Fix mania hold note head disappears
Scroll speed is not saved and doesn't affect gameplay. It is purely a feature for a better visualization. It is currently bind to scroll speed increase/decrease. Default F3/F4 crashes with editor shortcuts so it has to be changed.
Useful because can see more notes at once.
Localize non-localizable setting items
Pin taiko PP calculator's accuracy to the classic value
OsuSkinComponents.SmokeTrail
CursorSmoke
It is closer to the old blueprint-based behavior
AllowDeselectionDuringDrag
Because it is now ignored in the timeline implementation anyways
But selecting a large number of hit objects is still very slow because all DHOs must be added and also `AddBlueprintFor` has quadratic behaviors
Silence unobserved exceptions in `BeginPlayingInternal`
Compute lifetime start from entry for scrolling hit objects
Hide approach circles immediate on successful hit
Adjust leaderboard score panels sizing based on accuracy/combo width
LifetimeEnd
SmokeContainer
Add osu! hit object dim
There's always one active smoke segment and it's the direct child of `SmokeContainer`. This can be simplified as such.
Smoke
BeginPlayingInternal
Closes #20526.
ScheduleAfterChildren
Fix potential crash when attempting to display an imported score at song select