Thomas Müller
9c6ce230bc
Fix compile error
2017-06-03 17:17:56 +02:00
smoogipooo
e348f86ce1
Update to match framework.
2017-06-01 14:24:31 +09:00
Dean Herbert
4ee11764b8
Merge branch 'master' into osu-direct
2017-05-24 12:16:34 +09:00
Dean Herbert
f57b234cc3
Expose Beatmap in BeatSyncedContainer
2017-05-24 01:44:47 +09:00
Dean Herbert
b12300391b
Merge branch 'master'
2017-05-24 01:17:09 +09:00
Dean Herbert
0634a3a5c5
Merge branch 'master' into osu-direct
2017-05-23 17:33:20 +09:00
smoogipooo
aad6f8f5d6
Refactoring of BeatSyncedContainer.
2017-05-23 16:11:46 +09:00
smoogipooo
1867cbb381
Revert a bit of BeatSyncedContainer for smaller changeset.
2017-05-23 16:06:30 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
3e0aaa1aa0
Add basic beat response to osu! logo
2017-05-23 12:29:43 +09:00
Dean Herbert
1295b0a7e1
Merge branch 'master' into ColdVolcano/beat-syncing
2017-05-23 10:51:47 +09:00
smoogipooo
adf8bb853e
Move load() to be directly below ctor.
2017-05-22 20:06:37 +09:00
smoogipooo
de575b3867
Early return if beatLength = 0.
2017-05-22 20:02:02 +09:00
smoogipooo
95c4704a9e
Delay backwards instead of using a millisecond tolerance.
2017-05-22 20:01:28 +09:00
Dan Balasescu
fc90cfa604
Update BeatSyncedContainer.cs
2017-05-22 17:50:05 +09:00
smoogipooo
70d7f61f7c
More inversion for logic simplification.
2017-05-22 17:19:39 +09:00
smoogipooo
f81ffa636d
Use BindTo instead of taking the game's beatmap bindable.
2017-05-22 17:18:11 +09:00
smoogipooo
609aac6453
Better kiai mode detection.
2017-05-22 17:18:05 +09:00
smoogipooo
b241140496
Proper kiai mode detection.
2017-05-22 17:18:00 +09:00
smoogipooo
abe9c464a8
Invert if statements.
2017-05-22 17:17:54 +09:00
Huo Yaoyuan
85684e5fee
Do not scroll headers to when scrolling position is negative.
2017-05-22 15:54:58 +08:00
Huo Yaoyuan
7357076c4d
CI fixes.
2017-05-21 04:48:43 +08:00
Huo Yaoyuan
a98f109d73
Use LayoutSize for header and footer layout.
2017-05-21 04:01:07 +08:00
Huo Yaoyuan
93668e53a0
Add footer support.
2017-05-21 03:44:03 +08:00
Huo Yaoyuan
201b44dbf1
Do not make the name confusing.
2017-05-21 03:02:51 +08:00
Huo Yaoyuan
72621c81dc
Handle null and invalidation of headers.
2017-05-21 02:37:34 +08:00
Huo Yaoyuan
e040f297c6
Set Masking = false and expose ScrollContainer.
2017-05-21 02:21:23 +08:00
Huo Yaoyuan
da47b0a260
Fix margin and offset calculating.
2017-05-21 02:11:55 +08:00
DrabWeb
e030573436
Add ReverseDepthFillFlowContainer to remove code duplication
2017-05-19 23:44:36 -03:00
Huo Yaoyuan
ecc222c043
Allow custom SectionsContainer.
2017-05-20 07:20:46 +08:00
Huo Yaoyuan
473441dfd4
Fix fields being null.
2017-05-20 07:07:27 +08:00
Huo Yaoyuan
e06c917c95
Selection support of SectionsContainer.
2017-05-20 06:39:01 +08:00
Huo Yaoyuan
058c5e18a4
Scrolling support for SectionsContainer.
2017-05-20 05:48:40 +08:00
Huo Yaoyuan
24a813e907
Basic children management of SectionsContainer.
2017-05-20 05:15:57 +08:00
Javier Flores
793b760ff2
Cleanup logic
2017-05-18 20:19:00 -05:00
Javier Flores
f4c7a02a6f
Fix having negative beat when it should be 0
2017-05-17 09:23:04 -05:00
ColdVolcano
198542465b
More CI fixes
2017-05-17 01:37:31 -05:00
ColdVolcano
387d26a576
CI Fixes
2017-05-17 01:26:34 -05:00
ColdVolcano
5f192cae7b
Add missing licence header
2017-05-17 01:18:56 -05:00
ColdVolcano
0801a211da
Add a base container with beat syncing logic
2017-05-17 01:14:04 -05:00
Dean Herbert
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
Huo Yaoyuan
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Dean Herbert
0bcb463acf
ParallaxContainer should always know the mouse position.
2017-03-23 22:42:40 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Jorolf
1e0a694ff8
replaced bool with Bindable<bool>
...
Also accounted for the ParallaxAmount when moving to default position
2017-02-19 17:11:36 +01:00
Jorolf
7f751d3653
Update ParallaxContainer.cs
2017-02-19 16:54:00 +01:00
Jorolf
e83ac8b04c
Removed public ParallaxEnabled property
2017-02-19 13:47:26 +01:00
Jorolf
f166bb0f96
Moved movement to the default position to property
2017-02-18 22:26:48 +01:00
Jorolf
77bfe57d8c
compacted code, made public bool to disable it
2017-02-18 22:00:07 +01:00
Jorolf
a48e4a31a7
Parallax Option works now
2017-02-18 21:34:21 +01:00
Dean Herbert
becb65f702
Fix ParallaxContainer breaking with no mouse state present.
2017-02-09 19:25:04 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Dean Herbert
22905d2033
Align logo correctly between intro and main menu.
...
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
Dean Herbert
413138abe5
Delay movement of ParallaxContainers slightly.
2016-12-01 21:45:40 +09:00
Dean Herbert
c48acd4c3d
Fix coordinates being in wrong space.
2016-11-24 16:17:40 +09:00
Dean Herbert
9938084343
Make parallax container work with global mouse state (so it ignores bounds checks).
2016-11-24 16:04:16 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Dean Herbert
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Thomas Müller
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
5afb038025
Use explicit cast to OsuGame rather than in-between derived classes.
...
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
cc14aeb802
Add basic background display system.
2016-09-30 18:45:55 +09:00
Dean Herbert
357c94ed8a
Add OsuGameMode. Standardise naming of classes.
2016-09-30 13:30:55 +09:00
Dean Herbert
7dcf2c6269
Add TestCase for main menu ButtonSystem.
2016-09-29 23:46:24 +09:00
Dean Herbert
81f9ce657f
License -> Licence.
2016-08-26 17:27:49 +09:00
Dean Herbert
6cbbeaaac0
Initial commit.
2016-08-26 14:41:47 +09:00