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Add SpinnerFrequencyModulate skin config option
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@ -12,6 +12,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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@ -31,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private bool spinnerFrequencyModulate;
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public DrawableSpinner(Spinner s)
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: base(s)
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{
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@ -165,10 +168,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, ISkinSource skin)
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{
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positionBindable.BindValueChanged(pos => Position = pos.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
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spinnerFrequencyModulate = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true;
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}
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/// <summary>
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@ -221,8 +225,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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if (spinningSample != null)
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// todo: implement SpinnerFrequencyModulate
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spinningSample.Frequency.Value = 0.5f + Progress;
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spinningSample.Frequency.Value = spinnerFrequencyModulate ? 0.5f + Progress : 0.5f;
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}
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protected override void UpdateAfterChildren()
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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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CursorExpand,
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CursorRotate,
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HitCircleOverlayAboveNumber,
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HitCircleOverlayAboveNumer // Some old skins will have this typo
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HitCircleOverlayAboveNumer, // Some old skins will have this typo
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SpinnerFrequencyModulate
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}
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}
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