Dean Herbert
bb2fae55ce
Merge branch 'master' into refactor-selection-rotate-logic
2021-05-21 19:19:54 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Dean Herbert
27e81d6504
Implement proper rotation algorithm for skin editor
2021-05-20 18:21:16 +09:00
Dean Herbert
a0f67ef3bc
Move scaling logic out of OsuSelectionHandler
for reuse
2021-05-19 17:37:28 +09:00
Dean Herbert
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
532c41c82e
Remove nested blueprints from sliders
2021-05-18 14:19:11 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Naxess
b7bc42e0d3
Rename "playableBeatmap" check arg to "beatmap"
...
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
...
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Dean Herbert
01d732bb65
Revert "Refactor SliderSelectionBlueprint
to not reference blueprint pieces for input handling"
...
This reverts commit 54fe10c82a
.
2021-05-08 23:33:03 +09:00
Dean Herbert
63e267a3be
Revert "Trim redundant this
qualifier"
...
This reverts commit df630d9428
.
2021-05-08 23:32:52 +09:00
Bartłomiej Dach
df630d9428
Trim redundant this
qualifier
2021-05-08 14:53:19 +02:00
Dean Herbert
54fe10c82a
Refactor SliderSelectionBlueprint
to not reference blueprint pieces for input handling
2021-05-07 10:36:03 +09:00
Dean Herbert
39067e6926
Fix slider input handling potentially being offset after composer area resize
...
Closes https://github.com/ppy/osu/issues/12671 .
2021-05-06 17:19:19 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
f586bc46e6
Avoid using EditorBeatmap.SelectedHitObjects
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Dean Herbert
ec1c336b0a
Fix a couple of inspections
2021-04-27 13:23:14 +09:00
Dean Herbert
8795c5f082
Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat
and DrawableSliderTail
2021-04-26 15:27:10 +09:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
Dean Herbert
0f70469d1c
Only apply custom editor overrides if hit animations is disabled
2021-04-21 19:44:17 +09:00
Dean Herbert
f2824a222a
Adjust existing fades to close match stable editor
2021-04-21 19:41:15 +09:00
Naxess
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
56bf49c85c
Take IWorkingBeatmap
instead of WorkingBeatmap
...
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
401bf368a7
Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length
2021-04-16 16:58:19 +09:00
Dean Herbert
8de68e0ebf
Fix div-by-zero when scaling a 1-dimensional slider
2021-04-16 16:55:26 +09:00
Dean Herbert
ff408b852e
Handle scaling a slider below minimum length
2021-04-16 15:45:24 +09:00
Dean Herbert
89373638be
Handle control point deletion when the resulting slider would be too short to be useful
2021-04-16 15:45:24 +09:00
Dean Herbert
2949a6bbdc
Handle control point drag revert
2021-04-16 15:45:24 +09:00
Dean Herbert
d38e294d96
Centralise length validation function
2021-04-16 15:45:24 +09:00
Dean Herbert
965a1ead36
Disallow zero-length slider blueprint placements
2021-04-16 14:38:30 +09:00
Dean Herbert
5c0ef55691
Rename SliderPlacementState
to make way for more generic version
2021-04-16 14:09:35 +09:00
Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
Dean Herbert
03ba04e8ce
Split out general checks into its own verifier class (and remove static
usage)
2021-04-13 19:50:22 +09:00
Naxess
304fe5cd34
Add CheckBackground
to OsuBeatmapVerifier
2021-04-13 10:41:02 +02:00
Naxess
60c2494b31
Make BeatmapVerifier
an interface
2021-04-13 10:40:56 +02:00
Naxess
c8cb4286f6
Add reference for screen bounding box numbers
2021-04-13 10:35:06 +02:00
Dean Herbert
fbc6fb8fc5
Split out common logic into private method and add inline comment for future visitors
2021-04-13 15:35:57 +09:00
Naxess
6d3f9fa9ce
Use is
class instead of Equals
with template index
...
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
d9e3276d0e
Don't update path type once immediately
2021-04-12 19:18:22 +02:00
Naxess
19a154ddf1
Rename checkOrigin
-> check
...
More consistent with `Issue.ctor`'s "template".
2021-04-12 17:28:12 +02:00
Naxess
bb720c23a0
Remove check ctors and locals
2021-04-12 17:12:37 +02:00
Dean Herbert
62c1812282
Remove redundant parameter naming
2021-04-12 23:37:47 +09:00
Dean Herbert
36bd235021
Move nested classes to bottom of file
2021-04-12 23:36:10 +09:00
Naxess
7c4f6d2b62
Rework template usage
...
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
2021-04-12 15:47:26 +02:00
Naxess
65ebdd8f7a
Move check origin from IssueTemplate
to Issue
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As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00