()
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