Dean Herbert
2ca1c684bb
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-26 14:05:27 +09:00
Dean Herbert
b5e64d933c
Apply same fix to DrawableStoryboardAnimation
2023-09-20 12:54:36 +09:00
Dean Herbert
50adb5f7a7
Remove incorrectly merge conflict resolved
2023-09-20 12:54:28 +09:00
Bartłomiej Dach
641e651bf2
Fix DrawableStoryboardVideo
attempting to unmap path once too much
...
The `StoryboardResourceLookupStore` cached at storyboard level is
supposed to already be handling that; no need for local logic anymore.
2023-09-19 20:18:33 +02:00
Bartłomiej Dach
ba518e1da8
Fix StoryboardResourceLookupStore
dying on failure to unmap path
...
Before the introduction of `StoryboardResourceLookupStore`, missing
files would softly fail by use of null fallbacks. After the
aforementioned class was added, however, the fallbacks would not work
anymore if for whatever reason `GetStoragePathFromStoryboardPath()`
failed to unmap the storyboard asset name to a storage path.
2023-09-19 20:11:16 +02:00
Dean Herbert
4a7dc4d792
Fix storyboard UseSkinSprites
being implemented incorrectly
...
This was implemented as a "fallback", but it's actually intended to be
an "override". As in it allows storyboarders to *prefer* a skin sprite
before falling back to a local version contained within the storyboard.
Can be tested with https://osu.ppy.sh/beatmapsets/832364#osu/1743837 .
Closes https://github.com/ppy/osu/issues/24813 .
2023-09-19 20:20:20 +09:00
Dean Herbert
773ec46989
Expose some storyboard pieces to allow better testability
2023-09-19 20:20:11 +09:00
Dean Herbert
900376b662
Refactor storyboard resource lookup to be more streamlined
2023-09-14 16:15:50 +09:00
Dean Herbert
20e4e2581a
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Joseph Madamba
d6fa44240d
Fix storyboard video-only check being inverted
2023-05-16 21:51:32 -07:00
Dean Herbert
1efc78c0f8
Actually use new end time property when setting lifetimes
2023-04-26 13:28:51 +09:00
Dean Herbert
2cce785fa5
Fix storyboard videos not fading out on completion
...
Closes https://github.com/ppy/osu/issues/22802 .
Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.
Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00
Dean Herbert
192536643c
Fix some more inspections
2022-12-16 20:21:19 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
835cae3087
Remove null conditional
2022-09-23 17:06:55 +03:00
Dean Herbert
4e9053b099
Fix crash when storyboard attempts to play at main menu
2022-09-23 20:10:57 +09:00
Dean Herbert
24138b65a7
Fix storyboard animations not starting their animation playback from the correct point in time
2022-09-12 14:05:16 +09:00
Dean Herbert
824e68dab3
Fix VectorScale
set to 0 still showing some sprites in storyboard
...
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976)
)
but I don't think it's required here.
I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.
Closes https://github.com/ppy/osu/issues/20155 .
2022-09-07 15:39:19 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
ac99c1ad69
Migrate the majority of existing file lookups to use new extension methods
2022-08-10 16:01:16 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
f23ddfe6cc
Move remaining realm classes out of Stores
namespace
2022-06-15 21:56:00 +09:00
Bartłomiej Dach
71c0216c55
Add null check guards to unsubscriptions in Dispose()
2022-04-07 21:37:42 +02:00
Dean Herbert
040afff670
Change DrawableStoryboardAnimation
to derive from TextureAnimation
2022-04-07 17:35:59 +09:00
Dean Herbert
cbc4e5319d
Fix DrawableStoryboardAnimation
to handle skin fallback frame count similar to stable
...
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).
This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
Dean Herbert
a7e262627f
Fix DrawableStoryboardAnimation
not specifying sizing correctly
...
Usually this would be handled by `TextureAnimation`, but because we are
inheriting from `DrawableAnimation` here for reasons, we needed to
implement this ourselves. Follows the implementation in
`TextureAnimation`.
2022-04-07 15:18:55 +09:00
Salman Ahmed
c1697c7621
Update DrawableStoryboardSprite
to use helper method
2022-03-14 06:30:54 +03:00
Salman Ahmed
740a72e16d
Share origin adjustment logic between storyboard sprite and animation
2022-03-14 05:44:34 +03:00
Salman Ahmed
9cf05080da
Simplify conditionals to one XOR operations with comments
2022-03-14 04:40:35 +03:00
Salman Ahmed
0b8c89bfa8
Fix drawable storyboard sprites not flipping origin on negative scale
2022-03-14 03:50:12 +03:00
Dean Herbert
c38126ba9d
Make mods argument optional for storyboard construction
2022-03-04 12:05:02 +09:00
Salman Ahmed
3630ab2db2
Remove unnecessary nullability of storyboard mods list
2022-03-03 00:09:12 +03:00
Salman Ahmed
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
167c399e8a
Fix invalid DI resolution of RealmFileStore
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
59e763467f
Move StoragePath
implementation to an extension method
2021-11-19 16:08:38 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
06d1bd971c
Default DrawableStoryboard
to a completed state to avoid state change on empty storyboards
2021-06-18 16:08:49 +09:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
631d217f78
Remove no longer necessary conditional access
2021-05-28 15:42:35 +09:00
Dean Herbert
6268bbea85
Merge branch 'master' into fix-skin-sample-lookup
2021-05-28 14:47:35 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
342acadae2
Change LINQ query for better readability
2021-05-25 18:51:51 +09:00
Dean Herbert
5ea948aabe
Bypass 640x480 coordinate space for video storyboard elements
...
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00
Dean Herbert
0c55bba220
Allow storyboards to be widescreen if only a video element exists
...
This matches stable behaviour, which will allow videos to display
filling the screen if they are the only thing contained within the
"storyboard".
2021-05-25 16:07:19 +09:00
Dean Herbert
e3507d5453
Move DrawableStoryboard
's aspect application to inside its own class
2021-05-25 16:06:39 +09:00