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Actually use new end time property when setting lifetimes
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@ -85,7 +85,7 @@ namespace osu.Game.Storyboards.Drawables
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Loop = animation.LoopType == AnimationLoopType.LoopForever;
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LifetimeStart = animation.StartTime;
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LifetimeEnd = animation.EndTime;
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LifetimeEnd = animation.EndTimeForDisplay;
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}
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[Resolved]
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@ -82,7 +82,7 @@ namespace osu.Game.Storyboards.Drawables
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Position = sprite.InitialPosition;
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LifetimeStart = sprite.StartTime;
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LifetimeEnd = sprite.EndTime;
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LifetimeEnd = sprite.EndTimeForDisplay;
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}
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[Resolved]
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