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Commit Graph

728 Commits

Author SHA1 Message Date
Thomas Müller
9c6ce230bc Fix compile error 2017-06-03 17:17:56 +02:00
smoogipooo
e348f86ce1 Update to match framework. 2017-06-01 14:24:31 +09:00
Dean Herbert
4ee11764b8 Merge branch 'master' into osu-direct 2017-05-24 12:16:34 +09:00
Dean Herbert
f57b234cc3 Expose Beatmap in BeatSyncedContainer 2017-05-24 01:44:47 +09:00
Dean Herbert
b12300391b Merge branch 'master' 2017-05-24 01:17:09 +09:00
Dean Herbert
0634a3a5c5 Merge branch 'master' into osu-direct 2017-05-23 17:33:20 +09:00
smoogipooo
aad6f8f5d6 Refactoring of BeatSyncedContainer. 2017-05-23 16:11:46 +09:00
smoogipooo
1867cbb381 Revert a bit of BeatSyncedContainer for smaller changeset. 2017-05-23 16:06:30 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
3e0aaa1aa0 Add basic beat response to osu! logo 2017-05-23 12:29:43 +09:00
Dean Herbert
1295b0a7e1 Merge branch 'master' into ColdVolcano/beat-syncing 2017-05-23 10:51:47 +09:00
smoogipooo
adf8bb853e Move load() to be directly below ctor. 2017-05-22 20:06:37 +09:00
smoogipooo
de575b3867 Early return if beatLength = 0. 2017-05-22 20:02:02 +09:00
smoogipooo
95c4704a9e Delay backwards instead of using a millisecond tolerance. 2017-05-22 20:01:28 +09:00
Dan Balasescu
fc90cfa604 Update BeatSyncedContainer.cs 2017-05-22 17:50:05 +09:00
smoogipooo
70d7f61f7c More inversion for logic simplification. 2017-05-22 17:19:39 +09:00
smoogipooo
f81ffa636d Use BindTo instead of taking the game's beatmap bindable. 2017-05-22 17:18:11 +09:00
smoogipooo
609aac6453 Better kiai mode detection. 2017-05-22 17:18:05 +09:00
smoogipooo
b241140496 Proper kiai mode detection. 2017-05-22 17:18:00 +09:00
smoogipooo
abe9c464a8 Invert if statements. 2017-05-22 17:17:54 +09:00
Huo Yaoyuan
85684e5fee Do not scroll headers to when scrolling position is negative. 2017-05-22 15:54:58 +08:00
Huo Yaoyuan
7357076c4d CI fixes. 2017-05-21 04:48:43 +08:00
Huo Yaoyuan
a98f109d73 Use LayoutSize for header and footer layout. 2017-05-21 04:01:07 +08:00
Huo Yaoyuan
93668e53a0 Add footer support. 2017-05-21 03:44:03 +08:00
Huo Yaoyuan
201b44dbf1 Do not make the name confusing. 2017-05-21 03:02:51 +08:00
Huo Yaoyuan
72621c81dc Handle null and invalidation of headers. 2017-05-21 02:37:34 +08:00
Huo Yaoyuan
e040f297c6 Set Masking = false and expose ScrollContainer. 2017-05-21 02:21:23 +08:00
Huo Yaoyuan
da47b0a260 Fix margin and offset calculating. 2017-05-21 02:11:55 +08:00
DrabWeb
e030573436 Add ReverseDepthFillFlowContainer to remove code duplication 2017-05-19 23:44:36 -03:00
Huo Yaoyuan
ecc222c043 Allow custom SectionsContainer. 2017-05-20 07:20:46 +08:00
Huo Yaoyuan
473441dfd4 Fix fields being null. 2017-05-20 07:07:27 +08:00
Huo Yaoyuan
e06c917c95 Selection support of SectionsContainer. 2017-05-20 06:39:01 +08:00
Huo Yaoyuan
058c5e18a4 Scrolling support for SectionsContainer. 2017-05-20 05:48:40 +08:00
Huo Yaoyuan
24a813e907 Basic children management of SectionsContainer. 2017-05-20 05:15:57 +08:00
Javier Flores
793b760ff2 Cleanup logic 2017-05-18 20:19:00 -05:00
Javier Flores
f4c7a02a6f Fix having negative beat when it should be 0 2017-05-17 09:23:04 -05:00
ColdVolcano
198542465b More CI fixes 2017-05-17 01:37:31 -05:00
ColdVolcano
387d26a576 CI Fixes 2017-05-17 01:26:34 -05:00
ColdVolcano
5f192cae7b Add missing licence header 2017-05-17 01:18:56 -05:00
ColdVolcano
0801a211da Add a base container with beat syncing logic 2017-05-17 01:14:04 -05:00
Dean Herbert
622b155fda OsuConfig -> OsuSetting 2017-05-15 10:56:27 +09:00
Huo Yaoyuan
411988f038 Remove all trailing whitespaces in this repo. 2017-04-06 16:21:18 +08:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
Dean Herbert
0bcb463acf ParallaxContainer should always know the mouse position. 2017-03-23 22:42:40 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains. 2017-03-16 17:38:36 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Jorolf
1e0a694ff8 replaced bool with Bindable<bool>
Also accounted for the ParallaxAmount when moving to default position
2017-02-19 17:11:36 +01:00
Jorolf
7f751d3653 Update ParallaxContainer.cs 2017-02-19 16:54:00 +01:00
Jorolf
e83ac8b04c Removed public ParallaxEnabled property 2017-02-19 13:47:26 +01:00
Jorolf
f166bb0f96 Moved movement to the default position to property 2017-02-18 22:26:48 +01:00
Jorolf
77bfe57d8c compacted code, made public bool to disable it 2017-02-18 22:00:07 +01:00
Jorolf
a48e4a31a7 Parallax Option works now 2017-02-18 21:34:21 +01:00
Dean Herbert
becb65f702
Fix ParallaxContainer breaking with no mouse state present. 2017-02-09 19:25:04 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
22905d2033 Align logo correctly between intro and main menu.
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
Dean Herbert
413138abe5 Delay movement of ParallaxContainers slightly. 2016-12-01 21:45:40 +09:00
Dean Herbert
c48acd4c3d Fix coordinates being in wrong space. 2016-11-24 16:17:40 +09:00
Dean Herbert
9938084343 Make parallax container work with global mouse state (so it ignores bounds checks). 2016-11-24 16:04:16 +09:00
Drew DeVault
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Dean Herbert
a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Thomas Müller
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Dean Herbert
4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Thomas Müller
dd04b33232 Use AddInternal instead of AddTopLevel. 2016-10-09 20:06:23 +09:00
Dean Herbert
ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
Dean Herbert
5afb038025 Use explicit cast to OsuGame rather than in-between derived classes.
# Conflicts:
#	osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
cc14aeb802 Add basic background display system. 2016-09-30 18:45:55 +09:00
Dean Herbert
357c94ed8a Add OsuGameMode. Standardise naming of classes. 2016-09-30 13:30:55 +09:00
Dean Herbert
7dcf2c6269 Add TestCase for main menu ButtonSystem. 2016-09-29 23:46:24 +09:00
Dean Herbert
81f9ce657f License -> Licence. 2016-08-26 17:27:49 +09:00
Dean Herbert
6cbbeaaac0 Initial commit. 2016-08-26 14:41:47 +09:00